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LittleBigPlanet 3 is in development at Shiefield-based studio Sumo Digital. Sony and Media Molecule apparently approached the developer to make the third main title in the build-and-play franchise, which has now been in the works for “well over a year”, The game’s formats are unknown. Sumo was responsible for LittleBigPlanet 2′s cross controller patch last year, which allowed Vita to be used to control the main game.
Well so far it's a rumor so it's not confirmed as of yet.
We don't need an lbp3.. Lbp2 was not necessary * abit it did include much nicer graphics/ lighting/features" the features could have been patched into lbp1
I'll take this one.
MM originally considered releasing dlc for LBP rather than making LBP2. However, the total amount of space needed for all of the features introduced in LBP2 was huge and unfeasible for dlc release.
Thus we ended up with LBP2, a fantastic game which improved massively upon what was orignally possible in LBP.
If a third game is in development, I'm hugely excited for what it might bring.
Spike.. your obviousness not into gaming... whenever another dev gets his hands on something they made dlc for.. they ***** up , 343 , light box, etc... For some reason companies think that if you make the tires for the car you can make the car.. The DLC for all im concerned about is made using a debug mode . And In play station all stars the last patch left the game worst of than its 1.00 version . I shouldn't have to give up my online due to incompetence of a developer. Its like giving up my right to drive because Chevy decided to force some ***** parts in my car.
Then I'll take the rest.
Froggy, my German acquaintance, you do not know me very well, so It would be wise of you not to make assumptions.
I agree, that for the most part, when a second or third company gets hold of an Intellectual Property, there are going to be some missteps and foul-ups. I was around for the days of Mario is Missing, Crash of the Titans, Mortal Kombat VS DC Universe.... But what you don't realize is that Sumo Digital has been working with Mm since LBP2 was started, and if you know anything about the story behind LBP2, that was almost immediately after LBP1 was launched.
Debugging does not always solve a problem. Take any Steam game, open the Dev tools and tell me you can fix a glitch within the game with them. You can't.
There are some codes that can be used to modify the game, others that can fix bugs and glitches, but for the most part, you have to have the MASTER copy of the game. The one that is built on a PC and coded for a Console or what have you.
Little Big Planet 2 was actually only a tweaked version of LBP1 and then moved to the PS3 for development of the levels. So most of the game was already in a master state on disk only to be locked before retail. This of course was not ever available to the public but only for in house use.
If you can find the specific code for the little head turning glitch that has crawled so far up you butt and fix it yourself, without disturbing anything else. then by all means do so and stop complaining.
The reasoning behind this little error of game code is because of the SixAxis sensor in the Vita. The two codes for the Vita and DualShock3 are conflicting with each other. Sumo or whomever is working on LBP2 right now needs to find a way to get both versions of the code to work without breaking anything else or the game entirely.
It is in no way easy.
Also, comparing a game to something like a car is a brainless argument. If BMW puts a garbage part in your car, you can replace it with relative ease not give up your right to drive. If you do not like the patches, either stop playing the game, or uninstall them. The consequence of an uninstall is lack of online play, as everyone else who is online has the patches that you don't like and with two different versions of the game will cause conflict between the servers and the players.
Another LBP? Geez, i think it's time to stop the milking. We all know that no matter what, any LBP game will end up getting spammed with h4h and emo levels.
why are you complaning? I want a 3rd one only if they wellsuport a 3d inviroment. and as for the h4h crap. they need to make it that you cant post the same level for one or so hours to stop the spaming. rateing levels should be brought back and affect its postion. they should also add a a-z and game type so they can have their own seprate cool page. and please please make it so you cant post a copied level. better yet remove copy levels all togeather. let people make their own crap.
lbp3 could be a really good game because the other games in this series were amazingly fun
that's if they make it of course
If they do make an LBP3 it should be on PS4 to make full use of the greatly enhanced processing power and have the ability to make a whole range of levels, from platformers to racing games to First Person Shooters, if they do it right it would be AMAZING! :D
I don't think it's true. Sorry for this late reply, BTW. So, making "ingame animations and SFX" for LBP3? I don't think that they're referring to LBP3, they're referring to Vita. They developed the cross controller kit, apparently, and the cross controller kit comes with sounds effects and "ingame animation" (which can be animated materials, stickers, etc), so they were probably talking about that. This being a leak for a new, unreleased game is far fetched, too. Who would accidentally post something about an unreleased game (especially being the developer, which isn't true) or even bother to note about it if it's obviously somewhat finished (to the point that they're animating, etc)? LBP2 was leaked only because the composer of some of its sound tracks tweeted about it! Besides, how's it even possible to even build onto the LBP franchise any more? All of its DLCs, materials, tools and everything have been pushed to the BRIM. How's it possible to make a new game without inspiration for new tools and content, since most ideas have already been taken by the previous games? Why would anyone develop a completely new game? People speculate that it's going to be 3D, but seriously, imagine what a nightmare it would be to use create mode or convert a platformer into a 3D game successfully! It's like taking a classic shooter arcade game and making it 3D. Very hard to play, and unnatural. We've already seen Karting and how big of a mess it was.
Hmm, I don't mind some limited 3D. If I want full 3D then I'd check out MM's next project they demo-ed last year. I do not min the 2.5D with tools that can make you go into more 3D since it will keep the charm of the game.
Also, Karting was different, but overall the 3D level editior had potential. :)
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