
on 17-05-2012 07:13 PM
Hello,
I'm new to this. I recently got a second hand copy of LBP 2 for my PS3.
Firstly, I've never used my PS3 online, some I'm clueless about getting it connected, other than I got an ethernet cable which I believe I can connect to my laptop which will get me online via my 3 connect dongle.
Anyway...
I've completed some tutorial levels on the game and aquired some stickers etc. I then tried to make a game with 'my moon' since I couldn't select 'my planet' - I'm guessing you have to be online?
So, I've experimented with the moon creation tools, added water, blocks and was impressed by the sheer size of the level, how tall and wide it was. However, I haven't the slightest clue how to create an actual 'game' of which I can then play and enjoy. A game with characters and such.
As a man of simple tastes, I just want to make a very violent game where I can shoot and destroy everything I see. I don't really care if it's too violent to share with the world, so long as I can play it.
But there are some things I really need to know, and I'm hoping someone here can help me and lead me in the right direction.
The main thing I'm most curious about, is... Can I alter/transform the sackboy completely - as in, make him look like a man, not a little childs puppet. This is my biggest concern. Because, the way I see it, if you always have to play as 'sackboy' - then you're never really creating your own games at all, but merely making your own levels and obstacles etc.
For example, I used collect all the Smackdown Vs Raw games because I liked to create my Wrestlers into exact replicas of movie characters etc. Like I made Hannibal Lecter and Michael Myers for example. I had a real talent for getting a great likeness with the faces.
I would like to do the same with Little Big Planet 2. I've read all over the net, such hype, claiming that if you work hard enough and put in enough effort, you can make litterally any thing/game you can imagine.
One game I have in mind is, creating the character (for me to play as) of Anton Chigurh in No Country for Old Men. A game where you just casually walk through the level killing many many people in various ways. I'd also create the victims to look like the people he kills in the film. My aim would be to make the game so violent it made Manhunt (that got banned) look like Bubble Bobble.
I'm very artistic, even do life like portraits of famous people etc, and I'm very creative. If there's any way I can legally share such a violent games I'd gladly do so. But I need help with the basics of how to create my own video game, and how to share it.
Other games I'd like to create would be a 'slasher' game where you play as Michael Myers from the Halloween movies. I'd also like to create the T-Rex from Jurrasic Park so you can go around the city and chomp on every living person. Even eat cars and buses etc.
Another novel idea would be to make a game called 'The Iceman' based on Richard Kuklinski.
Is this at all possible? My guess is, it's not. Will I have to wait another 10 years before such powers of creation are at a gamers disposal?
Please, explain this to me like I'm a 4 year old, just like Steven Fry's voice narration in the game!
Thanks!
on 17-05-2012 09:18 PM
Biggest advice I could possibly give is start small. Your plans are fantastic (though you're right, they would be quickly banned if you published them online, LBP is a game designed to be played by children after all) but they would require a lot of effort, and likely wouldn't be possible in the way you imagine.
Sackboy is stuck in his form unfortunately, but can don a costume. Talented individuals can make pretty decent costumes based on existing characters.
If you can get your internet up and running on the PS3 have a look at some of the levels in MM picks; they are often the best examples of quality levels and a good thing to aspire to, as well as draw inspiration from.
Most of all, keep playing around in create mode. It can seem daunting at first but you'll quickly realise how everything works.
E_T
17-05-2012 09:26 PM - edited 17-05-2012 09:27 PM
That, was a long read....
Congratulations of receiving your very own copy of Little Big Planet 2, your very own simple game making tool. We would like to take some time to run over the basics of the game, basics of level creation and a few other minor details.
First, let us begin by connecting your PS3 to the Internet. To do so, please check your house for one of the fallowing:
An Ethernet Cable.
A Wireless Router.
Have you found either of those items? Good. If you have discovered, A Wireless Router, you are already halfway to enjoying the glorious wonder of 'Teh Interwebz' on your PlayStation 3 home entertainment Console. However if you have discovered, An Ethernet Cable, there are a few more steps that need to be taken.
To use, An Ethernet Cable, one must first lure it out of it's current residence. These devices tend to burrow into the backside of computers, the sides of laptops, or any device that may act as a portal to the cyber world. An Ethernet Cable, is quite fond of being petted. To pet, An Ethernet Cable, gently place your Index finger and Thumb around the base of the head and apply slight pressure. Once, An Ethernet Cable, is securely in your grasp, a slight tug in the opposite direction of the device it has been buried into should be suffice to dislodge it. Once removed from it's previous home, An Ethernet Cable, can become ravenous. It is wise to quickly find, An Ethernet Cable, a new home. On the backside of your, PlayStation 3 home entertainment Console, is a port, just large enough for, An Ethernet Cable, to make it's new home. Gently place the Head of, An Ethernet Cable, into the port until a slight Clicking sound can be heard, this is how the, An Ethernet Cable, communicates it's gratitude.
Once you have connected your, Ethernet Cable, or have turned your, Wireless Router, on, start up your, PlayStation 3 home entertainment Console. After logging in with the desired User Account, select the Settings drop down menu.
Now that you are within the, Settings drop down menu, hold either the, Down Button, or, Down on the Left Control Stick, until you reach the very bottom option, Network Settings. Press the X button. When in this new Menu, select 'Internet Connection Settings', and fallow the on-screen prompts.
It is now time to explain the finer points of Little Big Planet 2's Gameplay and Creation elements.
It is Highly suggested that every, Little Big Planet 2, player, play the 'Story Mode' in it's entirety. Upon Playing and completing 'Story Mode' Levels, Items, Stickers and Materials will be made available for the player to us in 'Create Mode'. This also gives the player a chance to examine how the Creators of the game (Media Molecule Studios) took to the task of using the 'Create Mode' tools to make Little Big Planet 2. It is not every game that can say, that it was built on a PlayStation 3 home entertainment Console, but after the 'Create Mode' and 'Physics Engine' of Little Big Planet 2 was developed on a Desktop Computer, ALL of the 'Story Mode' levels, were made using a DualShock 3 Controller and PlayStation 3 home entertainment Console.
After the Player has completed the 'Story Mode' levels, We suggest the player take to the 'Tutorials' before entering 'Create Mode'. The 'Tutorials' explain the different tools, materials and logistics of 'Create Mode' and also present the Player with the Tools and Logical devices needed to Create within 'Create Mode'.
Now that you have an impressive arsenal of Materials and Logistical items at your disposal, you may Create your own game.
However there are a few rules that must be fallowed.
THE RULES OF 'CREATE MODE'
1. The Thermometer is the be all, end all of your level. Once it is full, you will not be able to create anything else in your level.
2. Sackboy will always be present in your level. However, you can hide him behind Control-seats (control-inator) or a Move-inator (available with the Little Big Planet Move DLC pack)
3. The borders of your Level can either be your friend, or your enemy. There are times where your vast imagination can overflow your level, in either height or length. The only known method of overcoming this, is by using an Level Link, which should have been explained in game.
4. Remember to have fun. Never get too serious about a level, or you will only be disappointed. Little Big Planet 2 can create a lot of things, but it does fall short in several Game Making areas.
For, inspiration or ideas of how 'Create Mode' can work for you, We suggest playing, or watching via 'YouTube' the many levels crafted in Little Big Planet 2 in the past year.
A few examples:
http://www.youtube.com/watch?v=5NKigJ2_pg8&feature
http://www.youtube.com/watch?v=QSF5q_5ee18 Sack Flower by RAPHAEI
There are many more levels and creators to be discovered in the Little Big Planet Multiverse.
Now for a little hint on Downloadable Content. There are a lot of different 'DLC' packs available, but We highly suggest the Little Big Planet 2 Move Pack. This pack expands the tool set of 'Create Mode' with many more items and Logic.
We hope this has been helpful to you, if there are any questions or concerns please leave a comment in this thread.
17-05-2012 09:38 PM - edited 17-05-2012 09:41 PM
Kuklinski2012 wrote:Please, explain this to me like I'm a 4 year old, just like Steven Fry's voice narration in the game!
![]()
Hello Pocoyo! What's that you've got there? LittleBigPlanet 2? Oh my, what fun!
What are you doing there? Making a serial killer? I don't think Ellie likes that *at* *all*.
Mostly, what Elessar_Telemnar says [Edit: and Spike... these messages take too long to compose...]. You won't make great games straight away. Start small. Create an arena to run and jump around in, perhaps stick in a game camera zoomed out and see what you can squeeze on to one screen. Get a friend to run and jump in there as well and plant a couple of weapons to collect (plasma-launching creatinator helmets perhaps?) or maybe spawn some sackbots that run scared away from you. Learn to create moving platforms and jump-pads and death traps and other cunning machinery.
Plus there are loads of tutorials on Youtube and various LBP fan-sites that you could look through - but they should be for picking up tips and getting ideas. Getting stuck into Create mode is the best way to learn. The old adages are the best because they're true: you'll learn more by making a hundred mistakes than by watching someone else do it right first time. Make something and play with it. Figure out what's not working and replace it. Figure out what works best and make it better.
If you're looking for ideas, there are loads of examples in other people's levels or in the regular competitions that various LBP communities run. It won't be all that long before Contraption Challenge 17 gets started, though I can't promise it will leave any scope for ultraviolence. ![]()
As for protagonists, if you want to make life easier for yourself, you can stick to sackboy-style puppet characters. With some artistry, these can be made quite individual. You could make person-like contraptions or dinosaurs but a lot of logic, mechanical engineering, thermometer and sheer effort is required.
on 17-05-2012 11:41 PM
I seen a video on youtube of a 1st person shoot em up, set in a Vietnam jungle.
How might I go about...
a) Organizing the game level to work in 1st person shoot em up mode?
b) How would I create the gun/guns?
c) How would I create the life-like enemies? (people)
d)How do I make their limbs/heads fly off/apart when shot? Is their a 'zombie' mode option or something?
e) How do I add large quantities of blood?
f) Can I do/acheive making this game without having to go online? In 'moon' create levels?
g) When I've made my game, how do I select to play it - on the offline moon levels - if possible?
BTW, the reason the makers of LBP/LBP2 have forced players to be unable to change the size/shape preportions of your 'sackboy' is because they fear people will make their own perfect game characters, and the original game selling market will crash. As people will just 'share' their free game ideas online.
With the power of PS3 and its ability to link to the internet, there is absolutely nothing stopping a game making company to make a game that allows a player to design an original game within create options.
And it could actually be a whole lot simple than LBP/LBP2.
I was hoping to see something like this...
Prompts telling you what to do (not Steven Fry talking to you like your a tot).
First prompt; 'CREATE YOUR CHARACTER' ie: Face morph, Body Morph, Eye detail, hair styles, clothing etc. Just like in the SVR games.
Second prompt; 'CREATE YOUR STAGE' ie; Stage templates; 'JUNGLE' or 'CITY' or 'DUST BOWL TOWN'. Add trees, buildings etc. Chose weather options, is it raining etc.
Third prompt; 'WHAT TYPE OF GAME ARE YOU MAKING?' ie; '1st/3rd person shoote'r or 'Combat Verses fight game' (Tekken/Mortal Kombat etc) or 'Racing Driving Game' etc.
Fourth prompt; 'ANIMATE/CREATE THE MECHANICS OF YOUR CHARACTER/or VEHICLE' (Give him/her unique moves etc).
Fifth prompt; ' 'ANIMATE/CREATE THE MECHANICS OF YOUR LEVELS OPPONENTS/or OPPOSING VEHICLES' etc
Sixth prompt; 'ADD WEAPONS/or LEVERS/BUTTONS/ITEMS TO YOUR LEVEL/STAGE' (place/possition items of interest, ammo or a door or a ladder etc).
Seventh prompt; 'FINALIZE YOUR GAME' - Add music, sound effects, lighting effects, and mechanical details - such as how much blood comes out from a target or how it sprays out etc. How scores are collected, eg: Each kill is counted 1,2,3...
But, it seems with LBP/LBP2, we've just got more false advertizing, just like with the other misleadingly titled game 'Create'. This is purely and simply kids stuff - which doesn't make sense since no kid young enough to actually enjoy this jumping-through-hoops-for-points crud would even be able to set up his PS3 to the internet. Unless he's a real wizz kid.
Like I said, game makers just don't want to make the game I detailed out because it would be 'TOO PERFECT' -and nobody would buy another game once they made their own little perfect games.
on 18-05-2012 12:29 AM
Ahh, I remember that game. I know what you mean.
a) The first-person effect is a trick of the game. I believe the creator used the 3d glitch (look it up on youtube) to get the gun into the foremost layers. This is a little challenging and may be a bit fiddly for new creators.
b) The guns are made the same as everything else in the game, layers of material cut into shape, though like I said above, the 3d glitch is exploited to move it closer to the screen.
c) This is even more difficult. Sticking to something like cardboard people-shaped targets may be a better plan.
d) Not so bad. If you create the targets in parts, individual pieces can be programmed to be destroyed when shot.
e) Another difficult one. I can't think of an easy way to do this. Perhaps another one of us can, that's what LBP is about.
f) Absolutely. There's no additional tools only available online.
g) When you select the level within your moon there is an option for play mode. Alternatively, while in create in the level, pressing start and selecting 'play mode' achieves the same.
_____________________
I'm not going to comment on the second half of your post except to say, I couldn't disagree more on any of your points.
E_T
18-05-2012 01:34 AM - edited 18-05-2012 02:03 AM
Kuklinski2012 wrote:
BTW, the reason the makers of LBP/LBP2 have forced players to be unable to change the size/shape preportions of your 'sackboy' is because they fear people will make their own perfect game characters, and the original game selling market will crash. As people will just 'share' their free game ideas online.
With the power of PS3 and its ability to link to the internet, there is absolutely nothing stopping a game making company to make a game that allows a player to design an original game within create options.
And it could actually be a whole lot simple than LBP/LBP2.
I was hoping to see something like this...
Prompts telling you what to do (not Steven Fry talking to you like your a tot).
First prompt; 'CREATE YOUR CHARACTER' ie: Face morph, Body Morph, Eye detail, hair styles, clothing etc. Just like in the SVR games.
Second prompt; 'CREATE YOUR STAGE' ie; Stage templates; 'JUNGLE' or 'CITY' or 'DUST BOWL TOWN'. Add trees, buildings etc. Chose weather options, is it raining etc.
Third prompt; 'WHAT TYPE OF GAME ARE YOU MAKING?' ie; '1st/3rd person shoote'r or 'Combat Verses fight game' (Tekken/Mortal Kombat etc) or 'Racing Driving Game' etc.
Fourth prompt; 'ANIMATE/CREATE THE MECHANICS OF YOUR CHARACTER/or VEHICLE' (Give him/her unique moves etc).
Fifth prompt; ' 'ANIMATE/CREATE THE MECHANICS OF YOUR LEVELS OPPONENTS/or OPPOSING VEHICLES' etc
Sixth prompt; 'ADD WEAPONS/or LEVERS/BUTTONS/ITEMS TO YOUR LEVEL/STAGE' (place/possition items of interest, ammo or a door or a ladder etc).
Seventh prompt; 'FINALIZE YOUR GAME' - Add music, sound effects, lighting effects, and mechanical details - such as how much blood comes out from a target or how it sprays out etc. How scores are collected, eg: Each kill is counted 1,2,3...
But, it seems with LBP/LBP2, we've just got more false advertizing, just like with the other misleadingly titled game 'Create'. This is purely and simply kids stuff - which doesn't make sense since no kid young enough to actually enjoy this jumping-through-hoops-for-points crud would even be able to set up his PS3 to the internet. Unless he's a real wizz kid.
Like I said, game makers just don't want to make the game I detailed out because it would be 'TOO PERFECT' -and nobody would buy another game once they made their own little perfect games.
Hi. Welcome to the forums and to LittleBigPlanet. I'll let the others dispense some useful advice. I meanwhile, will provide a friendly rant. ![]()
I'm sorry but you're talking nonsense.
Sure there are limitations to LittleBigPlanet but that's because it's a game, not a PS3 software development kit. What LittleBigPlanet does provide is a set of creative tools unparalleled in any other game, while still making them accessible to a wide range of skill levels.
You appear to be getting annoyed with the game but from the sounds of things you've barely played it and know next to nothing about it. Have you completed the Story mode yet? It shows off about 5% of what is possible with the toolset. For the other 95% you need to go online (or at least YouTube) and see what other people have made before you start talking about the limitations of Create mode. There are community-made levels out there which (no exaggeration) are unrecognisable as LBP. Everything you mentioned is possible in the game but you need to learn how to do it. Forums are a great place to ask for advice (rants are available on-request too) but you should really be looking to learn about the individual concepts and techniques that go into making a level and then coming up with ways to use those techniques to make what you want. LBP logic is a great exmaple of this. A creator called Comphermc provides brilliant tutorials on his YouTube channel and some exmaples of how the methods could be used, but the skill comes in adapting what he shows and using it to create what you want.
I'm not sure you know what you want out of LBP - You talk about wanting the freedom to make ANYTHING YOU LIKE, but at the same time want wizards to step you through the process??
The reason LittleBigPlanet doesn't provide pre-made guns and blood dispensers is because it's rated 7+/E (as in, 'For Everyone'). That's not to say it isn't possible to make these things yourself, but the game isn't going to give them to you. Wasn't the cute, Hessian character and bright colours on the front cover a giveaway?
I think you've misunderstood the type of toolset LBP provides. Take some time to understand and learn how to use exploit it to your own needs. Don't expect to be able to create a masterpiece in a matter of hours. It takes weeks or even months. What you're doing is akin to opening some top-of-the-line video editing software and saying, "Right, where's the 'Create Blockbuster Movie' button?"
18-05-2012 03:25 AM - edited 18-05-2012 03:30 AM
Kuklinski2012 wrote:
============================================================================= BTW, the reason the makers of LBP/LBP2 have forced players to be unable to change the size/shape preportions of your 'sackboy' is because they fear people will make their own perfect game characters, and the original game selling market will crash. As people will just 'share' their free game ideas online.
With the power of PS3 and its ability to link to the internet, there is absolutely nothing stopping a game making company to make a game that allows a player to design an original game within create options.
And it could actually be a whole lot simple than LBP/LBP2.
I was hoping to see something like this...
Prompts telling you what to do (not Steven Fry talking to you like your a tot).
First prompt; 'CREATE YOUR CHARACTER' ie: Face morph, Body Morph, Eye detail, hair styles, clothing etc. Just like in the SVR games.
Second prompt; 'CREATE YOUR STAGE' ie; Stage templates; 'JUNGLE' or 'CITY' or 'DUST BOWL TOWN'. Add trees, buildings etc. Chose weather options, is it raining etc.
Third prompt; 'WHAT TYPE OF GAME ARE YOU MAKING?' ie; '1st/3rd person shoote'r or 'Combat Verses fight game' (Tekken/Mortal Kombat etc) or 'Racing Driving Game' etc.
Fourth prompt; 'ANIMATE/CREATE THE MECHANICS OF YOUR CHARACTER/or VEHICLE' (Give him/her unique moves etc).
Fifth prompt; ' 'ANIMATE/CREATE THE MECHANICS OF YOUR LEVELS OPPONENTS/or OPPOSING VEHICLES' etc
Sixth prompt; 'ADD WEAPONS/or LEVERS/BUTTONS/ITEMS TO YOUR LEVEL/STAGE' (place/possition items of interest, ammo or a door or a ladder etc).
Seventh prompt; 'FINALIZE YOUR GAME' - Add music, sound effects, lighting effects, and mechanical details - such as how much blood comes out from a target or how it sprays out etc. How scores are collected, eg: Each kill is counted 1,2,3...
But, it seems with LBP/LBP2, we've just got more false advertizing, just like with the other misleadingly titled game 'Create'. This is purely and simply kids stuff - which doesn't make sense since no kid young enough to actually enjoy this jumping-through-hoops-for-points crud would even be able to set up his PS3 to the internet. Unless he's a real wizz kid.
Like I said, game makers just don't want to make the game I detailed out because it would be 'TOO PERFECT' -and nobody would buy another game once they made their own little perfect games.
Dude I was being nice before, but now I feel I have to drop the hammer up in this piece!
I graduated from a college that taught me how to design a 3d character, not so much on game making skills, but I have learned enough to tell you, that NO game would EVER allow you to do that. There is absolutely no way that you can pack all of the information needed to make a game, into a game.
1st, you need to decide what type of game you want.
Do you want to make a FPS? Ok, lets take a look at somethings that I have on my PC right now, that are needed for First Person Shooters.
As a basic FPS tool, I have FPS Creator X10. This does exactly what it says, allows you to make your own First Person Shooter. Next I have Steam's Hammer Editor. This allows you to make Mods for Steam's many FPS games. and Lastly I have the UDK Editor, better known as Unreal Engine Developers Kit. Those three programs are all alternatives to the MANY FPS creation tools out there. And still, they mean nothing if you don't have other things. All they do, is provide the framework for you to create an environment, and allow your character to perform correctly in an First Person Shooter.
I also use Autodesk Maya 2012. This is a 3d editing software, that allows you to create and animate 3d models, such as characters, environments and objects such as vehicles and weapons. http://www.wix.com/spikestarkey/michaelstarkey3d < that is my website,
www.youtube.com/watch?v=BN2ZUxGrllU < that is a video I posted on Youtube about me Recreating Sackboy (with help from a friend on the model) in Autodesk Maya.
It took me 2 years to get that good, and I'm still laughable compared to the industry guys.
2nd, what is your story?
From what you have described in your post(s) you are looking to make a type of First Person GTA, where you can just shoot anyone you feel like at the time. Ok, simple enough.
3rd, What do you want the characters, environments, vehicles, weapons, ect to look like?
Now comes the fun part. Sketching out Hundreds or even THOUSANDS of different designs for your main character, secondary characters, background characters, environments, vehicles and weapons. What will work in he game? Sure Uzis are practical, but do they work in 1812 Europe? Will everyone be driving around in a Humvee or riding horses? There are a lot of things here that need to be addressed Long before the game can be made.
4th, Do you have the licensing rights to use the weapons, vehicles, storefronts, clothing you want in game?
This gets rather expensive, pretty quickly. You may not realize this, but Just because you caught a glimpse of a Pepsi can in a Blockbuster game or Movie, doesn't mean that was just what was there. The developers had to pay Thousands sometimes Millions of dollars to get the company to say Ok, use this in your game/movie.
5th, Now you have to actually make everything you want made.
If you are doing this alone, (which it seems to me you want to do, some of the best indy games were made by one guy) this will take time. Lots of time. The average turn around time of a FPS is two years (thanks to Activi$ion pumping out COD like water) and that is with a team of people working every day, for at least 12 hours a day.
There is no Magic MAKE A GAME program, let alone a game that can provide what you want. It is impossible. Years go into learning how to program a game engine, how to model a character, how to code artificial intelligence. Just because a game company didn't give you the tool set you wanted doesn't make them an evil corporation. The fact that LBP/LBP2 gives you any amount of creation tools, in the depth that it does, is groundbreaking in the industry. For the first time, people who have wanted to make a game, or at least be part of making one, can get a taste of Making something special, where Literally Millions of people can enjoy it (and some of these creators were given jobs at Mm Studios because of it).
You want to make a game, Go for it. I want to make one too. But you need to get your facts together and actually look into the industry you just raged against.
on 18-05-2012 09:00 AM
No. Is is you that are talking nonsense.
Saying that there is no way to possibly allow making a 3D character is just PURE LIES.
Firstly, as I mentioned already, you can already do this (that of which you say is impossible!) in the games SVR (Smackdown VS Raw) and other games such as The Godfather - even for the lesser powered Playstation 2.
All that is required is to have a basic body chassis - already developed, so that the player can manipulate it's structure - the length of arms/legs etc. Add a facial feature modifier and you can make any man/woman from Russell Crowes Gladiator to Angelina Jolies Tomb Raider - with perfect likeness in the face.
It wouldn't be that hard to add an alter body possition option and to be able to add a tail for example. Bend the back down to the angle you want, add tail, customize length/thickness etc.
It's very doable. And nobody needs a college degree in 3D animation to do this. A kid could do it with SVR games. But a game that REALLY lets you create anything should be even easier and have more options.
LBP/LBP2 is a means to fraudulently disguise this simple truth - that THEY COULD give you ALL the tools needed to ACTUALLY 'Create Your Own Game'.
Everything from Steven Frys voice acting like he's oversimplifying every thing so a child can make sense of it, is not neccessary at all and leads even adults into believing that creating a real complex game would be a daunting futile task. This, my friends, is called propaganda.
18-05-2012 09:27 AM - edited 18-05-2012 09:29 AM
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