I don't think Konami would reward people for playing for a month when they already have health warnings after 3 hours, and they have only certain days where decent RWD can be made.
Thats more of a PC game's reward system, where people die from playing too long.
[But get a Posthumous achievement on their gamer cards, woot woot]
I think that's what survival was meant to be, to make people come to the game on mass at certain times when they feel the servers can handle it.
I dunno though, who knows what goes through Konami's head these days. Multi format Metal Gears, Silent Hill made by americans... really.
It's gotta be longer than a week, I still haven't got it.
Really? That's weird because they're giving out emblems on a weekly basis, so you'd have thought it'd on take one week of not playing to get it.
Well i got it and got rid of it after a few days of playing so who knows????
So emblems are a weekly basis now. So how do we obtain them via ratios?
How about if they copied Call of Dutys double xp weekends and had some double reward point weeks thoughts??
cuz mgs don nee dto copy stuf from crap games
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