on 06-07-2009 09:50 AM
on 06-07-2009 10:31 AM
I don't think Konami would reward people for playing for a month when they already have health warnings after 3 hours, and they have only certain days where decent RWD can be made.
Thats more of a PC game's reward system, where people die from playing too long.
[But get a Posthumous achievement on their gamer cards, woot woot]
on 06-07-2009 11:16 AM
on 06-07-2009 01:01 PM
on 06-07-2009 01:15 PM
on 06-07-2009 02:17 PM
I think that's what survival was meant to be, to make people come to the game on mass at certain times when they feel the servers can handle it.
I dunno though, who knows what goes through Konami's head these days. Multi format Metal Gears, Silent Hill made by americans... really. 
on 06-07-2009 02:28 PM
on 06-07-2009 02:30 PM
Polysics_2004 wrote:
lordsynbios wrote:
It's gotta be longer than a week, I still haven't got it.Really? That's weird because they're giving out emblems on a weekly basis, so you'd have thought it'd on take one week of not playing to get it.
Well i got it and got rid of it after a few days of playing so who knows????
So emblems are a weekly basis now. So how do we obtain them via ratios?
on 06-07-2009 02:35 PM
on 12-07-2009 03:32 PM
FCK-BOLDSCOT wrote:
How about if they copied Call of Dutys double xp weekends and had some double reward point weeks thoughts??
cuz mgs don nee dto copy stuf from crap games
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