Metal Gear Solid

Reply
Beta Tester
Wretched_Hawk
Posts: 9,197
Registered: ‎15-11-2011
Message 43731 of 44,762 (193 Views)

Re: Ye Olde MGS Pub

Another Enormous, Expensive Metal Gear Figure

http://kotaku.com/5912898/another-enormous-expensive-metal-gear-figure

Adversity is the first path to truth.
Please use plain text.

Level 3

Level 3
AnthoAsho
Posts: 8,967
Registered: ‎29-02-2008
Message 43732 of 44,762 (187 Views)

Re: Ye Olde MGS Pub

Aw, i think that that's optimum size for a metal gear ray model. Wish I could get one!
Please use plain text.
Beta Tester
MrGarry2u
Posts: 10,682
Registered: ‎07-06-2007
Message 43733 of 44,762 (183 Views)

Re: Ye Olde MGS Pub

Not paying a penny until there is a Metal Gear Rex sit and ride.
Please use plain text.

Re: Ye Olde MGS Pub

[ Edited ]

AnthoAsho wrote:

Just entered that competition to go to e3 with Playstation Access

If you like, you can all laugh at my face on the video: 

http://www.youtube.com/watch?v=119JjO7g9YQ&feature=youtu.be


 

 

Good luck but I dunno if anyone stands a chance against my mate Joe =p http://www.youtube.com/watch?v=DkOpvKpC8jE . You do have quite a funny face though, I'll give you that :smileyvery-happy: :smileytongue:

 

I see Garry got Street Fighter X Tekken,,,, be cool to get you in a room with Surreal and I one day


Please use plain text.
Beta Tester
MrGarry2u
Posts: 10,682
Registered: ‎07-06-2007
Message 43735 of 44,762 (154 Views)

Re: Ye Olde MGS Pub

Ooh no, I have to play on EASIEST just to get to the end of Arcade mode.

As a Tekken fan using SFxT to 'get into' Street Fighter more, I think this has done a better job of teaching me than SFIV did. SFIV felt very... "He hasn't played SF since the early 90s. Forget KO... KILL HIM". It was nice to see that I can pick a Tekken Character and type in Tekken moves, and be able to bust some faces in Tekken Style. But I don't want to sound like I only bought it to beat up the people from that other fighter that I never liked...*awkward silence*

I like Poison... if they just let poison hang out (pun intended, what the hell...) in Tekken I would have just bought that.
Please use plain text.
Beta Tester
SurrealNightmare
Posts: 5,660
Registered: ‎02-02-2006
Message 43736 of 44,762 (152 Views)

Re: Ye Olde MGS Pub

I'm in the same boat as you Garry, though I've chosen not to lower the difficulty from medium and kept the round count at 3. I still feel pretty bad at the game as I still play it with the Tekken "mind-set", but I am able to beat Akuma as I've learned his patterns and know how to fight him (to an extent anyway XD).

For some reason I'm not too fond of most of the Street Fighter characters so I've mostly stuck with the Tekken characters and Kuma is easily my favourite fighter. :smileytongue:
Please use plain text.
Beta Tester
MrGarry2u
Posts: 10,682
Registered: ‎07-06-2007
Message 43737 of 44,762 (149 Views)

Re: Ye Olde MGS Pub

It's funny how the one character from the SF side of the board I like is Poison, who isn't FROM street fighter. lol
I've been playing as the Tekken people mainly... I got the game for Poison, Julia and Nina...Yoshimitsu at a push he is everything near enough.
As for the difficulty, the game on NORMAL was fine until Ogre and Akuma stage where I was picked up by head and had bad things done to my face. I probably could have gotten better with time like Tekken 6's Spam & Cheese boss Azazel but I really wanted to see what happens when Nina and Kazuya got to that box... so I dropped the difficulty. I should make an attempt at cranking it up slowly back to normal to reclaim some honour XD
I was raised on Tekken and old habits die hard, I try to kick people while they're down which doesn't really work at all in SF's engine XD
Please use plain text.

Re: Ye Olde MGS Pub

[ Edited ]

I think the best way to get better at it is to play online and learn from mistakes that way. I'm at bit of an advantage over you two as a traditionally Street Fighter player but I'm not a troll so honestly G, nothing to worry about getting together in it and a wee endless battle room with the three of us could be cool.

 

I'm rubbish with the Tekken characters, so it makes sense you guys are rubbish the the Street Fighter guys. I realy don't see how TekkenXStreet Fighter is gonna work though. Can't see how Hadoukens etc can be translated into 3d


Please use plain text.
Beta Tester
SurrealNightmare
Posts: 5,660
Registered: ‎02-02-2006
Message 43739 of 44,762 (139 Views)

Re: Ye Olde MGS Pub

[ Edited ]

Projectiles won't be a problem in Tekken as they've had them in the past with Devil, True Ogre and Jinpachi plus there's the whole electric force deal the Mishimas have going on. The only problem I see there being is that Hadoukens are too slow in their current form and could be easily strafed past.

The main problem I can see is translating the Street Fighter character movesets to the 3D plain. I've noticed for some characters (especially fighter's like Ryu) that they look pretty awkward as they're heavily based off of the early 2D games and they lack the fluidity and momentum that some of the later character's like Juri and (Hwoarang on the Tekken side) have.

Obviously, some of the early Tekken characters have some of these problems as well, but they don't feel as pronounced there.

Please use plain text.
Beta Tester
MrGarry2u
Posts: 10,682
Registered: ‎07-06-2007
Message 43740 of 44,762 (130 Views)

Re: Ye Olde MGS Pub

[ Edited ]

Yeah chances are in Tekken if you can't side step it you can duck it, trick is to know which version of the  projectile move they are about to do.

If the Hadouken moved a little faster, and took up 3 layers... forcing players to either jump over it or try to block it, it could work just fine. And to make sure they'd probably have Ryu or Ken pose or go light headed for a second to stop spamming. Like Devil Jin's laser.

 

EDIT: I had to put the U in Hadouken to show I am not a COMPLETE noob.

 

Please use plain text.
Recent News