MAG

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Level 1

Level 1
clybouw
Posts: 36
Registered: ‎02-08-2009
Message 61 of 70 (628 Views)

Re: MAG Developer Q&A

Hi please think about these points:
1) there are only 1 AAA for every platoon, 32 in a platoon, doing 200 fixes or 200 blowing them up, is a reall high number knowing this
also compaired too any other badge this is way mutch harder. sugest lower to like 50 max
2) bridges fixing, there only 1 brige or so, and u have ur entire platoon trying to fix that sometimes.
3) there are 4 of these: mortars, sensors on domintaion, 200 is also ***** hight, atleast lower to 100
the only thing looking normal to fix and blow up is gates.

4) sidarms are really weak the only good 1 is the raven 1, the other have not mutch bullets, please lower to like 15 for a ribbon.
5) i understand some people complaining about 1000bunker rocket kills, maibe just cut it too 500 would still make it hard to get but doesn't put to mutch presure on people to go get that.
5) knive badge, is way to high, maibe 500 would be nicer for every1. also the knife ribbon maibe bit too high, 10would be really apriciated, becouse most areas are open ground so knifing ain't really an option

all these ^points exspecially about blowing up mortars and sensors, really bugs me, becouse a lot of players focuqs on that instead of the objective given.
let people have it easier to get so they don't focus every game on trying to get to those mortars, this ruins the game.
this isn't the fault of the gamer, this is the fault of putting the bar way too high for player.
all these things are compaired too everything else ***** hard.


please change these points, so warfare can become a teamwork thing and not a foxus on getting thos hard to get badges.
Heroes don't die, They reload!
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Level 1

Level 1
clybouw
Posts: 36
Registered: ‎02-08-2009
Message 62 of 70 (627 Views)

t D tRe: MAG Developer Q&A

the word that has been crossed is just D A M N

don't get why that is that a bad word to be crossed

Heroes don't die, They reload!
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Re: t D tRe: MAG Developer Q&A

i created a thread about this last night, but it didnt occur to me to put it here so here it is...

Just wondering what you guys at Zipper would think about an on-screen prompt or audio message indicating that i have have been made Squad/Platoon leader during a match due to previous leader quitting etc. Ive wasted a lot of valuable bombing time not realising leadership as been shifted to me mid battle.
Thanks.
STAY COOL - HAPPY GAMING
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Member

Member
baraju
Posts: 1
Registered: ‎29-03-2010
Message 64 of 70 (587 Views)

Re: MAG Developer Q&A

Hello, This should be one of the greatest games, yet there are some issues, so I have collected some of the bigger ones:

1. Connection to the game universe was lost issue - a patch or something would be nice, I hope the dev team is aware of the problem.

2. DLC problem, some people cannot download (unlock) the new pack. Why do we have to unlock it? Why cant you just put it into a patch?

3. SVER sabotage level is way too difficult to conquer. I have only seen C once out of 20-30 games. Valor is balanced. Raven feels easy to conquer. The stairs up to A and B and other bunkers are all facing towards the enemy. Even C has stairs all the way up to the data center. Why?

4. Some badges and Ribbons are off the mark...

5. There is simply no story or universe or atmosphere in the game. The battles and gameplay are superb though, it would be nice to spice things up with some patches.The fractions are a little lifeless. And not very creative: US army war veterans valor, axis-germany-techno-ninja like raven, and terrorist group-like SVER... Some story would be great! Can't you do something about this?

6. The tutorial is simply a joke. The domination and acquisition levels are extreemly hectic for the first time. There should have been some tutorial for squad leaders... It is a pity that we have to check on the internet for basics... Could you put some tips section in the game?

7. Communication without a headset is almost impossible. Could you come up with something?

8. Handing out orders sometimes is not precise enough. On the sabotage levels, it is not very useful. Usually it's about taking out A or B, but everybody knows that, so there are not too much tactics... On the other levels it is fine though.

9. Level 60 and the skill tree looks a little weak for keeping up MAG for a long time...

10. Could you come up with a better way of the friendly overhead indicator? Sometimes it is covered, and as a sniper telling who's friend and who's not is quite difficult. 

 

I hope the questions will get through...

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Level 3

Level 3
KillerBread
Posts: 2,300
Registered: ‎02-09-2008
Message 65 of 70 (562 Views)

Re: MAG Developer Q&A

so we asked questions that are not going to be answered can you at least tell us if you haven't forgotten about us
sig
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Level 3

Level 3
CookieMcCrumble
Posts: 1,325
Registered: ‎14-04-2007
Message 66 of 70 (490 Views)

Re: MAG Developer Q&A

Sort of half way between a "is it possible" and "could you include/alter these" questions:

 

1) On the community pages (Friends/Clan), is it possible for the remaining game time to be displayed somewhere when checking out the friends that are already in game? It's happened a few times that I've followed a friend in only to be met with about 10 seconds left. Showing the time left might help people with their decision about waiting or joining.

 

2) In regards to defending points, for example on Sabotage A&B, it seems that a team that keep losing the point and regaining it is better rewarded XP wise than a team that holds the enemy back for the entire round. Is it possible that a bonus can be given for a strong defensive team? Like a timed xp bonus for defenders within the Frago area that gives 1xp for every 10 seconds the objective remains held (or something to that effect)?

 

I do have more but that'll do for now, I'm too busy playing xD

====

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Level 3

Level 3
Abyssmire3
Posts: 765
Registered: ‎08-01-2010
Message 67 of 70 (467 Views)

Re: MAG Developer Q&A

Don't bother guys, it's been months and nothing.
Currently serving fresh sandwiches, adult beverages and claymores at Satellite Uplink A. All factions are encouraged to come get some!
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Level 7

Level 7
SilentShadow777
Posts: 4,100
Registered: ‎10-02-2009
Message 68 of 70 (462 Views)

Re: MAG Developer Q&A

this is very embarressing and unfortunate for SCEE, zipper seems to have offered to answer some community questions but when our forum leader send the questions off they take their sweet time answering them. not very good pr for zipper
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Community Moderator
Yaster
Posts: 17,560
Registered: ‎13-01-2003
Message 69 of 70 (443 Views)

Re: MAG Developer Q&A

Keep your eyes peeled chaps, this is coming soon.
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Member

Member
AndyUndercover
Posts: 3
Registered: ‎17-03-2010
Message 70 of 70 (287 Views)

Re: MAG Developer Q&A

Are the answers posted somewhere else?

This was nearly 5 months ago.
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