11-01-2010 02:55 PM - edited 11-01-2010 03:21 PM
First I'd like to thank Zipper for letting me participate in this very interesting beta. I've been playing since last autumn (except for the time when my PS3 was broken). I hope you manage to get enough feedback to make an excellent game but it will take a lots of tuning still. The game pends from real fun to annoyingly frustrating and in the middle, times of plain boredom.
I've only played as Raven so the map specific feedback is for Raven only. I finally managed to reach the company leader status but unfortunately never got the chance to check it out. At least my last game was a wonderful domination attack which ran smoothly for my platoon (I was platoon leader) even if we never succeeded in winning.
If some reader want to point out any other feedback thread, don't. This post is posted so it's no point in whining.
General
Domination
I've played a lot of these games this beta period and I must say that the Raven maps (especially the attacking maps) are really unbalanced. On some sides it's nearly impossible to advance pass the bunkers and taking the last objectives seem just as hard on all sides.I don't think I've won a single game while attacking actually even when we broke through the first line of defense within a couple of minutes.
When defending it's almost as bad and the base can be taken within 10 minutes even if I have won several defense games.
The biggest problems with the Raven defense maps are that there are obstacles all over the place where the enemy can sneak in from and the bunker turrets hardly can see anything or cover anything. The attackers also have good sheltering points laying in wait just outside the Raven spawn base and take them out when they spawn but there are no good points to defend the base from. The opposite when attacking, Raven has to run over large areas of open terrain and the defenders have several areas to stand or lie in shelter to take Raven out with snipers or machine guns from the objectives, especially just outside the gates on some sides. It's also annoying with the layout of the Raven inner base which feels like a labyrinth and it's hard to find a way out. There is also a threshold right at the spawn that you always have to jump over to pass. Take it away please.
And why does Raven always have to cross bridges that are easily blown up but hard to repair but the other teams don't on Raven maps? Make alternative routes (but maybe slightly longer) on all points in that case. It's always faster and easier to blow up than to repair. I know some map sides have alternative routes but all needs to have them.
Sure, team work is a key to winning and mostly there are none since most people don't have microphones and can't respond or won't follow orders. It was a lot better in the closed beta where most had mics.
Acquisition
In beta 1.4 the Raven and Valor maps seemed balanced but the attackers seemed to have the upper hand on all maps though and I'm sure they won most games but it's not a bad thing if it's equal for all teams. However the S.V.E.R. map was really hard and probably too hard compared with the other maps. And no, it's not because S.V.E.R. is better, they just have easier maps to defend. ![]()
Sabotage
Attacking is fun most of the time but defending is sometimes really, really boring especially if the attackers are bad or have too few people. I've sometimes made the suggestion to my squad mates that we should let them take the first objective (A and B) so we could fall back on C and get some more action.
The Valor map is really easy to take the first objectives on but perfectly balanced on the C which is really hard but manageable.
The S.V.E.R. map on the other hand is really really hard and probably very unbalanced to attack. Raven has to cover large distances of open terrain which is easily defended. Most of the time Raven hardly ever get pass the first (A and B) objectives and C is nigh on impossible to take and hold. Still not because S.V.E.R. is better. ![]()
Bugs
I've noticed very few this time around.
on 11-01-2010 05:18 PM
on 11-01-2010 05:24 PM
12-01-2010 12:20 AM - edited 12-01-2010 12:21 AM
Well, there are several good points to the game but it's hard to single them out; it's easier to tell what needs to be improved. Attacking Valor is always nice since I really like the graphics on those maps and the maps are so well done. The fun with this game comes and falls with your team mates really. At times, one has to use the mute button and play it like CoD/BF since everything else is meaningless because of your team mates.
on 12-01-2010 01:37 AM
PumpkinEater wrote:Domination
I've played a lot of these games this beta period and I must say that the Raven maps (especially the attacking maps) are really unbalanced. On some sides it's nearly impossible to advance pass the bunkers and taking the last objectives seem just as hard on all sides.I don't think I've won a single game while attacking actually even when we broke through the first line of defense within a couple of minutes.
When defending it's almost as bad and the base can be taken within 10 minutes even if I have won several defense games.
The biggest problems with the Raven defense maps are that there are obstacles all over the place where the enemy can sneak in from and the bunker turrets hardly can see anything or cover anything. The attackers also have good sheltering points laying in wait just outside the Raven spawn base and take them out when they spawn but there are no good points to defend the base from. The opposite when attacking, Raven has to run over large areas of open terrain and the defenders have several areas to stand or lie in shelter to take Raven out with snipers or machine guns from the objectives, especially just outside the gates on some sides. It's also annoying with the layout of the Raven inner base which feels like a labyrinth and it's hard to find a way out. There is also a threshold right at the spawn that you always have to jump over to pass. Take it away please.
And why does Raven always have to cross bridges that are easily blown up but hard to repair but the other teams don't on Raven maps? Make alternative routes (but maybe slightly longer) on all points in that case. It's always faster and easier to blow up than to repair. I know some map sides have alternative routes but all needs to have them.
Sure, team work is a key to winning and mostly there are none since most people don't have microphones and can't respond or won't follow orders. It was a lot better in the closed beta where most had mics.
Bugs
I've noticed very few this time around.
- Lots of lag in domination in the close quarters. Very often I empty a clip into someone's head but they won't die. Instead they shoot me even though they aren't looking at me.
- Still can't revive people in the water?
- You can end up in areas where you won't be able to get out from (but should).
- Low obstacles that you can't get over.
Kudos.
For the time and effort in making this post. Something I can't be urged to do. You have my total agreement with everything save a few suggestions at the beginning.
The RAVEN Domination map is hell in comparison to the other two and as you say if it was even with the others I wouldn't mind. Just a few points though: -
I myself started the Beta as RAVEN and only ever won this map twice once against SVER and once against VALOR where as I lost equally as I won on the Valor map and I never won on the SVER map. I then stopped playing for a bit and came back as SVER and never lost on the Raven map and always won on the SVER map again 50:50 on the Valor map.
The maps are not fair to play on and seriously need addressing more maps would be great also. As to the bugs I could give you a big list, the ones you mentioned I would classify as minor and not really game breaking ones at that.
on 12-01-2010 08:43 PM
Thank you! For someone finally realising that the maps are just unbalanced for Raven, I mean, compare point C for each PMC on each map for Sabotage, Raven just have it harder, or you could say S.V.E.R and Valor got it easier. I am seriously just think joining S.V.E.R it just seems they have it easier, I have never seen SVER v Valor though because I always played as Raven. xD
on 14-01-2010 09:26 PM
I played a lot of sabotage and found this mode very enjoyable. after reaching rank 10 i played domination but was disappointed. i felt there were too many players: utter chaos. impossible to stay alive for long. respawn areas were too distanced from the action zones in sabotage, however if there was no sprint fatigue or if parachute spawn was standard this problem wouldn't be so. I found the S.V.E.R base hard to infiltrate but perhaps that is more fun. sprint fatigue also annoyed me. on a whole an enjoyable game but i wouldn't buy until after a price cut and out of 10 i would say 8. although good work Zippers!
15-01-2010 01:14 PM - edited 15-01-2010 01:25 PM
PumpkinEater wrote:
General
- I miss a way to slide down ladders, and they often are a real nuisance to use, both ascending and descending them. You should be able to look up and down better and also see your hands.
- You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
- That can be done
- A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
- Intersting but how could you measure that?
- Make the squads localized. Assign everyone that have selected a specific language to the same squads (and preferably platoon). It's annoying to hear people constantly speaking in a language you don't understand.
- Agreed with this point. Its really hard trying to work as a team when you dont talk the same language
- You should bundle a headset with every game sold.
- I disagree with that as I already have 2 Official and one usb headset
- A better description of the skills you can buy. I'd like to know how much each item weighs, how many you can carry and how much damage the weapons do before I buy them.
- I agree with this also, as I dont want to waste valueable skill points
- It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
- This is subjective imo, I found a way to purchase things that because nescessary to get to the silencer on assault rifles in the open beta. If you were refering to the closed beta then I am inclined to 100% agree
- Be able to toggle off players' names so they don't clutter your view and just show a small blue stripe.
- That'd be a nice feature
- It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
- A work around to that is to switch to ur sidearm and then knife, which is actually very fast, especialy if your upgraded the side arm swap speed for 1 skill point.
- Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
- Y? Sniper rifles (im assumming) aren't anywhere near as heavy as rocket launchers. I do think that mobility with them should be reduced tho.
Bugs
I've noticed very few this time around.
- Lots of lag in domination in the close quarters. Very often I empty a clip into someone's head but they won't die. Instead they shoot me even though they aren't looking at me.
- Still can't revive people in the water?
- You can end up in areas where you won't be able to get out from (but should).
- Low obstacles that you can't get over.
Overall I think this is a very informative well thort out feedback list. I have commented in red to things I dont understand without explanation/agree with completed or just disagree.
I totally agree with some of the maps, When attacking on SVERs Map for aquistion It was near impossible. I think only once did I win on that map after playing and 25 games.
I agree Ravens aquistion and particularly the domination map seem to benefit the attackers due to so many obstacles being in the way of turret fire unlike other maps.
You shall receieve Kudos from me. gd post
on 15-01-2010 04:16 PM
Shadow-King wrote:
PumpkinEater wrote:
General
- You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
- That can be done
- Really? All I could see was a block option for a person which added the person to my PSN block list or a mute option which worked so you couldn't hear anything from anyone.
- A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
- Intersting but how could you measure that?
- The game can track lots of things. It wouldn't be hard for the game to see if the squad leader has marked any objectives or used any strikes or any other ability manually. I can agree that it might be hard to know if the platoon leader does his job but the squad leader and company leader should be easy.
- You should bundle a headset with every game sold.
- I disagree with that as I already have 2 Official and one usb headset
- Most seem to have none, and if the population will be like in the public beta then this game will be annoying. Hopefully the population will be like in the closed beta where most had mics, but then it probably will be very small.
- It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
- This is subjective imo, I found a way to purchase things that because nescessary to get to the silencer on assault rifles in the open beta. If you were refering to the closed beta then I am inclined to 100% agree
- I'm sorry but I don't understand your first sentence and I was referring to all betas since I noticed no differences between them save the different amount of points for the skills.
- It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
- A work around to that is to switch to ur sidearm and then knife, which is actually very fast, especialy if your upgraded the side arm swap speed for 1 skill point.
- I don't see why I would have to do that. Broken things should be fixed and not have the user come up with work-arounds to make a similar effect. Besides, I'd be dead every time if I had to do that.
- Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
- Y? Sniper rifles (im assumming) aren't anywhere near as heavy as rocket launchers. I do think that mobility with them should be reduced tho.
- I admit exaggerating a bit but I often meet snipers that use their rifles like assualt rifles. Sniper rifles should definitely be harder to wield and hamper your movement when using them even if they shouldn't be as slow as rocket launchers. Maybe somewhere in between.
on 16-01-2010 01:50 AM
PumpkinEater wrote:
Shadow-King wrote:
PumpkinEater wrote:
General
- You should have some way of muting people that has a lower grade than you so they can't ruin the voice chat for everyone else. Platoon Leaders should be able to mute Squad Leaders and cannon fodder and Squad Leaders should be able to mute cannon fodder.
- That can be done
- Really? All I could see was a block option for a person which added the person to my PSN block list or a mute option which worked so you couldn't hear anything from anyone.
- Just the bolded part u can do, however I think you have tobe able be at least squad leader. I was able to change to the channel for entire company and mute using the same way u change the channel, but u press R1 or L1 to mute. That make sense?
- A way to demote leaders. If they don't make use of the leader proficiancies during a match they should lose a LOT of leader skill points so they won't be able to become that kind of leader the next match. Passive leaders makes the game a real drag and makes them pointless to play, at least in domination.
- Intersting but how could you measure that?
- The game can track lots of things. It wouldn't be hard for the game to see if the squad leader has marked any objectives or used any strikes or any other ability manually. I can agree that it might be hard to know if the platoon leader does his job but the squad leader and company leader should be easy.
- I understand your train of thought there, but for example if your a squad leader (SqL) in sabotage or even supression, there is near enough nothing to point to as an objective, so would that lead to that SqL losing points?
- You should bundle a headset with every game sold.
- I disagree with that as I already have 2 Official and one usb headset
- Most seem to have none, and if the population will be like in the public beta then this game will be annoying. Hopefully the population will be like in the closed beta where most had mics, but then it probably will be very small.
- Sorry I only disagree bcuz there may be ppl in the same position as me. I would recommend that they put a msg on the box or made store do a HIGHLY RECOMMENDED WITH HEADSET sign or summet like that? Just as an Alternative.
- It's annoying to have to buy certain skills that your really don't want to have nor use so you for example can get the supressor for the rifles.
- This is subjective imo, I found a way to purchase things that because nescessary to get to the silencer on assault rifles in the open beta. If you were refering to the closed beta then I am inclined to 100% agree
- I'm sorry but I don't understand your first sentence and I was referring to all betas since I noticed no differences between them save the different amount of points for the skills.
- Ok sorry about that. I think the amount of points changed for some of the skill you could buy from closed to open beta. Im not sure, but since beta 1(way way back, not sure if you had it.) I **think** that the skill trees were different and easier to get to later weapons. Make anymore sense?
- It's annoying that the weapon starts reloading itself when you are out of bullets and won't let you use your knife because of that. Either take away automatic reloading or make so you can use the knife while reloading.
- A work around to that is to switch to ur sidearm and then knife, which is actually very fast, especialy if your upgraded the side arm swap speed for 1 skill point.
- I don't see why I would have to do that. Broken things should be fixed and not have the user come up with work-arounds to make a similar effect. Besides, I'd be dead every time if I had to do that.
- I dont think its an inappropriate work around as im sure both hands are busy during reload. Im afraid COD spoiled us with that feature. I dont remember any other game allowing you to 1 hit kill melee. I dunno about dying too often tho, it works out for me more then half the time it happens. You should try it. (Also upgrade ur side arm as the pistols suck! haha)
- Less semi-automatic fire on the sniper rifles and let snipers move as they were having rocket launchers when they have them out.
- Y? Sniper rifles (im assumming) aren't anywhere near as heavy as rocket launchers. I do think that mobility with them should be reduced tho.
- I admit exaggerating a bit but I often meet snipers that use their rifles like assualt rifles. Sniper rifles should definitely be harder to wield and hamper your movement when using them even if they shouldn't be as slow as rocket launchers. Maybe somewhere in between.
- Yea somewhere in between is defo a good idea. I am one of those who has in the heat of battle used my Sniper as an Assault, but not purposely. Sorry!
Send me an invite if you get the game, u seem like a cool guy. See you on MAG hopefully!