
28-06-2012 06:14 AM - edited 28-06-2012 06:16 AM
on 28-06-2012 01:33 PM
on 28-06-2012 05:08 PM
Just hook up a controllinator to the elevator you want to move, and connect the triangle or circle button to "eject player" which is on the bottom of the controllinator. This is needed to be able to get out. Next place an advanced mover on the controllinators microchip (accessible via the R1 button, also how to get to the button outputs) and connect the up/down left analog stick or up/down right analog stick to the top of the advanced mover. Now edit the advanced mover (square) and set the start up speed (the part that is at 50%) up to 100%. Now place a gravity changer on the controllinator microchip and set it to 90% dampening and 100% anti-gravity.
Now your elevator should be able to move up and down. To make it go to specific floors by calling it up to them, that is a bit tricky. It would be best explained by someone with a little more experience. But here is the best I can do:
place a microchip at each floor in the elevator duct and a grab sensor on a grabbable object/material at each floor. Now place a follower on the controllinator and set it to any speed you find fitting, then change it to "follow tag instead" and make it follow a yellow tag. Now hook up a yellow tag to the microchip in the elevator duct and hook up each grab sensor to the yellow tag on each floor. Finally, place a yellow tag sensor on the controllinator and set it to 1000+ range, and hook it up to the follower. Now if you grab and hold the object with the grab sensor on it, the elevator will go to that floor.
Hope I was not too confusing.
on 28-06-2012 08:28 PM
on 29-06-2012 09:26 PM
on 01-07-2012 02:17 AM
It was no problem, feel free to ask for help any time.
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]