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Level 6

Level 6
DJ91rocks
Posts: 1,328
Registered: ‎17-04-2009
Message 1 of 21 (630 Views)

Preliminary Patch 1.07 notes (Introduction of Custom Games)

[ Edited ]

Link 

 

 

"Hey all,

 

I know you want to be informed as much as possible. So I'm writing up the preliminary patch notes for Patch 1.07.

 

Please Note: this is subject to change and we don't know exactly when this will go live yet. I will inform you on that as soon as we can, but we are trying to roll this out in the first week of April.

 

Patch 1.07 Contents list:

 

Custom Games PHASE ONE for Clans and solo players  - Explanation below

 

Gameplay

 

  • Bullet Damage and Faster Aim ribbon now unlock correctly
  • Separate turn speeds for ADS on Primary weapons in Multiplayer
  • Increased Accuracy ribbon effectiveness has been lowered
  • Bullet Damage ribbon effectiveness has been lowered
  • The 3rd person revive beam now shows correctly
  • Bilgarsk Boulevard - preventing players getting stuck at spawn location
  • Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
  • Fixed a crash when joining a Guerrilla Warfare Clan match
  • Blood Gracht – Fix for a hang when the Recon ability was used

 

Functionality

 

  • Fixed a crash while joining a Warzone game
  • Player gets directed to multiplayer lobby when being kicked from game due to inactivity
  • Adjustments to reduce the server load


Exploit 

 

  • MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
  • Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
  • Bilgarsk Boulevard  - Removed invisible collision of S&D objectives in Guerrilla Warfare
  • Bilgarsk Boulevard  - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

 

Single Player Campaign

 

  • Scrapyard Shortcut - Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers


Menu

 

  • Added a “Mute all” button
  • Updated icons and text on the Medals statistics
  • Fixed clipped text for moderator messages
  • The Faster Reload ribbon now updates properly on the Personal statistics page
  • The Increased Accuracy ribbon now updates properly on the Personal statistics page
  • The Bullet Damage ribbon now updates properly on the Personal statistics page
  • Fixes a hang when accepting a squad invite on the final results screen of an online game
  • Fixed the Pause functionality in Botzone on the Class selection screen
  • "Squad menu" is changed to "manage players” in the menu

 

Move/Sharpshooter

 

  • Button configuration improvements - Swapped L1/L2 grenade and aim
  • Melee is now on the circle button
  • Multiplayer - Aim Lock will now time out after one second
  • Camera turn upped while using jetpack. Lowered for mounted weapons

 

Explanation of Custom Games

 

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.

 

PHASE ONE


Phase One of Custom Games gives players the option to create unranked games with the choice of:

  • Game Mode
  • Map
  • Missions (Warzone only)
  • Mission Time (Warzone only)
  • Invite Squad members
  • Invite Enemy Squad Leader

This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

 

PHASE TWO


We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

 

  • More configuration options for missions in Warzone and Operations
  • Adjustable kill count for Guerrilla Warfare
  • Configurable Unlocks (choose which one you want to play with)
  • Configurable Classes (choose which one you want to play with)
  • Configurable Weapons, Abilities, Skills, Ribbons
  • Friendly Fire On/Off
  • Brutal Melee On/Off

That's it for now!"


PlayStation 4 Preordered!
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Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

Finally Custom games, Its a start i suppose. Why are they unranked though?
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Level 6

Level 6
DJ91rocks
Posts: 1,328
Registered: ‎17-04-2009
Message 3 of 21 (614 Views)

Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

 


unkymo wrote:
Finally Custom games, Its a start i suppose. Why are they unranked though?

Apparently to reduce boosting.

 


PlayStation 4 Preordered!
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Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

At least we can start getting a few Community Events going again!
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Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

yeah, at least its a start :smileyvery-happy:. though im kinda getting used to the squad/random games now xD.

FlowerTrophycard

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Level 3

Level 3
Walshyb_2k9
Posts: 73
Registered: ‎10-04-2010
Message 6 of 21 (503 Views)

Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

if they were to still have ranked custom servers then this game would of sold alot more but instead we got a downgrade from killzone 2 with mediocre matchmaking

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Level 3

Level 3
audi2k200
Posts: 621
Registered: ‎11-12-2008
Message 7 of 21 (432 Views)

Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

As much as this isn't as good as KZ2's server system, it's a HUGE improvement to what was on disc at release. It will also allow us to have proper community only matches, which I'm SO glad about. As much as it was fun to squad up and join random matches there's nothing like being able to kill people you know or curse people you know when they kill you. :smileytongue:
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Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

its stil not KZ2 though, I know they are trying for the fans, but in all honesty, they have and will be losing alot of fans over this game. It's just no where near what KZ2 was/is. Unfortunately I have already got bored, bought Crysis 2 at the weekend and all I can say is that its twice as fun and actually much better. So I will be selling my KZ3, as much as I don't want to, I feel majorly conned.

If anyone is feeling a bit meh but it, I would definitely recommend Crysis 2, its fantastic on PS3, the graphics are on par with KZ3 I would say.
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Beta Tester
mjcook
Posts: 1,172
Registered: ‎27-10-2006
Message 9 of 21 (406 Views)

Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

[ Edited ]

hope the MOVE aim and grenade changes are optional. i prefere them the way they are

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Level 12

Level 12
Kermit1970
Posts: 12,816
Registered: ‎12-05-2006
Message 10 of 21 (394 Views)

Re: Preliminary Patch 1.07 notes (Introduction of Custom Games)

It should be password protected for custom games NOT invite. And for custom games, they should up the player count back up to 32

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