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Final Feedback of the Final Beta from a Raven point of view

[ Edited ]

First I'd like to thank Zipper for letting me participate in this very interesting beta. I've been playing since last autumn (except for the time when my PS3 was broken). I hope you manage to get enough feedback to make an excellent game but it will take a lots of tuning still. The game pends from real fun to annoyingly frustrating and in the middle, times of plain boredom.

 

I've only played as Raven so the map specific feedback is for Raven only. I finally managed to reach the company leader status but unfortunately never got the chance to check it out. At least my last game was a wonderful domination attack which ran smoothly for my platoon (I was platoon leader) even if we never succeeded in winning.

 

If some reader want to point out any other feedback thread, don't. This post is posted so it's no point in whining.

 

General

  • The feel and speed of your soldier is really good
  • I miss a way to slide down ladders, and they often are a real nuisance to use, both ascending and descending them. You should be able to look up and down better and also see your hands.
  • You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
  • A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
  • Make the squads localized. Assign everyone that have selected a specific language to the same squads (and preferably platoon). It's annoying to hear people constantly speaking in a language you don't understand.
  • You should bundle a headset with every game sold.
  • A better description of the skills you can buy. I'd like to know how much each item weighs, how many you can carry and how much damage the weapons do before I buy them.
  • A selection to carry extra mags or rockets in the armoury
  • I'd like to be able to buy a multiple of some items like grenades
  • A description of the map and game when you are in the lobby waiting for the game to start so you can study where you are and what you should do. No troops go into battle without studying the terrain first in the real world.
  • A more detailed map when you are in-game. A lot of times I've lost track which bunker and even which side is mine. It's very desorienting when the map spins around. A selection of a static map with north pointing up always would help.
  • The weigh and skill cost of some items are really bad, like the assault rifles. The "better" ones are not worth spending skill points on nor carry since they are hardly better at all and definitely don't make up for the loss in the weight and skill points.
  • It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
  • Be able to see the map while waiting before I spawn (but not make any orders).
  • Be able to set multiple (different colours) waypoints as a leader and also set individual waypoints or markers on your map as an ordinary soldier.
  • Be able to toggle off players' names so they don't clutter your view and just show a small blue stripe.
  • It's too hard to throw grenades, especially through holes. Even if I'm standing one meter away a large window I can miss the target and it will bounce back.
  • My own RPGs seem to kill me even if the shot is clear on my screen.
  • The company leader's jammer really unbalances the whole game when one side doesn't have access to it or have a company leader that doesn't do anyting. It should be evened out so if one side lacks the company leader the other side should not be able to use the powers, otherwise one could just leave the game immediately since it would be a waste of time playing thru that game. In defending in domination the game is over within 10 minutes when Raven didn't have an active company leader but the attackers had.
  • I find that defending is mostly more boring than attacking. You need to figure out how to make defending more fun, interesting and rewarding.
  • Let people only carry a limited amount of explosives before they have to go to resupply. It's rather silly that a single saboteur can blow up 20 things in your base if he manages to sneak in in the beginning of the game.
  • Revived people should be prone when brought back and don't give them 100% immediately, let them heal up like you do when you heal yourself.
  • It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
  • Able to blow up already blown up targets. Useful for buildings that has started to be repaired but not finished (in addition to limited explosives).
  • Different buttons to heal yourself or team mates.
  • Let me move the HUD text from the middle to a side.
  • More loadouts. I would like to have a loadout setup for each map type and for attacking or defending and more than five. There are so many combinations I want to have, especially during a game of domination since you can carry so little.
  • Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
  • The feel of the vehicles when driving doesn't feel completely right yet. They feel like empty tin cans still.
  • Be able to toggle off the automatic next objective switching. Let me keep my marker on G if I want to and don't move it to something else when G is taken.

Domination

I've played a lot of these games this beta period and I must say that the Raven maps (especially the attacking maps) are really unbalanced. On some sides it's nearly impossible to advance pass the bunkers and taking the last objectives seem just as hard on all sides.I don't think I've won a single game while attacking actually even when we broke through the first line of defense within a couple of minutes.

When defending it's almost as bad and the base can be taken within 10 minutes even if I have won several defense games.

The biggest problems with the Raven defense maps are that there are obstacles all over the place where the enemy can sneak in from and the bunker turrets hardly can see anything or cover anything. The attackers also have good sheltering points laying in wait just outside the Raven spawn base and take them out when they spawn but there are no good points to defend the base from. The opposite when attacking, Raven has to run over large areas of open terrain and the defenders have several areas to stand or lie in shelter to take Raven out with snipers or machine guns from the objectives, especially just outside the gates on some sides. It's also annoying with the layout of the Raven inner base which feels like a labyrinth and it's hard to find a way out. There is also a threshold right at the spawn that you always have to jump over to pass. Take it away please.

 

And why does Raven always have to cross bridges that are easily blown up but hard to repair but the other teams don't on Raven maps? Make alternative routes (but maybe slightly longer) on all points in that case. It's always faster and easier to blow up than to repair. I know some map sides have alternative routes but all needs to have them.

 

Sure, team work is a key to winning and mostly there are none since most people don't have microphones and can't respond or won't follow orders. It was a lot better in the closed beta where most had mics.

 

Acquisition

In beta 1.4 the Raven and Valor maps seemed balanced but the attackers seemed to have the upper hand on all maps though and I'm sure they won most games but it's not a bad thing if it's equal for all teams. However the S.V.E.R. map was really hard and probably too hard compared with the other maps. And no, it's not because S.V.E.R. is better, they just have easier maps to defend. :smileytongue:

 

Sabotage

Attacking is fun most of the time but defending is sometimes really, really boring especially if the attackers are bad or have too few people. I've sometimes made the suggestion to my squad mates that we should let them take the first objective (A and B) so we could fall back on C and get some more action.

 

The Valor map is really easy to take the first objectives on but perfectly balanced on the C which is really hard but manageable.

 

The S.V.E.R. map on the other hand is really really hard and probably very unbalanced to attack. Raven has to cover large distances of open terrain which is easily defended. Most of the time Raven hardly ever get pass the first (A and B) objectives and C is nigh on impossible to take and hold. Still not because S.V.E.R. is better. :smileytongue:

 

Bugs

I've noticed very few this time around.

  • Lots of lag in domination in the close quarters. Very often I empty a clip into someone's head but they won't die. Instead they shoot me even though they aren't looking at me.
  • Still can't revive people in the water?
  • You can end up in areas where you won't be able to get out from (but should).
  • Low obstacles that you can't get over.

 

 

 

 

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Abyssmire3
Posts: 765
Registered: ‎08-01-2010
Message 2 of 12 (825 Views)

Re: Final Feedback of the Final Beta from a Raven point of view

I agree with most of the things you've said, you've got it spot on with the maps, imho. When it comes to maps, I really don't mind how hard they are to attack/defend as long as its EQUAL FOR ALL ARMIES. If all were as hard to attack as SVER's or as easy as Valor's it would be fine, but its just not. However, you haven't added any of the awesome parts, its all negative, and I can tell you love this game as much as I do XD
Currently serving fresh sandwiches, adult beverages and claymores at Satellite Uplink A. All factions are encouraged to come get some!
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KillerBread
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Registered: ‎02-09-2008
Message 3 of 12 (824 Views)

Re: Final Feedback of the Final Beta from a Raven point of view

agree and kudos
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Re: Final Feedback of the Final Beta from a Raven point of view

[ Edited ]

Well, there are several good points to the game but it's hard to single them out; it's easier to tell what needs to be improved. Attacking Valor is always nice since I really like the graphics on those maps and the maps are so well done. The fun with this game comes and falls with your team mates really. At times, one has to use the mute button and play it like CoD/BF since everything else is meaningless because of your team mates.

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Cristari
Posts: 893
Registered: ‎14-12-2008
Message 5 of 12 (782 Views)

Re: Final Feedback of the Final Beta from a Raven point of view


PumpkinEater wrote:

Domination

I've played a lot of these games this beta period and I must say that the Raven maps (especially the attacking maps) are really unbalanced. On some sides it's nearly impossible to advance pass the bunkers and taking the last objectives seem just as hard on all sides.I don't think I've won a single game while attacking actually even when we broke through the first line of defense within a couple of minutes.

When defending it's almost as bad and the base can be taken within 10 minutes even if I have won several defense games.

The biggest problems with the Raven defense maps are that there are obstacles all over the place where the enemy can sneak in from and the bunker turrets hardly can see anything or cover anything. The attackers also have good sheltering points laying in wait just outside the Raven spawn base and take them out when they spawn but there are no good points to defend the base from. The opposite when attacking, Raven has to run over large areas of open terrain and the defenders have several areas to stand or lie in shelter to take Raven out with snipers or machine guns from the objectives, especially just outside the gates on some sides. It's also annoying with the layout of the Raven inner base which feels like a labyrinth and it's hard to find a way out. There is also a threshold right at the spawn that you always have to jump over to pass. Take it away please.

 

And why does Raven always have to cross bridges that are easily blown up but hard to repair but the other teams don't on Raven maps? Make alternative routes (but maybe slightly longer) on all points in that case. It's always faster and easier to blow up than to repair. I know some map sides have alternative routes but all needs to have them.

 

Sure, team work is a key to winning and mostly there are none since most people don't have microphones and can't respond or won't follow orders. It was a lot better in the closed beta where most had mics.

 

Bugs

I've noticed very few this time around.

  • Lots of lag in domination in the close quarters. Very often I empty a clip into someone's head but they won't die. Instead they shoot me even though they aren't looking at me.
  • Still can't revive people in the water?
  • You can end up in areas where you won't be able to get out from (but should).
  • Low obstacles that you can't get over.

 

 

Kudos.

 

For the time and effort in making this post. Something I can't be urged to do. You have my total agreement with everything save a few suggestions at the beginning.

 

The RAVEN Domination map is hell in comparison to the other two and as you say if it was even with the others I wouldn't mind. Just a few points though: -

 

  • There are bridges in every Domination map but you will only see them if you are spawned in the squad that gets the APC's.
  • The layout of the RAVEN main spawn is horrible the spawn area is so narrow and small in comparison to the other two maps that the attackers command abilities only need to be placed on top of the ship to cause a nuisance for everyone spawning in the ship means you are met with a constant barrage of strafing runs and artillery fire.
  • The AAA is to easy to get to for the attacking team who don't even need to bother with the Barracks to get their secondary spawn active. It is often the case that the AAA is down and all the gates to the main building are blown along with radar and mortars before the bunkers and towers are touched where as on the VALOR and SVER maps you need to take out the bunkers first before the AAA.
  • The main facility where the final objectives are, are far too easy to access there are tunnels straight into some while the others are in isolated buildings with no protection to them other than 2 doors that are way to easy to blow up while having 2 open doors that are way too easy to access.
  • The spawn area to final objectives is horrible you spawn inside a ship and have to all leave from the same 2 exits to spread out to the 3 areas on either side of the ship this means that 2 objective buildings on each side are immediately disadvantaged as they can easily be cut off by the use of gas and artillery fire as they are the furthest away from the exits from the ship.
  • The ship itself offers height and advantage for snipers but in doing so makes all the sniping spots rather obvious and easy to watch from lower cover from the rest of the map meaning the attackers have the advantage. Attacking snipers know where to soot and infantry know where to run in order not to be seen.

 

I myself started the Beta as RAVEN and only ever won this map twice once against SVER and once against VALOR where as I lost equally as I won on the Valor map and I never won on the SVER map. I then stopped playing for a bit and came back as SVER and never lost on the Raven map and always won on the SVER map again 50:50 on the Valor map.

 

The maps are not fair to play on and seriously need addressing more maps would be great also. As to the bugs I could give you a big list, the ones you mentioned I would classify as minor and not really game breaking ones at that.


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Re: Final Feedback of the Final Beta from a Raven point of view

Thank you! For someone finally realising that the maps are just unbalanced for Raven, I mean, compare point C for each PMC on each map for Sabotage, Raven just have it harder, or you could say S.V.E.R and Valor got it easier. I am seriously just think joining S.V.E.R it just seems they have it easier, I have never seen SVER v Valor though because I always played as Raven. xD

alexo_ex0
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Member

Member
noelbuttersworth
Posts: 1
Registered: ‎14-01-2010
Message 7 of 12 (615 Views)

Re: Final Feedback of the Final Beta from a Raven point of view

I played a lot of sabotage and found this mode very enjoyable. after reaching rank 10 i played domination but was disappointed. i felt there were too many players: utter chaos. impossible to stay alive for long. respawn areas were too distanced from the action zones in sabotage, however if there was no sprint fatigue or if parachute spawn was standard this problem wouldn't be so. I found the S.V.E.R base hard to infiltrate but perhaps that is more fun. sprint fatigue also annoyed me. on a whole an enjoyable game but i wouldn't buy until after a price cut and out of 10 i would say 8. although good work Zippers!

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Beta Tester
Shadow-King
Posts: 264
Registered: ‎20-04-2007
Message 8 of 12 (579 Views)

Re: Final Feedback of the Final Beta from a Raven point of view

[ Edited ]

 


PumpkinEater wrote:

 

General

  • I miss a way to slide down ladders, and they often are a real nuisance to use, both ascending and descending them. You should be able to look up and down better and also see your hands.
  • You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
  • That can be done

  • A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
  • Intersting but how could you measure that?
  • Make the squads localized. Assign everyone that have selected a specific language to the same squads (and preferably platoon). It's annoying to hear people constantly speaking in a language you don't understand.
  • Agreed with this point. Its really hard trying to work as a team when you dont talk the same language

  • You should bundle a headset with every game sold.
  • I disagree with that as I already have 2 Official and one usb headset

  • A better description of the skills you can buy. I'd like to know how much each item weighs, how many you can carry and how much damage the weapons do before I buy them.
  • I agree with this also, as I dont want to waste valueable skill points

  • It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
  • This is subjective imo, I found a way to purchase things that because nescessary to get to the silencer on assault rifles in the open beta. If you were refering to the closed beta then I am inclined to 100% agree

  • Be able to toggle off players' names so they don't clutter your view and just show a small blue stripe.
  • That'd be a nice feature
  • It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
  • A work around to that is to switch to ur sidearm and then knife, which is actually very fast, especialy if your upgraded the side arm swap speed for 1 skill point.

  • Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
  • Y? Sniper rifles (im assumming) aren't anywhere near as heavy as rocket launchers. I do think that mobility with them should be reduced tho.

 

Bugs

I've noticed very few this time around.

  • Lots of lag in domination in the close quarters. Very often I empty a clip into someone's head but they won't die. Instead they shoot me even though they aren't looking at me.
  • Still can't revive people in the water?
  • You can end up in areas where you won't be able to get out from (but should).
  • Low obstacles that you can't get over.

 

 

 

 


Overall I think this is a very informative well thort out feedback list. I have commented in red to things I dont understand without explanation/agree with completed or just disagree.

 

I totally agree with some of the maps, When attacking on SVERs Map for aquistion It was near impossible. I think only once did I win on that map after playing and 25 games.

I agree Ravens aquistion and particularly the domination map seem to benefit the attackers due to so many obstacles being in the way of turret fire unlike other maps.

 

You shall receieve Kudos from me. gd post

 

 

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Re: Final Feedback of the Final Beta from a Raven point of view

 


Shadow-King wrote:

 


PumpkinEater wrote:

 

General

  • You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
  • That can be done
  • Really? All I could see was a block option for a person which added the person to my PSN block list or a mute option which worked so you couldn't hear anything from anyone. :Confused:

  • A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
  • Intersting but how could you measure that?
  • The game can track lots of things. It wouldn't be hard for the game to see if the squad leader has marked any objectives or used any strikes or any other ability manually. I can agree that it might be hard to know if the platoon leader does his job but the squad leader and company leader should be easy.
  • You should bundle a headset with every game sold.
  • I disagree with that as I already have 2 Official and one usb headset
  •  
  •  Most seem to have none, and if the population will be like in the public beta then this game will be annoying. Hopefully the population will be like in the closed beta where most had mics, but then it probably will be very small.

  • It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
  • This is subjective imo, I found a way to purchase things that because nescessary to get to the silencer on assault rifles in the open beta. If you were refering to the closed beta then I am inclined to 100% agree
  • I'm sorry but I don't understand your first sentence and I was referring to all betas since I noticed no differences between them save the different amount of points for the skills.

  • It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
  • A work around to that is to switch to ur sidearm and then knife, which is actually very fast, especialy if your upgraded the side arm swap speed for 1 skill point.
  • I don't see why I would have to do that. Broken things should be fixed and not have the user come up with work-arounds to make a similar effect. Besides, I'd be dead every time if I had to do that. :smileytongue:

  • Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
  • Y? Sniper rifles (im assumming) aren't anywhere near as heavy as rocket launchers. I do think that mobility with them should be reduced tho.
  • I admit exaggerating a bit but I often meet snipers that use their rifles like assualt rifles. Sniper rifles should definitely be harder to wield and hamper your movement when using them even if they shouldn't be as slow as rocket launchers. Maybe somewhere in between.

 


 

 


 

 

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Beta Tester
Shadow-King
Posts: 264
Registered: ‎20-04-2007
Message 10 of 12 (503 Views)

Re: Final Feedback of the Final Beta from a Raven point of view

 


PumpkinEater wrote:

 


Shadow-King wrote:

 


PumpkinEater wrote:

 

General

  • You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
  • That can be done
  • Really? All I could see was a block option for a person which added the person to my PSN block list or a mute option which worked so you couldn't hear anything from anyone. :Confused:
  • Just the bolded part u can do, however I think you have tobe able be at least squad leader. I was able to change to the channel for entire company and mute using the same way u change the channel, but u press R1 or L1 to mute. That make sense?

  • A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
  • Intersting but how could you measure that?
  • The game can track lots of things. It wouldn't be hard for the game to see if the squad leader has marked any objectives or used any strikes or any other ability manually. I can agree that it might be hard to know if the platoon leader does his job but the squad leader and company leader should be easy.
  • I understand your train of thought there, but for example if your a squad leader (SqL) in sabotage or even supression, there is near enough nothing to point to as an objective, so would that lead to that SqL losing points?
  • You should bundle a headset with every game sold.
  • I disagree with that as I already have 2 Official and one usb headset
  •  
  •  Most seem to have none, and if the population will be like in the public beta then this game will be annoying. Hopefully the population will be like in the closed beta where most had mics, but then it probably will be very small.
  • Sorry I only disagree bcuz there may be ppl in the same position as me. I would recommend that they put a msg on the box or made store do a HIGHLY RECOMMENDED WITH HEADSET sign or summet like that? Just as an Alternative.

  • It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
  • This is subjective imo, I found a way to purchase things that because nescessary to get to the silencer on assault rifles in the open beta. If you were refering to the closed beta then I am inclined to 100% agree
  • I'm sorry but I don't understand your first sentence and I was referring to all betas since I noticed no differences between them save the different amount of points for the skills.
  • Ok sorry about that. I think the amount of points changed for some of the skill you could buy from closed to open beta. Im not sure, but since beta 1(way way back, not sure if you had it.) I **think** that the skill trees were different and easier to get to later weapons. Make anymore sense?

  • It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
  • A work around to that is to switch to ur sidearm and then knife, which is actually very fast, especialy if your upgraded the side arm swap speed for 1 skill point.
  • I don't see why I would have to do that. Broken things should be fixed and not have the user come up with work-arounds to make a similar effect. Besides, I'd be dead every time if I had to do that. :smileytongue:
  • I dont think its an inappropriate work around as im sure both hands are busy during reload. Im afraid COD spoiled us with that feature. I dont remember any other game allowing you to 1 hit kill melee. I dunno about dying too often tho, it works out for me more then half the time it happens. You should try it. (Also upgrade ur side arm as the pistols suck! haha)

  • Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
  • Y? Sniper rifles (im assumming) aren't anywhere near as heavy as rocket launchers. I do think that mobility with them should be reduced tho.
  • I admit exaggerating a bit but I often meet snipers that use their rifles like assualt rifles. Sniper rifles should definitely be harder to wield and hamper your movement when using them even if they shouldn't be as slow as rocket launchers. Maybe somewhere in between.
  • Yea somewhere in between is defo a good idea. I am one of those who has in the heat of battle used my Sniper as an Assault, but not purposely. Sorry!

 


 

 


 

 


 

Send me an invite if you get the game, u seem like a cool guy. See you on MAG hopefully!

 

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