25-05-2012 03:11 PM - edited 25-05-2012 03:13 PM
Just entered that competition to go to e3 with Playstation Access
If you like, you can all laugh at my face on the video:
Good luck but I dunno if anyone stands a chance against my mate Joe =p http://www.youtube.com/watch?v=DkOpvKpC8jE . You do have quite a funny face though, I'll give you that
I see Garry got Street Fighter X Tekken,,,, be cool to get you in a room with Surreal and I one day
on 25-05-2012 08:16 PM
on 25-05-2012 08:46 PM
on 25-05-2012 08:54 PM
25-05-2012 09:08 PM - edited 25-05-2012 09:10 PM
I think the best way to get better at it is to play online and learn from mistakes that way. I'm at bit of an advantage over you two as a traditionally Street Fighter player but I'm not a troll so honestly G, nothing to worry about getting together in it and a wee endless battle room with the three of us could be cool.
I'm rubbish with the Tekken characters, so it makes sense you guys are rubbish the the Street Fighter guys. I realy don't see how TekkenXStreet Fighter is gonna work though. Can't see how Hadoukens etc can be translated into 3d
25-05-2012 10:43 PM - edited 25-05-2012 10:45 PM
Projectiles won't be a problem in Tekken as they've had them in the past with Devil, True Ogre and Jinpachi plus there's the whole electric force deal the Mishimas have going on. The only problem I see there being is that Hadoukens are too slow in their current form and could be easily strafed past.
The main problem I can see is translating the Street Fighter character movesets to the 3D plain. I've noticed for some characters (especially fighter's like Ryu) that they look pretty awkward as they're heavily based off of the early 2D games and they lack the fluidity and momentum that some of the later character's like Juri and (Hwoarang on the Tekken side) have.
Obviously, some of the early Tekken characters have some of these problems as well, but they don't feel as pronounced there.
25-05-2012 11:23 PM - edited 25-05-2012 11:28 PM
Yeah chances are in Tekken if you can't side step it you can duck it, trick is to know which version of the projectile move they are about to do.
If the Hadouken moved a little faster, and took up 3 layers... forcing players to either jump over it or try to block it, it could work just fine. And to make sure they'd probably have Ryu or Ken pose or go light headed for a second to stop spamming. Like Devil Jin's laser.
EDIT: I had to put the U in Hadouken to show I am not a COMPLETE noob.
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