LittleBigPlanet (PS3™) General Discussion

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Level 1

Level 1
PlanetTycoon
Posts: 8
Registered: ‎27-06-2012
Message 1 of 6 (250 Views)

New Elevator logic? (LBP2)

[ Edited ]
Ok. so again I am looking for logic. You all probably know about Konnikuns levels? Well if you don't he has elevators in his levels that can go up, down, and can be called by any floor. I experimented many times with the logic but I just CAN'T to it. I need lots of help. Also note I have no idea where to put these problems so I just post them here. whatevs. All help recommended! Thanks on advance
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Re: New Elevator logic? (LBP2)

Not sure if the frequenters of the LBP forum can help - http://community.eu.playstation.com/t5/LittleBigPlanet/ct-p/c_EN_LBP

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Level 3

Level 3
chubet1
Posts: 189
Registered: ‎19-02-2011
Message 3 of 6 (214 Views)

Re: New Elevator logic? (LBP2)

Just hook up a controllinator to the elevator you want to move, and connect the triangle or circle button to "eject player" which is on the bottom of the controllinator. This is needed to be able to get out. Next place an advanced mover on the controllinators microchip (accessible via the R1 button, also how to get to the button outputs) and connect the up/down left analog stick or up/down right analog stick to the top of the advanced mover. Now edit the advanced mover (square) and set the start up speed (the part that is at 50%) up to 100%. Now place a gravity changer on the controllinator microchip and set it to 90% dampening and 100% anti-gravity.

Now your elevator should be able to move up and down. To make it go to specific floors by calling it up to them, that is a bit tricky. It would be best explained by someone with a little more experience. But here is the best I can do:

place a microchip at each floor in the elevator duct and a grab sensor on a grabbable object/material at each floor. Now place a follower on the controllinator and set it to any speed you find fitting, then change it to "follow tag instead" and make it follow a yellow tag. Now hook up a yellow tag to the microchip in the elevator duct and hook up each grab sensor to the yellow tag on each floor. Finally, place a yellow tag sensor on the controllinator and set it to 1000+ range, and hook it up to the follower. Now if you grab and hold the object with the grab sensor on it, the elevator will go to that floor.

Hope I was not too confusing.

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Level 1

Level 1
PlanetTycoon
Posts: 8
Registered: ‎27-06-2012
Message 4 of 6 (207 Views)

Re: New Elevator logic? (LBP2)

Wow thanks a lot! I will try this! Thanks so much :smileyvery-happy:
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Level 1

Level 1
PlanetTycoon
Posts: 8
Registered: ‎27-06-2012
Message 5 of 6 (169 Views)

Re: New Elevator logic? (LBP2)

Wow amazing I just followed everything exactly, it works great! a million thanks! It wasn't confusing at all either!
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Level 3

Level 3
chubet1
Posts: 189
Registered: ‎19-02-2011
Message 6 of 6 (147 Views)

Re: New Elevator logic? (LBP2)

It was no problem, feel free to ask for help any time.

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