
on 10-08-2011 06:03 PM
try out my level Hop Skip and Jump of Peril. it's a quick survival level where you have to jump over a demon's tongue as many times as you can.
on 13-08-2011 06:11 PM
Would be great if your check out my New versus level=)
This is a little versus level for 2 - 4 player. Try to collect points to win, but watch out! The floor will vanish from time to time stay on the highest floor as long as possible to get points! There are 4 floors. As deeper you fall as more dangerous it will be. Throw down the other Sackboys to get all points on your floor. Evil Sackboy even can decide to throw their enemies into death. If you get killed you will loose a lot of points so be careful.... or faster than the others
Have fun



on 15-08-2011 01:19 AM
Brand new on the forum here and finally just published my first multiplayer game "PRISON FIGHTERS"! Would love for you guys to check it out, the more players the more fun it will be:
PSN ID: CYNlCAL_MASS
Level Name: PRISON FIGHTERS
A violent battle between you and your cellmate! L2 and R2 throw fists, spit with R1, and intimidate with X, circle, and triangle. [2 PLAYERS MINIMUM, REMAINING PLAYERS CAN SPECTATE THE BATTLE AND DECORATE THE ROOM AND PRISONERS!]
Difficulty ranges on the skill of you and your opponent, since it is multiplayer only!
Any questions, comments, and critiques are highly appreciated!
ENJOY!
on 15-08-2011 01:30 PM
Some gameplay images:
15-08-2011 10:10 PM - edited 15-08-2011 10:14 PM
16-08-2011 06:10 AM - edited 16-08-2011 06:16 AM
Containment <-----(LBP.ME Link)
Difficulty: 7
Containment is a top down shooter created entirely by one determined guy from start to finish.
"Ugh, no. Not another top down shooter. What makes Containment any different?":
Containment is different for one reason, it takes a premise and wraps a unified coat of polish around the entire thing. Everything visual is made from scratch from neon and holographic materials (And actually looks nice instead of being thrown together. Every song is catchy and reminiscient of the bullet hell games of yore.
"So it looks nice. My car looks nice. But it drives awfully. Hows containment drive?" :
Containment drives well, thanks for asking, guy who uses car metaphors. Some people do just enough legwork in their levels to get the premise, no matter how thrown together it may look, out into the imagisphere as quickly as possible.
Containment took 5 months of on and off work, and it was tested extensively to find that perfect sweet spot of comfort in the controls and movement. It's the kind of level you can get lost in for upwards of an hour because it's not just a cool idea, it's a cool idea that was executed well.
"An hour? Eff! What makes you think i'd play for an hour?"
The menus, music, and intro are all made to feel like you're playing a very high quality flash game. That surprisingly has had quite the immersive effect on folks who have played the game.
There's several game modes to actually play. You can start off playing the Arcade mode to learn the ropes. In this mode, you must fight off various types of enemies to earn points. (Points are doled out conservatively so that way you really feel the effects of your rewards for being awesome) While the enemies are frantically trying to squash your ship, small containers housing viruses will spawn into the levels. This are the real point payouts. At any point in the game you can deploy a half of a containment shell, when two containment shells are spawned they will quickly seek each other out, bond together, and incinerate anything caught between them. your goal is to locate and obliterate the viruses as they spawn into the level.
Every 5000 points you receive an upgrade to your weapon. As the game progresses through the waves, you move up from generic weapons like single and wave shots to more inventive and intense weapons that move far beyond normal lasers.
And the icing on the cake? Dying doesn’t take you to a scoreboard. It takes you to a continue screen where you can actually try again. That’s right, you wont be kicked out of the level and forced to restart just because you aren’t good at something you just played for the first time in your life.
If you die and you’re happy with your score, then you can opt of a continue, save your score to the LBP servers and peace out.
“Well. . .that’s sorta cool. What other modes are there?”
Besides the arcade mode, there’s the Challenge grid. You can play through the grid to win prizes based around the assets in the level (Most importantly, the music). Every time you load up challenge you’re given a certain criteria you have to meet in order to win that challenges prize. To 100% the level is a challenging and rewarding experience. Every challenge has that effect where dying just makes you want to try again even harder.
Containment took a good bit of time to make. I'd really appreciate plays if only to culminate feedback and make myself better as a designer.
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on 16-08-2011 08:56 PM
Hello everyone, this is my first time publishing a level for little big planet 2, it has taken some time and some very hard work with a freind of mine which his name on psn is Dingbatter.
My level name is: 4 player Race Mania!
If for some reason you cannot find it type in my psn which is johno4191 and it should come up. Its basically a racer that you have to race round in a time limit. Very simple.
L2 = Drive
R2= Reverse
R1 = Horn
Simple
on 17-08-2011 10:46 PM
my most recent level is UFO Royal Rumble. 4 player versus or even by yourself flying my own homemade ufo. while shooting cattle with a laser beam customely colored to match your ufo. the flying physics are pretty good not just your basic hover craft with lame animation when you go side to side the ufo tilts also adjusting the aim of your shot please check out and give me some other tips or just heart cuz it was fun.
other levels... Lab of misfits, Mr. Wouong's test, FREE little blackbird helicopter no DLC
on 18-08-2011 05:07 PM
on 22-08-2011 07:19 PM
Feel free to play my tunnel maker level. It has no end really you just dig about, me and my friends have had a lot of fun just finding different ways to get around and avoiding the perils of collapsing the entire thing in your head.
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