on 08-02-2011 09:24 PM
Does this happen when you place it on wood or sponge? =P
You can see the grain of the wood through a sticker if that's what you mean?
on 08-02-2011 09:28 PM
Yeah, you can see the grain of the wood...But if you place stickers on any colour, you can always kind of see the colour through the sticker.
08-02-2011 09:34 PM - edited 08-02-2011 09:34 PM
as far as I know, the stickers act as paint. So if something is textured, you will see the texture through the paint. Now, this is not to be confused with the actual textures of the game.
MY CRAZY EXPLANATION!
There are two different types of textures used in video games...well 3 but we will not go into moving textures. There are the color maps, the color of everything, and the Bump maps. The bump map is a simulation of real world textures, rub your hand on your carpet, you can feel each strand of cotton as your hand glides across it. The Color maps (textures) are only for the color of an object. Which is what the stickers change in lbp/lbp2. So unless you can see the original color of an object under the sticker you just placed, they are not translucent. There are the pixel gradient stickers, which vary from opaque to transparent. Hope this clears up any confusion...or creates more of it >8D
08-02-2011 09:37 PM - edited 08-02-2011 09:38 PM
that explanation makes sense.....BUT.....Why on earth don't they let you have stickers that hid all the original texture? For instance, if I wanted to make a carpet texture, I should be able to take a pic of my carpet with the eye, and when i use that sticker on an object, it should just look LIKE CARPET. LBP always seems to dull the colours of the stickers.
It would open up so many possibilities.
on 09-02-2011 04:34 AM
on 09-02-2011 10:36 AM
I'm pretty sure it depends what material you apply it to. e.g. on neon stickers are very translucent, on cardboard they're opaque, on holographic material they're tinted the colour of the material, etc. Try different materials you should find some which you can cover properly with a sticker.
But the bump-map (actually it's a normal map, subtle distinction) will always show through, so will the specular mask (shiny-ness, so shiny materials stay shiny when stickered and matte ones stay matte).
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]