
on 27-06-2012 10:19 AM
on 27-06-2012 10:31 AM
27-06-2012 11:03 AM - edited 27-06-2012 11:05 AM
SpikeStarkey wrote:
I'll have something later today, if QuietlyWrong doesn't beat us to it first.
Who what?
LBP2 - create a player teleport by activating a Controllinator set to pick up from as high a range as possible and then immediately eject the player.
There are various guides on Youtube I think (search for 'lbp2 teleport tutorial'), and levels where people give away emittable controllinators suitable for this use.
With intelligent use of cameras and special effects, you can disguise the mechanics of it quite effectively.
If you're doing an RPG, you could also use sackbots. No need to teleport, just make various identical copies and switch the control (and the active camera) between them.
on 28-06-2012 06:06 AM
on 28-06-2012 06:08 AM
on 28-06-2012 06:48 AM
I had this whole thing typed out...
but then the net died as I was going to post it ...........
on 28-06-2012 08:25 PM
on 30-06-2012 10:43 PM
on 01-07-2012 01:42 PM
on 07-07-2012 01:47 PM
Here's the basic idea (for my version of it).
On a piece of hologram material is an invisable controllinator. The controllinator will follow waypoint A when it's empty but will travel to waypoint B when someone get's in it. When The contollinator detects waypoint B it ejects the player. I use a timer to dely the players ejection because otherwise they would be flung half way across the level!
If you want a two way version just create a second one that ejects the player at waypoint A.
If you have anymore questions then feel free to ask!
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