on 04-10-2011 08:24 AM
on 04-10-2011 05:18 PM
there has been no new news from zipper about mag since june. you cant even get in contact with them by the looks of it....
on 05-11-2011 06:14 PM
ArsenalMark wrote:
TheMethod wrote:
MAG?
It's mayhem and nothnig else, always felt like hard work instead of fun to me.
I think everyone has learnt what happens when you put so many people in a FPS.
No need for more than 32 imho.MAG was the best multiplayer FPS out this generation.Sadly it's not all flashy and super fast paced gameplay so people didn't like it.
If you feel like it's mayhem then you needed to find a team. I had a great amount of fun constantly rolling Valor/Raven (Even on when the all the maps were neutral, SVER maps? Ezpz
) due to being in a great clan when I played
It was the game players were asking for!!!!!
It has the squad radio net where commanders can communicate...
Commanders can set objectives (sensible ones hopfully)...
Only commanders with the ability to bring in artillery/air strikes..... (great if they use them tactically & not just as kill/point scorers)...
Its the players that are the problem!!!
Too many just want every game to be like CoD & the such..
A lot have no tactical awareness & cant see the reason why you help other squads/platoons to achieve your objectives....
on 06-11-2011 07:25 PM

on 06-11-2011 07:57 PM
saberdragon wrote:
ArsenalMark wrote:
TheMethod wrote:
MAG?
It's mayhem and nothnig else, always felt like hard work instead of fun to me.
I think everyone has learnt what happens when you put so many people in a FPS.
No need for more than 32 imho.MAG was the best multiplayer FPS out this generation.Sadly it's not all flashy and super fast paced gameplay so people didn't like it.
If you feel like it's mayhem then you needed to find a team. I had a great amount of fun constantly rolling Valor/Raven (Even on when the all the maps were neutral, SVER maps? Ezpz
) due to being in a great clan when I played
It was the game players were asking for!!!!!It has the squad radio net where commanders can communicate...
Commanders can set objectives (sensible ones hopfully)...
Only commanders with the ability to bring in artillery/air strikes..... (great if they use them tactically & not just as kill/point scorers)...
Its the players that are the problem!!!
Too many just want every game to be like CoD & the such..A lot have no tactical awareness & cant see the reason why you help other squads/platoons to achieve your objectives....
Couldn't agree more buddy. Only reason I stopped playing MAG is because the clan I was in disbanded, and I fount it hell trying to play with randoms with 0 tactical awareness.
I did log on the other day and was really pleased to see it still has enough players to get Dominations
I might try and play a bit and find a new clan, but playing with randoms is horrible ![]()
Unfortunately games like MAG will never be as popular as CoD and the such because people don't like thinking more than hurpdurp point shoot win!@!?!
on 23-11-2011 11:25 PM
TheMethod wrote:
MAG?
It's mayhem and nothnig else, always felt like hard work instead of fun to me.
I think everyone has learnt what happens when you put so many people in a FPS.
No need for more than 32 imho.
I disagree i thought the game was fantastic and would love to see a new one. The scale was brilliant its not a normal fps as its more based on teamwork rather than single skill alone
on 21-12-2011 03:11 PM
on 26-12-2011 01:27 PM
on 28-12-2011 02:01 PM

on 02-01-2012 07:31 PM