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Re: LittleBigPlanet Karting GameJam 2012

QuoteOriginally Posted by The_Lil_JoKeR View Post
I have a questions

1. Say i wanted to make a level where you use a kart that has a light on it and its in a dark setting lets say a whales mouth could that be possible are no?

1. You could make a kart with a light on it and make your level dark, yes.

 

 

QuoteOriginally Posted by Nick930930 View Post
Is it possible to have more than 8 karts on the track? What if I wanted to create a Nascar circuit with LOTS of cars?

It is up to 8 players, but if you wanted more karts on the track, you could build a kart, add a motor that follows a path, make the path around the track, and then those karts would "race" around the track. They wouldn't be added to the place rankings, but you could have the illusion that a lot of karts are racing.

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Re: LittleBigPlanet Karting GameJam 2012

 

QuoteOriginally Posted by The_Lil_JoKeR View Post
2. you said we could make any thing with geopaint could we make any kart type?

Yep, anything at all! I made a catering truck as a decoration object, so I turned it into a kart. I also briefly drove around a portapotty just for grins. LOL

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Re: LittleBigPlanet Karting GameJam 2012

QuoteOriginally Posted by LBPfan92 View Post
Wait... I thought X was the Gas button for default?

Sorry I meant instead of Square for weapons. The developers added an awesome feature where you can change in the option settings which control scheme you would like to play with:
R2-Gas L2-Brake X-Drift
X-Gas O-Brake R1-Drift (not sure about R1 for drifting since I used R2 and L2)

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Re: LittleBigPlanet Karting GameJam 2012

QuoteOriginally Posted by GribbleGrunger View Post
2/ Did anyone get a chance to take any pictures and include them in the game? Is it compatible with the PSEye?


2. Yes, but I'm not sure if it's PSeye compatible.

 

 

 

 

 

QuoteOriginally Posted by The_Lil_JoKeR View Post
Oh also say i made a kart for a specific gameplay and i wanted everyone who played the level to use that kart, would that be possible?

Absolutely. It's even more flexible than that... You can not only have people driving whatever kart you want them to, but you can also activate karts using logic. A couple of examples:

  • Spider-Jew's mad cow battle arena (LOL) had a mechanic where if your city was infected with mad cow disease, everyone's karts on your team would turn into cows. They would run around backwards and moo. Epic win. haha
  • I had some very basic logic (kind of like an easter egg) in my construction site where if you shot the catering truck with a weapon enough times, you could become the truck and drive it around. Even the camera angle would change.
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Re: LittleBigPlanet Karting GameJam 2012

QuoteOriginally Posted by PGdafrog View Post
You've already said that the weaponinator (or whatever it's called) is very in-depth. Are the possibilities effectively unlimited?
Can you make any object you like into a weapon like with the kartinator? Could you, if you desired, make a wepon that:
  • Turned you into a ten foot tall hell-chicken that tramples the other players and breathes fire?
  • Spawns a wave of rabid bunnies that home onto the nearest player and devour them?
  • Turns all the other players karts into tortoises so that they move really slowly?
  • Makes a brick wall come out of the ground/fall down from the sky?

All of the above are possible, but the chicken thing might be tough to pull off. You could do it but it would be hard and each of those ideas would require a lot of logic and transmitters.

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Re: LittleBigPlanet Karting GameJam 2012

Ok, I'm done. Phew! Quit at page 16.

 

I picked out most of the questions I thought you all might be interested in but there might be more I didn't highlight.

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Kuningaskotka
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Message 17 of 257 (311 Views)

Re: LittleBigPlanet Karting GameJam 2012

Very interesting info indeed, much appreciated.

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Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

Kudos for the information Shadow Broker :smileyvery-happy:. The more I hear about this game the more excited I get, sounds like our track creators will have A LOT to play with, and nice to hear our R2 and L2 for gas and brake and X for Drift will be there!

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Message 19 of 257 (229 Views)

Re: LittleBigPlanet Karting GameJam 2012

Oh god WOW mabster! This is AMAZING. Kudos to you. A few comments...

 

I love the fact that we can make cars that can drive around the circuit! That is so awesome! I think we are all relieved that editing is in real 3D, that was a great concern. Also I love the detail we'll be able to put in to the tracks from the reports.

BUT I'm scared about the racing options:

 

Slow top speeds?

 

Jumping into different karts or having your kart changed?

 

Do you want these sorts of things? Do you want to race as a cow instead of in your new kat that you spent hours making? Do you want to crawl though tracks at snail speed? I don't.

 

Also, custom weapons?

 

Maybe it's just me but this seems like a step back. I love the weapon system in MNR, the idea of upgrading weapons is a great one. Can we shield? If we can't then that's pretty sad. How do we know how to dodge certain weapons? Will some people litter their track with overpowered weapons and ruin their track? And my least favorite part was:

 

"Was there a 'boost meter' similar to MNR's that fills up when you drift/do tricks?

Yes, but it's much more automatic now and not displayed on screen. While drifting, your Kart's wheels convey how much boost you've built up, and then when you finish drifting the boost is used. After doing a trick in mid-air (a 360 for example) you'll earn boost, which will be spent automatically as soon as you land. It's actually really fun because it encourages you to do lots of drifting and tricks instead of hoarding boost."

 

Seriously, this is screwed up imo. Saving up boost for turbo and shield was a staple feature of MNR, it made racing fun. What if there is a sharp bend after the jump and you don't want to boost? What if you want to save it for a straight?

 

 

However, all in all it sounds promising, thanks so much mabster! I'll be following this closely now! 

 

__________________________________________________________________
Current mod: FMA stuff
Current kart: Gustav Holst's Dream Kart by me
Latest track: MNR Rally - Canada SSRC

I HAVE ANGST! :smileysad:
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Re: LittleBigPlanet Karting GameJam 2012


mini_schnauzer67 wrote:

Oh god WOW mabster! This is AMAZING. Kudos to you. A few comments...

 

I love the fact that we can make cars that can drive around the circuit! That is so awesome! I think we are all relieved that editing is in real 3D, that was a great concern. Also I love the detail we'll be able to put in to the tracks from the reports.

BUT I'm scared about the racing options:

 

Slow top speeds?

 

Jumping into different karts or having your kart changed?

 

Do you want these sorts of things? Do you want to race as a cow instead of in your new kat that you spent hours making? Do you want to crawl though tracks at snail speed? I don't.

 

Also, custom weapons?

 

Maybe it's just me but this seems like a step back. I love the weapon system in MNR, the idea of upgrading weapons is a great one. Can we shield? If we can't then that's pretty sad. How do we know how to dodge certain weapons? Will some people litter their track with overpowered weapons and ruin their track? And my least favorite part was:

 

"Was there a 'boost meter' similar to MNR's that fills up when you drift/do tricks?

Yes, but it's much more automatic now and not displayed on screen. While drifting, your Kart's wheels convey how much boost you've built up, and then when you finish drifting the boost is used. After doing a trick in mid-air (a 360 for example) you'll earn boost, which will be spent automatically as soon as you land. It's actually really fun because it encourages you to do lots of drifting and tricks instead of hoarding boost."

 

Seriously, this is screwed up imo. Saving up boost for turbo and shield was a staple feature of MNR, it made racing fun. What if there is a sharp bend after the jump and you don't want to boost? What if you want to save it for a straight?

 

 

However, all in all it sounds promising, thanks so much mabster! I'll be following this closely now! 

 


You nailed most of my concerns mini (specially the boost and the speed ones). I really hope that we don't end up like the regular LBPs with tons of awful levels and just a handful of good ones.

 

As for the information we got so far, I really don't think that there's any point on learning how to race in the game because every track will have different karts, different weapons, different speeds, different objectives, different rules,  different "logic", and so on. IMO they are giving creators way too many options thinking that it'll improve the game, but I'm afraid it will end up ruining it.

 

The game may become just what they keep repeating, a kart adventure game (not a racing game). Which on the positive side keeps room for MNR2 as it would be a straight racing game. 

 

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