10-02-2010 12:42 PM - edited 10-02-2010 12:45 PM
I rarely take advice from someone who can't spell "Succeed", but anyway.
1) I've tried launching Rocket's from over the dock
1a) It's extremely difficult to get the rocket on target
1b) Almost all teams have a engineer repairing the turrets, all the time, Engineers can repair Turrets faster than Rocket Launchers can damage them.
1c) Once you've fired once, You're stuck behind cover, as the turrent gunner will come to you and take you out as soon as they see you.
1d) 3 Rockets, all on Target, without enginners, aren't enough to destroy a turret.
2) Between the cover on the dock, and the bunkers, there's almost NO cover, so even if you do take out all 4 turrets, you still have to face it out with SVER troops before they repair the turrets, then after planting the C4 battle away 2 or 3 squads of enemies without dying.
3) APC's can't get anyway near as far into SVER bases without being destroyed by Bunkers, as they can in Raven and Valor maps
Edit: 4) The bunkers are so close together there's a HUGE amount of advantages, the main one for me, even if you do take down a bunker, the squad next to it can get to it and repair it in no time at all.
on 10-02-2010 12:49 PM
on 10-02-2010 12:57 PM
ArsenalMark wrote:I rarely take advice from someone who can't spell "Succeed", but anyway.
1) I've tried launching Rocket's from over the dock
1a) It's extremely difficult to get the rocket on target
1b) Almost all teams have a engineer repairing the turrets, all the time, Engineers can repair Turrets faster than Rocket Launchers can damage them.
1c) Once you've fired once, You're stuck behind cover, as the turrent gunner will come to you and take you out as soon as they see you.
1d) 3 Rockets, all on Target, without enginners, aren't enough to destroy a turret.
2) Between the cover on the dock, and the bunkers, there's almost NO cover, so even if you do take out all 4 turrets, you still have to face it out with SVER troops before they repair the turrets, then after planting the C4 battle away 2 or 3 squads of enemies without dying.
3) APC's can't get anyway near as far into SVER bases without being destroyed by Bunkers, as they can in Raven and Valor maps
Edit: 4) The bunkers are so close together there's a HUGE amount of advantages, the main one for me, even if you do take down a bunker, the squad next to it can get to it and repair it in no time at all.
I really do not think you should be critcal of peoples spelling, especially with that apostrophe in there.
Plural not possessive, surely?
pmf (pedant?)
on 10-02-2010 01:04 PM
on 10-02-2010 01:10 PM
I was never good with apostrophes... >.>
on 10-02-2010 01:32 PM
I would say that I can't make a 100% fair comparison until I have played all 3 factions to 60, and even then there are varibles that can dictate.
However, because eventually I will be on the other side of the fence I'll give a few hints in general and about the SVER map. (Everyone always seems to be blaming the Acquisition map, bridge side.)
With regards to the crossing the river, use the sides and centre, there are routes both ways which mean you don't run straight into turret gunfire.
Don't think people can't see you from far away. If you move you will be spotted. Therefore take complete cover when hiding (you can be killed by being shot underneath a fence/car in the foot as well).
1) Learn to gauge the RPG drop, those lines underneath the reticule aren't just to look swish. If in doubt use the first one as a marker and adjust accordingly.
2) After firing the first one, if you see the turret turn, get into cover, then peep before firing number 2, or change position (yes I know moving with the RPG is very annoying).
3) Co-ordinate more RPG attacks with other squad members, (Warning: you will be required to work together).
4) Smoke is very underrated yet very effective. Use it. (Toxic smoke is even better.)
Does the highest tier sniper rifle still damage the turret?
on 10-02-2010 02:23 PM
Oh, SVER are winning...oh, sorry. I won over them last night. Uff...perhaps I should always tell people in the beginning that: "Hey guys SVER is winning so let's just sit down and talk merry at the spawnpoint".
We whine when the other team silently flanks, stabs and steals ur superpower armor!
on 10-02-2010 02:55 PM
on 10-02-2010 03:21 PM
Crash_Happy wrote:
Yeah, that's about the level of posting I'd expect from the resident SVER whiners. No logic, all accusation. You just can't tolerate the idea of a sensible discussion of the subject can you? If your argument against an imbalance was valid, you would.Not really sure to whom you are referring, but anyways.I don't think SVER is actually overpowered, but the maps are unbalanced when it comes to tactics vs. "Ramboism". With Valor and Raven I've noticed that it's "impossible" to defend them without good teamplay on the defenders side (attackers are also doing teamwork). On SVER maps it's easy to defend just by taking a gun and running to the battlefield shooting. You don't need tactics to win. If SVER are doing good teamwork it's really really hard to get a victory...not to mention even getting A and B....Try going lone ranger ramboism with Raven or Valor and it's a automatic loss no matter what.As I said. Everyone else needs tactics and teamwork. SVER just needs players that know how to pull the trigger and they will do equally good.
on 10-02-2010 03:47 PM
Well I joined Sver first so I could make my way to L60 get the gold trophy and move on and I have to say form the maps I've played while defending for Sver, they are nearly idiot proof. There's just a few chokepoints compared to attacking valor who have a good few and raven have just an open space.
(I still have to attack raven on Acquisition) I do plan on joining raven next.
Now for my complaints. There's 2 g's in Whinging LOL. anywho my real complaint with Mag so far is the point system (it just in encourages ppl to sit at a frago point and not defend or attack effectively) also what's with the mass of ppl who use the LMG its way over powered for all factions, it should be at least hard to run with it.