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23 Feb 2011
By CuRsEd_Zx

CuRsEd_Zx

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Level with 0 plays...please help.

16 Replies 360 Views Created 23-02-2011
23 Feb 2011
By CuRsEd_Zx

Hey guys and gals,

 

I am making a new level and created a demo for people to try just to make sure I am on track for a great level.  The level I made is only 1/3 of the way done.  I am trying to keep it as close to LBP style as possible so there isn't any 8-bit old style things about it.

 

Some of the features took me a bit to figure out and I am unsure weather or not to continue with the current storyline that I am taking with this.

 

Please give it a go and supply your input on the review section of the level.  Any and all plays are greatly appreciated as noone has touched this level and has been out for 3 days now.

 

http://lbp.me/v/x3ryqj

 

Thanks,

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CuRsEd_Zx - http://lbp.me/search?q=CuRsEd_Zx
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SuperBoof

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Queued.

 

Will give feedback when I get round to playing it. (Juggling 2 levels and a new level idea at the minute, so can't promise it will be anytime soon)

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Re: Level with 0 plays...please help.

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CuRsEd_Zx

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No problem.  Thanks for queuing it up.  Just remember to leave critical feedback.

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LandlordJones

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Wow! It looks really good so far!!
Keep up the good work!
I really liked the idea with the storyline!
:)
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Tallpaul77

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Queued. Will give it shot tonight and add feedback

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Elessar_Telemnar
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all queued up and ready to go

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Whan-King

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Queued ;)

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xSladex_1961

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queued ill check it out soon

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SuperBoof

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Wow... I wasn't expecting that.

 

To be perfectly honest, I was expecting some half-arsed pathetic excuse of a level (no idea why)... I couldn't have been more wrong.

 

Really nice level. Can tell you've put alot of thought and effort into it.

 

Look forward to playing the full level.

 

Sorry, can't give any negative/critical feedback or suggestions because I saw absolutely nothing wrong with the level. Good job! :D

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Check out my Menu tutorial

I'm creating Portals!

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CuRsEd_Zx

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SuperBoof wrote:

Wow... I wasn't expecting that.

 

To be perfectly honest, I was expecting some half-arsed pathetic excuse of a level (no idea why)... I couldn't have been more wrong.

 

Really nice level. Can tell you've put alot of thought and effort into it.

 

Look forward to playing the full level.

 

Sorry, can't give any negative/critical feedback or suggestions because I saw absolutely nothing wrong with the level. Good job! :D


Lol... thanks!  I am trying to make it similar to a level that you would come across on story mode.  Does the storyline seem ok?  With the king and all?

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SuperBoof

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CuRsEd_Zx wrote:

SuperBoof wrote:

Wow... I wasn't expecting that.

 

To be perfectly honest, I was expecting some half-arsed pathetic excuse of a level (no idea why)... I couldn't have been more wrong.

 

Really nice level. Can tell you've put alot of thought and effort into it.

 

Look forward to playing the full level.

 

Sorry, can't give any negative/critical feedback or suggestions because I saw absolutely nothing wrong with the level. Good job! :D


Lol... thanks!  I am trying to make it similar to a level that you would come across on story mode.  Does the storyline seem ok?  With the king and all?


Can't really recall the storyline (I'm awful at retaining information lol). I'll have to check it out again tomorrow and let you know.

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obliviondoll

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Not sure how much doing so is worth right now (my PS3 is dead), but I've queued it and will try it when I can get back into the game.

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Queued :D will play it shortly

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Blah1994

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Queued it and will give it a go and leave some feedback

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Played it, very impressed.  I left a review on the level so I won't go over what I've already said there.

I'll mention some of the things that I found (bear in mind that I was looking for things) that you could work on.

___________________________________________________

 

1. In the very first scene, when the King is talking to you, you can see a wall of dark matter off to the left

 

2. Similar.  The second time the king talks to you, after he floats away you can see the blob of dark matter behind him.  This remains visible when the camera reverts back to normal.

 

Those are the only two mistakes that I found, the rest of these are suggestions (mostly involving scenery) that I think may improve your level.

 

1. In the room with the second switch for the darkness section, the back wall could be extended upwards one square, just to cover the thin gap through which you can see the background.  Also, the room could use a little more in the way of objects

 

2. The scroeboard could be made of wood instead of plastic, so it ties in with the rest of the level

 

3. Some of the outside walls could be extended, so that it looks like the section the player is in is only part of a larger building, rather than the building only consisting of the playable area.  Also, Larry Da Vinci could have a back wall in his bit, to make him look like he's in another corridor.

 

4. The darkness section is very difficult if you don't notice the switch next to the entrance before the lights go out.  Not sure what you could do here, maybe making the spotlight slightly brighter?

____________________________________________________

 

I am by no means an expert creator and these are only suggestions, but I hope they are of use.

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CuRsEd_Zx

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Elessar_Telemnar wrote:

Played it, very impressed.  I left a review on the level so I won't go over what I've already said there.

I'll mention some of the things that I found (bear in mind that I was looking for things) that you could work on.

___________________________________________________

 

1. In the very first scene, when the King is talking to you, you can see a wall of dark matter off to the left

 

2. Similar.  The second time the king talks to you, after he floats away you can see the blob of dark matter behind him.  This remains visible when the camera reverts back to normal.

 

Those are the only two mistakes that I found, the rest of these are suggestions (mostly involving scenery) that I think may improve your level.

 

1. In the room with the second switch for the darkness section, the back wall could be extended upwards one square, just to cover the thin gap through which you can see the background.  Also, the room could use a little more in the way of objects

 

2. The scroeboard could be made of wood instead of plastic, so it ties in with the rest of the level

 

3. Some of the outside walls could be extended, so that it looks like the section the player is in is only part of a larger building, rather than the building only consisting of the playable area.  Also, Larry Da Vinci could have a back wall in his bit, to make him look like he's in another corridor.

 

4. The darkness section is very difficult if you don't notice the switch next to the entrance before the lights go out.  Not sure what you could do here, maybe making the spotlight slightly brighter?

____________________________________________________

 

I am by no means an expert creator and these are only suggestions, but I hope they are of use.


These are very good suggestions.  These were all things that have crossed my mind at one point or another.  It's good to hear this feedback so that I can make it appealing to everyone.  Thanks for the feedback.  I will definately look at making those changes.

 

Thanks again for the feedback.

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Yeah, I missed the switch at first (in the dark room).Maybe a descreet flickering neon arrow - if there's such a thing as descreet neon lol or a small LED on the switch handle. Love the feel of that room, kinda got a prison break/no-mans-land vibe :D

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