LittleBigPlanet (PSP™) General Discussion

Reply

Level 3

Level 3
AgentEdward010
Posts: 62
Registered: ‎27-12-2009
Message 1 of 73 (734 Views)

Explosives on PSP need an update!

Really! These Shockbombs on PSP are pretty good but they just blow objects away. that's it. I want to EXPLODE objects! Not blow them away. Really. We need to get PS3's bombs! Yeah... our should stay there but we need the ones we have on PS3! Really! These PS3 bombs can give more buys and fun to the PSP version! Just think about our sack get a bit burned due to explosives! Think about a level where a bomb fell on a helicopter, the heli falls and you've gotta find sacks! Really! I wanna make huge holes in blocks. See how it burned due to it. Really! COME ON!

[url=http://community.modnation.com/en-gb/players/AgentEdward010?platform=PSP][img]http://modnation-production.s3.amazonaws.com/signatures/psp/AgentEdward010.png[/img][/url]
Please use plain text.

Level 3

Level 3
mrshortcake
Posts: 121
Registered: ‎25-04-2010
Message 2 of 73 (727 Views)

Re: Explosives on PSP need an update!

I totally agree. Our PSP bombs aren't anywhere near as good as the PS3 bombs. On the PS3, bombs make sponge catch on fire. How cool. I hope that in the next update they make bombs explode stuff and not just blow it away and kill your sackboy. Also, on the PS3 the fire is a lot more realistic as well.

Please use plain text.

Level 2

Level 2
planetian
Posts: 285
Registered: ‎25-03-2010
Message 3 of 73 (720 Views)

Re: Explosives on PSP need an update!

Agreed. Although I reckon that the bombs that actually blow things apart should stay along side it just in case.

Actually mnimmo1986 should look at this.  Oh, that's right he's gone over to Modnation racers.

COME BACK, mnimmo1986!!!!!

Please use plain text.

Level 3

Level 3
mnimmo1986
Posts: 2,579
Registered: ‎15-05-2009
Message 4 of 73 (711 Views)

Re: Explosives on PSP need an update!

 


planetian wrote:

Agreed. Although I reckon that the bombs that actually blow things apart should stay along side it just in case.

Actually  mnimmo1986 should look at this.  Oh, that's right he's gone over to Modnation racers.

COME BACK,  mnimmo1986!!!!!


 

 

Erm...

I don't know what to say :smileyindifferent:

 

- - -

 

Like a lot of missing features (i.e. Multiplayer) this functionality of the bombs actually affecting the materials could have had to be left out due to the lack of processing power on the PSP.

 

Cambridge have wanted to keep the functionality as close as possible to the PS3 version as they can, so any differences that are lacking in the PSP version will no doubt have a very good reason for not being there, and the lack of power the PSP has in comparison is the main reason why most of the missing features are, well... missing.

Sig made by Tommy012345


http://img809.imageshack.us/img809/8833/mytwitter.pnghttp://img301.imageshack.us/img301/5933/121080i0f4ca851f9039cbe.pnghttp://img267.imageshack.us/img267/9648/lbpdotmetwitter.png

Please use plain text.

Level 3

Level 3
AgentEdward010
Posts: 62
Registered: ‎27-12-2009
Message 5 of 73 (691 Views)

Re: Explosives on PSP need an update!

mnimmo1986. Actually, PSP can do all this. If we can make such huge and hard levels, then why can't we have that simple feature? Really. PSP can actually do this. I hope multiplayer will also come. PSP can hold it too.

[url=http://community.modnation.com/en-gb/players/AgentEdward010?platform=PSP][img]http://modnation-production.s3.amazonaws.com/signatures/psp/AgentEdward010.png[/img][/url]
Please use plain text.

Level 3

Level 3
mnimmo1986
Posts: 2,579
Registered: ‎15-05-2009
Message 6 of 73 (683 Views)

Re: Explosives on PSP need an update!


AgentEdward010 wrote:

mnimmo1986. Actually, PSP can do all this. If we can make such huge and hard levels, then why can't we have that simple feature? Really. PSP can actually do this. I hope multiplayer will also come. PSP can hold it too.


 

The PSP has to deal with the full physics system at the same time too, that's the main reason why the PSP would lose some power as it's calculating where things fall and how it reacts to other objects in the level. A lot of processing powere is just being used for that.

 

Not sure if you have seen how bad a bunch of bombs can easily make the PS3's drop frames, the same effect on a systems that has way less power... :smileywink:

 

Like I said, fetures were left out for a good reason, otherwise we would be seeing these in the game as Cambridge wanted it to work as close as it could to the PS3 version. If it were possible, they would have done it.

Sig made by Tommy012345


http://img809.imageshack.us/img809/8833/mytwitter.pnghttp://img301.imageshack.us/img301/5933/121080i0f4ca851f9039cbe.pnghttp://img267.imageshack.us/img267/9648/lbpdotmetwitter.png

Please use plain text.

Level 3

Level 3
mrshortcake
Posts: 121
Registered: ‎25-04-2010
Message 7 of 73 (678 Views)

Re: Explosives on PSP need an update!

The fact of this debate is that Cambridge Studios didn't try hard enough and the PSP isn't powerful enough. Now is this argument settled. 

Please use plain text.

Level 2

Level 2
planetian
Posts: 285
Registered: ‎25-03-2010
Message 8 of 73 (677 Views)

Re: Explosives on PSP need an update!

[ Edited ]

 


mnimmo1986 wrote:

 

Not sure if you have seen how bad a bunch of bombs can easily make the PS3's drop frames, the same effect on a systems that has way less power... :smileywink:


 

 

That explains quite abit actually...

 Although one feture I would like to see in LBP PSP is lighting. Although levels can still be given a good theme lighting would be awsome, and not just for giving a theme to a level.

Oh and  mnimmo1986, thanks for coming back.:smileyvery-happy:

Please use plain text.

Level 1

Level 1
QuinnBarnett
Posts: 10
Registered: ‎08-06-2010
Message 9 of 73 (662 Views)

Re: Explosives on PSP need an update!

You know... what if we had a big memory chip designed for littlebigplanet... couldnt that have more space?

Please use plain text.

Level 3

Level 3
mnimmo1986
Posts: 2,579
Registered: ‎15-05-2009
Message 10 of 73 (656 Views)

Re: Explosives on PSP need an update!


QuinnBarnett wrote:

You know... what if we had a big memory chip designed for littlebigplanet... couldnt that have more space?


 

It's not about the space available, we can have plenty of that as we can change that ourselves (if by that you mean the memory stick), it's the processing power that is needed.

Sig made by Tommy012345


http://img809.imageshack.us/img809/8833/mytwitter.pnghttp://img301.imageshack.us/img301/5933/121080i0f4ca851f9039cbe.pnghttp://img267.imageshack.us/img267/9648/lbpdotmetwitter.png

Please use plain text.
This widget could not be displayed.
Announcements



Welcome to the LittleBigPlanet (PSP) General Discussion Forum!

For the latest news and updates on what is happening in the PlayStation community, head over to our Announcements & Events forum. To post a message, you will need to Sign In to the Forums using your PLAYSTATION®Network Sign In ID and password. If you do not yet have a PSN account, just click here to register.


For more information on LittleBigPlanet PSP click here!


Coming Soon!

Recent News