on 16-06-2011 02:31 PM
i cant believe GG invested time into developing the sharpshooter, but have done NO support for the move since release
the move is a quality piece of kit and really adds to the kz experience, but in typical GG fashion they've dropped all support for it
its even funnier that a outsider of sony has worked out how to get th emost out of the move, but the devs cant
watch this vid and see how the move could behave if bothered to be patched
http://www.youtube.com/watch?v=BcLRiRL0E4E&feature
17-06-2011 01:03 AM - edited 17-06-2011 01:26 AM
The Reason for the socom video was because socom 4 Did not allow you to remove the deadzone to the level he wanted on MOVE. but that the sharpshooter has a smaller deadzone.
GG allow you to remove the deadzone to virtualy nothing which is what he wanted for socom 4.
It also shows that socom 4 has a badly mapped button layout and that he had to disassemble the sharp shooter to Fix the lay out to what he wanted the normal MOVE to be actualy like, GG allow a toggle option but zipper requires you to hold the button down.
With the sharpshooters Dead zone combined with a new correct layout via rubber band.
He gets MOVE to what his specific liking was.
Why Would we want a broken button contolls from zipper, when GG got it nearly correct first time.
It was only a few people who could not get the mele to work and they included a new option for those few percent.
YouTube PS3 companion app HD video, NA 1.04/EU 1.00 720p HD Video
( Remote access controll usage, No DS3 used... )
on 17-06-2011 09:19 AM
you're missing the point, im not biggin up zipper for the the move controls, more how the iwaggle dude mods the sharpshooter to behave more like a mouse (smaller turning circle etc etc)
GG did a great job with the move, but its still flawed and needs a few tweaks t0 be perfect
also the move cursor in kz3 is fugyl as f**k
on 02-07-2011 10:16 AM
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