PLayed a few games last night, and for the first time ended up on a team of killzone newbies I think. Most of them hadn't got a clue what was going on, I was doing everything. That wasn't the problem.
The problem was that on nearly every map we were getting spawn killed, we couldn't get out of our base, mainly because the players didn't know what to do to progress further, but I also think its because of unbalanced map design. The main ones that I noticed that were the worst ones are. Akmir Snowdrift ISA and Pyhrus Crater Helghast and Turbine Concourse ISA.
It really needs sorting out because in all of those you can pretty much see into all the bases and snipe from far away and they will never get out the base. Anyone else found this when playing with randoms?