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Re: Things that SOCOM have that should be dragged into MAG

Please, just .... don't go there.  :smileysad:
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Level 3

Level 3
INCUBA3E
Posts: 218
Registered: ‎10-06-2009
Message 22 of 25 (219 Views)

Re: Things that SOCOM have that should be dragged into MAG

nightvision (so night mode) lean+peak would be cool (games works without it) silencers (didnt notice if mag had them, didnt look like it did on the upgrade page) apart from those MAG pretty much has all the same stuff so im more than happy (yes Shijimau read that right im happy with MAG lol) by the way socom: confrontation runs smooth as hell since the update, love it now
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Re: Things that SOCOM have that should be dragged into MAG

i hope thar isnt as much lag as in socom
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Re: Things that SOCOM have that should be dragged into MAG

Tight spots in certain ares, such as in base's and buildings that allow for effective laying

o' traps, with maps being so large placing mines and claymores would be like a lottery

without some tight enclosed spaces.

 

On a seperate note does anybody know if any official info has been released by Zipper themselves

on the inclusion o' claymores/mines in the game. With loadouts being completely customizable i'd

gladly take some claymores with me over a rocket launcher any day, love getting sneaky kills with

traps lol.

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Beta Tester
rancidpunk
Posts: 9,299
Registered: ‎19-01-2005
Message 25 of 25 (117 Views)

Re: Things that SOCOM have that should be dragged into MAG


CLOUD1985 wrote:

 

On a seperate note does anybody know if any official info has been released by Zipper themselves

on the inclusion o' claymores/mines in the game.


thar are anti personnel and and anti tank mines available to spend your skill points on. They come at a cost in your loadout though, making you choose the right loadout for any given situation.
.
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