on 27-12-2011 06:38 PM
on 27-12-2011 08:04 PM
It was too fluid to be a community collaboration. None of us knew what the others were making, and in not knowing, we were not guaranteed to have a flowing story, or style. Theirs was too stylistically similar to be too many different creators.
It was because we passed the level from one creator to other copying the level in the moon in a pendrive, loading it to the internet, and putting it in our moons from the pendrive, so we knew what did the other creators because we were seeing it
on 27-12-2011 09:31 PM
on 27-12-2011 09:37 PM
@ Elmatto: Yes it is.
@s-223344: Ah, so you were all sharing a copied level from an external USB device. So you all knew each other personally?
I don't know how many of the Brits know each other in the Real world, but I live in the USA, kinda far to share a usb device.
No xD, sorry I didn't explained correctly. The level can be load in the computer with the USB device. So we send by e-mail or private message the level (really we loaded the level to a file hosting web page and we sent the link to download it). Then we pass the level to the PS3.
on 27-12-2011 11:17 PM
Well, our level seems like to be made by one or two person, but it has been made at least by 8 persons. We send level each other for 4 days to work in it and then we pass to the next person. In this way we could make a coherent level, watching previous parts of the level and continuing it, but with less people, or less time for any person. In addition, like nobody have purchased the same DLC, we mustn't put on level any DLC of payment.
Those are two ways for make an collaborative level, no-one better than other. We hope you enjoy with the spanish one ^^
01-02-2012 08:24 AM - edited 01-02-2012 08:30 AM
The Community Teams from all the other nations have now played and voted between the British level and the Spanish level.
Unfortunately I can confirm that the Spanish are indeed the winners. We will get them next time I'm sure!
A Spanish Sackboy lol ^
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