on 20-05-2012 03:06 PM
Here is all that is required to TRULY CREATE YOUR OWN GAME, it's quite simple really!
All that's needed is the following - things that have already featured in previous games, some for even lesser powered computers. The following 10 options would, finally give us gamers FULL CREATIVE CONTROL to make and play in a virtual world.
A true Little-Big-Planet for me would be this...
1: A pre-designed set landscape/area to free roam in with all the various kinds of scenery; City/street area, Dust bowl desert area, woodland forrest area, jungle area and beach/water area. The best example of this would be GTA San Andreas for the PLAYSTATION 2. That's right! Even the power of the playstation 2 was enough to create all of these area/landsacape components. To allow for more space in the game for you to create your own games, this area of land will be fixed, although you will have the option of being able to add hills and water - a function that featured in the playstation '2' game; Jurassic Park Operation Genesis. There could also be underground areas, such as like the subway beneath the city of GTA 4, this area could be below the city/street area of the landscape. Beneath the jungle area could be a hellish looking pit of fire and volcanic lava - like in Indiana Jones and the Temple of Doom. Beneath the dust bowl desert area, there could be a burried space craft like something out of Aliens - a complex that would give you the feeling of being lost in space. Under the water sea area could be a new world upon the sea bed. The only requirement to make all this possibe, would be to make this entire landscape of various designs only the size of the 'middle' main island of the multiple islands that make Liberty City in GTA 4. With this reduction in scale, there would be no problem fitting in all of the games other creative features.
2: Four different basic templates for creating your character, a) Human template (male/female) b) Animal template and c) Alien/Robot template. Using these basic and blank templates, you could adjust them to look like 'ANYBODY' or 'ANYTHING' - thus creating your very own unique character. Whether you want to make Brandon South's Superman or Benicio Del Toro's Wolfman or a Great White Shark! The best example of this would be the character create mode of the SVR (Smackdown verses Raw) games for the Playstation 3. They allow you to edit and alter every aspect of your characters appearance, skin tone, hair design/length/colour, teeth, eye colour/size/shape, jaw and facial structure, even the size the nostrils, not mention a wide variety of clothing items and other attachments that too can all be custimized.
3) A moves list for the characters you create. The best example of this would, again, be SVR create mode, when adding moves to your original created characters. This would allow the player to fully customize everything about how his player moves and the actions availble. However, again, to save some space for more creative power in the game, there wouldn't be a need for such a wide range of 'wrestling' moves as in SVR. Instead, you could have just a few of each kind of move. For example; Punches available - Heavy hook, Snappy jab, Straight punch, Uppercut. Jumps available - Normal jump, Bigger jump, Super jump. Or jumping power/distance could be down to how long you hold in the button as with LBP/LBP2. You could also chose to make one of your buttons controls allow your character to take off from the ground so you can fly like superman.
4) Create and modify your vehicle, starting from 7 different basic templates; a) Car. b) Truck. c) Bike. d) Board. e) Plane. f) Helicopter. g) Boat/Ship. The best example of this would be how you can create and alter your car in GTA San Andreas for the playstation 2. Although obviously with the advanced power of a playstation 3 we could have many more options and much more creative control. This could allow you to create any vehicle you like, from the 'black tank' batmobile in Batman Begins, to the Terminators Harley Davidson. At the end of this, chose vehicle speed, engine noise/roar etc,
5) Create you weapons/tools for your game. Whether you wish to create a minigun to shoot with, or simply a parachute or crapple hook. The crapple hook (which features in LBP/LBP2) would, in this game, be based more upon the Spiderman games for Playstation 2 - allowing you to swing and attach to buildings etc. Place ladders, ropes to climbs where ever you want them in your game. Huts/Bunkers/barricades etc. Creating weapons, you could be given a few templates, like 'rifle temple, hand gun template etc - allowing you to litterally create your own guns - be them real or straight from your imagination. At the end chose gun shot noise/power level etc. Number of rounds per minute. Bullet projectile speed would be set to the same realistic degree of GTA 4.
6) An option that then allows you to make an abomination of all of the above. To create a transformer-like creature that is both functional like a man/robot and also drives like a car or flys like a helicopter etc. Mixing together parts from your vehicle with your created character. This would be 'ABSOLUTE' creative control. Think of Optimus Prime for example.
7) Create your games area characters. You may want to create a whole bunch of aliens to slay. Or robots. Or mahybe you'd like to create more people/humans that walk around your city/land/areas like in GTA 4. Once you've created how your people/creatures look/appear , you could then customize how the react to certain things, for example, when you shoot one, the rest run away like in GTA 4. Or you might one to make people like the rage infected zombies of 28 Days/Weeks later - that chase after you like their possessed by satan. You could then also select how you people/creatures/friends/foes come apart when you attack them or if they come apart at all. You may want them to explode into peices, or for their limbs/heads to fly off when you shoot them (The Punisher - Playstation 2) etc. Or if they're robots - to just crash - what ever you have in mind, you can chose the option and edit in all the bloody details you like.
8) Create special animations for really specific actions. Let's say you want to be able to garotte your enemies in the game, by throwing a wire across their neck, turning and using your body to lift them off their feet, hanging over your back - like in the game Hitman Contracts for Playstation 2, then you could create your 'people' in your game to react with this animation/or rag-doll mode effect when hanging them. Or if you wish the impale them like Vald Tepes Dracula, then you can do that too and watch them stick to the pole and slide down it. Or you may simply want to create a back flip or cartwheel animation movement. Or have all the people crawl down on their hands and knees. The best example of this, again, would be with SVR in the create mode when creating an animation. In SVR you can create an animated 'taunt' then apply it when adding moves, some taunts, like back flips will also work as moves. This same principle can be added to the games creative controls, allowing unique moves both for your own character and the other characters you create in your game.
9) Add music, programe playlists etc. This can be acheived via ripping from CD's with your PS3 and selecting them to feature from the game that will load and play them during play. This was a function that featured in the latest SRV games fro PS3, as you could chose your wrestlers entrace music from songs ripped onto your PS3. So, if playing as superman for example, you can add the superman theme and fly away! If you want to be really specific, you could always record any kind of back ground noise you want, say with an mp3 player, create your own music file with windows movie maker, then burn it to a CD and rip it to your PS3 and make that your background theme - be it traffic or crowds shouting etc. You could also specifically select a different theme track for each area of the game. This would also save the game from having to store lots of music on the cd, creating ever more room from full creative control. Also giving the game more free space for creation, would be that there would be no story sequences - that fill the GTA games, no narrations from Steven Fry! No waste of disc space what so ever.
10) Final details. Select how your score works on your game. For example, when killing the people/enemies or innocents in your city, just as with GTA games, the body count piles up. The more people you kill - that is your score. Or you can select for them to drop money and your expanding bank account is your score. Or the score could be based upon how much the value of damage you do is, this also featured in GTA game stats. But since this would be a free roaming game (the best games there are) your score would just be a personal account of your playing history. Not something you have to beat or top with anyone else. Select how your city functions, where your created cars will spawn, what cars will spanw ehere and how often etc. Same for people. Also you could add the option; Do bodies remain and stack up or flash and disappear. Or to what level or amount of bodies stack up before the first and second start to vanish to make room for the ever adding amount - like in GTA 4. All these details and more could be fine tuned and completed in this tenth and final step.
Now, if they made a game like that - they could finally 'HONESTLY' say and claim that you could 'CREATE YOUR OWN GAME'!
LBP/LBP 2 is so silly, tedious and childish. Why anyone would want to make a game based on the goofy components available in LBP/LBP2 is beyond me. It's an utter waste of time and a massive FAIL!
They could at least create a new game called LBP 3 - 'The Adult Verson', restricted R. I don't even care about sharing my game and getting it online. If I want to do that I'll record it from the TV screen and show what I made on youtube. This should be about creating your own video game, what ever you have in your minds eye to do.
For me, I'd like to create a game where you play as Michael Myers from the halloween movies, and another game where u play as the T-Rex from The Lost World - going about town eating every one. And a game where you play as Richard Kuklinski and serial kill the cities face. But that's me! I like violent video games. But creation is the main thing and this idea, with these ten features could make this dream of creative control a reality.
on 20-05-2012 03:47 PM
on 20-05-2012 04:18 PM
The sackbot is purely for children.
I fully understand how GTA 4 was made, thanks. Your mention of that is pointless.
I didn't say, we should have the power to create our own GTA 4 game. Perhaps you need to read my post again. I listed some 'features' from various games, that, if compiled together, could give a creative gamer full control to make his own game, full of original characters.
How can anybody but a child relate to a sackbot? Or, why would anybody but a child want to be one/control one?
I'd like to create ED209 from Robcop and f### s### up! Or a terminator, or hannibal lecter. Hell, even King Kong. But sackbot? No thanks.
on 20-05-2012 04:23 PM
20-05-2012 04:25 PM - edited 20-05-2012 04:31 PM
I would not come on here and say sack boy is for children, many of us are not children,
It is possible for you to create your own game, but it takes skill.
A definition of a game is "any of various games that can be played by using an electronic control to move points of light or graphical symbols on the screen of a visual display unit"
Nothing about 3D
Obvious you are not grown up or you would have known that games haven't always be 3D, some of the best games are 2D and have failed in 3D
Most of the stuff is possible with logic, I have seen loads of 3D games on LBP
on 20-05-2012 04:30 PM
I don't care what your definition of a game is.
If you can't alternate/edit your character form, size, shape/face body etc - then you are always playing the same game. Doesn't matter what clothes or costumes you make him wear.
This games title is FALSE ADVERTIZING, just like the other PS3 game, CREATE.
LBP should be called SACKBOTS WORLD OF FUN,
NOT - Little Big Planet. It's horse manure!
on 20-05-2012 04:35 PM
on 20-05-2012 04:51 PM
I created a rellay awesome and fun level called " Mexican Gold rush"
The problem is that I cannot get people to see it...
It would be really nice if someone could help me advertise my level, or tell me how to do it.
This level is for (2-4) players. You start trapped in a cabe full of gold. Your goal is to find your way out of the cave and the gold to the bank. You win you must do it before other players.
Here you can either team up with your friends or kill anyone that wants to steal your gold. In this level you can use different tool to get gold, like dynamite, a hammer, mine cars to carry gold, and burning peppers to kill other players or tu burn dynamite.
I also created a tutorial that clearly tells you how to play this level. ( you really need to play the tutorial before you play MGR)
Well, if you play my level i hope you enjoy it and if you want to play with me some day just add me.
Thanks for helping!
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]