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Hi fellow creators.
I need some advice as I am trying to create a classic 1976 Breakout level.
What I cannot work out how to do is once all the blocks have been destroyed make a new set to appear.
I can use an emitter to make the new set appear but I can't figure out how to detect when all the previous levels block have gone. I thought I could use a counter to count down when they go but then I can't have the logic half on an emitting object and half on a seperate circuit.
I have seen levels where creators have levels which keep getting harder and harder or generate different baddies?
Any help appreciated.
Solved! Go to solution
Put a tag - with the same settings - on every brick. Then a tag sensor set to an area encompassing the whole level will be able to tell you as soon as all of the tags are destroyed.
Put a tag - with the same settings - on every brick. Then a tag sensor set to an area encompassing the whole level will be able to tell you as soon as all of the tags are destroyed.
What a simple idea, I never thought to use a tag for the whole playing area, brilliant.
It works really well, thank you sooo much.
You're welcome. Always happy to help. :)
Incidentally, you can now pass information remotely (i.e. between two circuits) very easily by using tags. A lot of people don't realise this because it wasn't possible with magnetic keys in the original LBP, and the tutorials don't tell you, but tags now have an input connector, so you can wire them up and turn them on and off. Then a tag sensor at a remote location can read this on/off/strength information and output that into the next circuit.
Lostdog wrote:What a simple idea, I never thought to use a tag for the whole playing area, brilliant.
It works really well, thank you sooo much.
Damn, in my post I meant tags. :P