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Level 3

Level 3
ArgorokX
Posts: 208
Registered: ‎31-05-2010
Message 211 of 257 (349 Views)

Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

IvoYaridovich wrote:

I just saw Argos Lava Tube track on Youtube. If that is what he managed to make on first go, I can imagine what the elites can make later on will be far better then anything one could make on MNR.



I dunno, man.  Ath and cat have been too busy complaining :smileytongue:  Disappointed Ath hasn't made anything :smileysad:

 

That track only used up just over half my thermometer.  I could have done more, but I spent 2 weeks out of a 3 week beta working on it and felt it was good enough.

 

There have been a few other really impressive tracks.  This guy named JAY04HOUSE made some really well themed tracks, especially his Sand Ruins track.  Luos_83 made a nice haunted forest track with a detailed evil tree with a working mouth you jump through.  GrimmsAIBot made a nice Akira track.  And this guy named Wetdream23 made a VERY faithful recreation of Bowser's Castle from MK64.  Cat made a graveyard battle arena with giant skeletons that walk around.  ABC123Y made this faithful recreation of the Temple of Time from OoT.  This game absolutely blows MNR out of the water in almost every way.

 

The one problem that needs to be addressed more than anything is that you can only have 4 friends in a pod.  This is a ridiculous limitation for a kart racer, especially one that has 8 player online races.

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Level 3

Level 3
atheistsw
Posts: 3,174
Registered: ‎03-06-2009
Message 212 of 257 (331 Views)

Re: LittleBigPlanet Karting GameJam 2012


ArgorokX wrote:

IvoYaridovich wrote:

I just saw Argos Lava Tube track on Youtube. If that is what he managed to make on first go, I can imagine what the elites can make later on will be far better then anything one could make on MNR.



I dunno, man.  Ath and cat have been too busy complaining :smileytongue:  Disappointed Ath hasn't made anything :smileysad:

 

That track only used up just over half my thermometer.  I could have done more, but I spent 2 weeks out of a 3 week beta working on it and felt it was good enough.

 

There have been a few other really impressive tracks.  This guy named JAY04HOUSE made some really well themed tracks, especially his Sand Ruins track.  Luos_83 made a nice haunted forest track with a detailed evil tree with a working mouth you jump through.  GrimmsAIBot made a nice Akira track.  And this guy named Wetdream23 made a VERY faithful recreation of Bowser's Castle from MK64.  Cat made a graveyard battle arena with giant skeletons that walk around.  ABC123Y made this faithful recreation of the Temple of Time from OoT.  This game absolutely blows MNR out of the water in almost every way.

 

The one problem that needs to be addressed more than anything is that you can only have 4 friends in a pod.  This is a ridiculous limitation for a kart racer, especially one that has 8 player online races.


Lol, I just never warmed to it really. I tried, I really tried, but I found the racing soulless, the customization practically non-existent and the track creator infuritatingly complex and unfriendly. What I really loved about MNR was that it was really accesible from the off. Yopu had all these props that could be used in a HUGE number of different ways. Once tilted props were discovered then the sky was really the limit as far as I was concerned, it really made you look at these props in a different way for how best to use them to bring your idea's to life. Plus, and I've said this many times, I LOVE the art style of MNR, it allows me to create realistic looking environments with ease, something that is incredibly difficult in LBP's catoony craftworld. :smileysad:

 

The big problem LBP: Karting will encounter though will be the lack of truly great levels. Allowing people to make their own props is all well and good but lets look at how many god-awful auto-populated and poorly implemented tracks there are on MNR where people are being given a MASSIVE selection of pre-made props to choose from! Argo's Lava Tubin' level on LBP: Karting was cool, granted, but it was a diamond amongst turds, even the stuff that was "Team Picked" was only impressive on the basis that the first set of picks was by and large, appalling, and did nothing but demonstrate how difficult the LBP: K tools were to pick up and use. Plus, it took Argo 2 WEEKS of dedication to finish that level. Imagine how many MNR tracks you could have made in that time!

 

In short, I cancelled my pre-order after playing the beta and am massively disappointed at how the game is shaping up. I recently started playing LBP2 and making levels on that and loving it, so I was hyped to think that it was getting the 3D treatment. Unfortunately, many of the features that made LBP2 both intuitive and accesible have been omitted from LBP: Karting and in their place UFG have created a brand new user interface that has been clumsily melded to the existing MNR track editing, resulting in one of WORST user interfaces I've EVER encountered. EVER. That alone is reason enough for me cancel the imminent transferance of funds and keep my money for something more worthwhile.

 

Hey, if LBP: Karting flops maybe they'll decide making MNR2 would have been a better idea? :smileywink:

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Re: LittleBigPlanet Karting GameJam 2012

If only racing was fun... but it s****!!! :Argh:

 

So what's the point of getting the game? :Confused:

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Re: LittleBigPlanet Karting GameJam 2012


ripper171 wrote:

If only racing was fun... but it s****!!! :Argh:

 

So what's the point of getting the game? :Confused:


There is still hope that they will improve the racing... If they do then I'll probably buy it. If not, then I won't. It's simple. 

 

I don't care how awesome the create mode is, it's just a sandbox if the racing isn't good. :smileysad:

__________________________________________________________________
Current mod: FMA stuff
Current kart: Gustav Holst's Dream Kart by me
Latest track: MNR Rally - Canada SSRC

I HAVE ANGST! :smileysad:
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Level 3

Level 3
ArgorokX
Posts: 208
Registered: ‎31-05-2010
Message 215 of 257 (317 Views)

Re: LittleBigPlanet Karting GameJam 2012

How many MNR tracks could I have made in 2 weeks?  0.5?  Well really 0 now since MNR create tools amount to playing with a coloring book after being given a blank stack of paper and pencils.  Considering how limited the materials provided for the beta were, the glitchiness of the beta code, and my generally slow build style I went pretty fast. 

 

You're comparing a beta to a finished game.  Karting doesn't actually lack any of the things you could do in 2, it just does them differently due to the move to 3D space.  Cat was extremely disappointed when he found out advanced movers weren't in the beta, but then we found out that it actually was possible to link the motors together and make stuff just as complex as in LBP2 (the way karting does it might actually be simpler to understand).  Plus we don't know how much they held out on us from the beta; I have video proof that loop de loops are in the game, yet we couldn't make them in the beta. 

 

Check out these tracks:

http://www.youtube.com/watch?v=_McURWYnDiM

http://www.youtube.com/watch?v=1gTnKQ2eHjQ

http://www.youtube.com/watch?v=WA3MNrR8Qjc#t=24s

http://www.youtube.com/watch?v=N_Tc-k3ccn0

 

This is only a fraction of the potential since they hardly gave us any materials/stickers/decorations to work with.

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Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

I have two major problems ArgorokX.

First off, the fact that your track filled up HALF the thermo. You used maximum 4 materials (I think) and none of your shapes were that complicated.

TBH, this is my biggest concern with the game. So many possibilites limited by the thermo. I felt sad when they said that the thermo had plenty of space in an interview. I made a palm tree with a cylinder and multiple crescents for leaves and the thermo noticeably went up, while it wouldn't in LBP / LBP2.

 

My second problem, as seen in the five page thread, is why this game even exists. LBP2 was a platform for games, so why is this marketed as a karting game? This clearly shows that they've finally decided to begin milking the cow.

What I'm waiting for is a platform for games in 3D. A 3D platformer with all the LBP2 tools.

 

Nice track BTW Argo!

 

EDIT: Don't forget about Sturgeon's Law.

Every time ??? posts, somewhere an English teacher cries.
Or they all cry in unison.
dode i leke punktuation
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Level 3

Level 3
ArgorokX
Posts: 208
Registered: ‎31-05-2010
Message 217 of 257 (242 Views)

Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

abc123Y wrote:

I have two major problems ArgorokX.

First off, the fact that your track filled up HALF the thermo. You used maximum 4 materials (I think) and none of your shapes were that complicated.

TBH, this is my biggest concern with the game. So many possibilites limited by the thermo. I felt sad when they said that the thermo had plenty of space in an interview. I made a palm tree with a cylinder and multiple crescents for leaves and the thermo noticeably went up, while it wouldn't in LBP / LBP2. 

 

My second problem, as seen in the five page thread, is why this game even exists. LBP2 was a platform for games, so why is this marketed as a karting game? This clearly shows that they've finally decided to begin milking the cow.

What I'm waiting for is a platform for games in 3D. A 3D platformer with all the LBP2 tools.

 

Nice track BTW Argo!

 

EDIT: Don't forget about Sturgeon's Law.


Actually, the cracked ground I made was so complicated I'm surprised it didn't give me an error message telling me I had made the shape too complex.  Most of my budget increase went into logic and a few complex set pieces (that spiraling path took a good chunk).  Lots of emitters, too.  Oh yeah, and the track itself takes up about 3 bars.  Weaponators take a bit too.  Here's a video of my track in create mode: http://www.youtube.com/watch?v=bUDe3mngFNI

 

This is basically a replacement for Modnation 2, which is never going to happen and shouldn't happen.  The creation possibilities in LBPK seriously destroy MNR.  They just need to fix the online friend racing.  I messed around a bit with making 3D platforming controls and made something a billion times better to control than the stuff that got published durring the beta in only a few seconds.  You can make a really good 3D platformer with this game.  Set movement to direct and have the camera orient to direction faced.  Bam.  It's that simple.  Dunno what that Frog guy was thinking.

 

Thanks.

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Level 3

Level 3
atheistsw
Posts: 3,174
Registered: ‎03-06-2009
Message 218 of 257 (232 Views)

Re: LittleBigPlanet Karting GameJam 2012


ArgorokX wrote:

abc123Y wrote:

I have two major problems ArgorokX.

First off, the fact that your track filled up HALF the thermo. You used maximum 4 materials (I think) and none of your shapes were that complicated.

TBH, this is my biggest concern with the game. So many possibilites limited by the thermo. I felt sad when they said that the thermo had plenty of space in an interview. I made a palm tree with a cylinder and multiple crescents for leaves and the thermo noticeably went up, while it wouldn't in LBP / LBP2. 

 

My second problem, as seen in the five page thread, is why this game even exists. LBP2 was a platform for games, so why is this marketed as a karting game? This clearly shows that they've finally decided to begin milking the cow.

What I'm waiting for is a platform for games in 3D. A 3D platformer with all the LBP2 tools.

 

Nice track BTW Argo!

 

EDIT: Don't forget about Sturgeon's Law.


Actually, the cracked ground I made was so complicated I'm surprised it didn't give me an error message telling me I had made the shape too complex.  Most of my budget increase went into logic and a few complex set pieces (that spiraling path took a good chunk).  Lots of emitters, too.  Oh yeah, and the track itself takes up about 3 bars.  Weaponators take a bit too.  Here's a video of my track in create mode: http://www.youtube.com/watch?v=bUDe3mngFNI

 

This is basically a replacement for Modnation 2, which is never going to happen and shouldn't happen.  The creation possibilities in LBPK seriously destroy MNR.  They just need to fix the online friend racing.  I messed around a bit with making 3D platforming controls and made something a billion times better to control than the stuff that got published durring the beta in only a few seconds.  You can make a really good 3D platformer with this game.  Set movement to direct and have the camera orient to direction faced.  Bam.  It's that simple.  Dunno what that Frog guy was thinking.

 

Thanks.


Urgh, that frog game was HORRIBLE, had to turn it off after about 30 seconds, the helicopter shooter and the FPS as well, basic as hell, why 'Team Picked' I wonder?

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Re: LittleBigPlanet Karting GameJam 2012


ArgorokX wrote:

abc123Y wrote:

I have two major problems ArgorokX.

First off, the fact that your track filled up HALF the thermo. You used maximum 4 materials (I think) and none of your shapes were that complicated.

TBH, this is my biggest concern with the game. So many possibilites limited by the thermo. I felt sad when they said that the thermo had plenty of space in an interview. I made a palm tree with a cylinder and multiple crescents for leaves and the thermo noticeably went up, while it wouldn't in LBP / LBP2. 

 

My second problem, as seen in the five page thread, is why this game even exists. LBP2 was a platform for games, so why is this marketed as a karting game? This clearly shows that they've finally decided to begin milking the cow.

What I'm waiting for is a platform for games in 3D. A 3D platformer with all the LBP2 tools.

 

Nice track BTW Argo!

 

EDIT: Don't forget about Sturgeon's Law.


Actually, the cracked ground I made was so complicated I'm surprised it didn't give me an error message telling me I had made the shape too complex.  Most of my budget increase went into logic and a few complex set pieces (that spiraling path took a good chunk).  Lots of emitters, too.  Oh yeah, and the track itself takes up about 3 bars.  Weaponators take a bit too.  Here's a video of my track in create mode: http://www.youtube.com/watch?v=bUDe3mngFNI

 

This is basically a replacement for Modnation 2, which is never going to happen and shouldn't happen.  The creation possibilities in LBPK seriously destroy MNR.  They just need to fix the online friend racing.  I messed around a bit with making 3D platforming controls and made something a billion times better to control than the stuff that got published durring the beta in only a few seconds.  You can make a really good 3D platformer with this game.  Set movement to direct and have the camera orient to direction faced.  Bam.  It's that simple.  Dunno what that Frog guy was thinking.

 

Thanks.


BS IMO!

 

They're totally different games and should be market to different publics, that's all. They are NOT mutually exclusive!

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Level 3

Level 3
atheistsw
Posts: 3,174
Registered: ‎03-06-2009
Message 220 of 257 (187 Views)

Re: LittleBigPlanet Karting GameJam 2012


ripper171 wrote:

ArgorokX wrote:

abc123Y wrote:

I have two major problems ArgorokX.

First off, the fact that your track filled up HALF the thermo. You used maximum 4 materials (I think) and none of your shapes were that complicated.

TBH, this is my biggest concern with the game. So many possibilites limited by the thermo. I felt sad when they said that the thermo had plenty of space in an interview. I made a palm tree with a cylinder and multiple crescents for leaves and the thermo noticeably went up, while it wouldn't in LBP / LBP2. 

 

My second problem, as seen in the five page thread, is why this game even exists. LBP2 was a platform for games, so why is this marketed as a karting game? This clearly shows that they've finally decided to begin milking the cow.

What I'm waiting for is a platform for games in 3D. A 3D platformer with all the LBP2 tools.

 

Nice track BTW Argo!

 

EDIT: Don't forget about Sturgeon's Law.


Actually, the cracked ground I made was so complicated I'm surprised it didn't give me an error message telling me I had made the shape too complex.  Most of my budget increase went into logic and a few complex set pieces (that spiraling path took a good chunk).  Lots of emitters, too.  Oh yeah, and the track itself takes up about 3 bars.  Weaponators take a bit too.  Here's a video of my track in create mode: http://www.youtube.com/watch?v=bUDe3mngFNI

 

This is basically a replacement for Modnation 2, which is never going to happen and shouldn't happen.  The creation possibilities in LBPK seriously destroy MNR.  They just need to fix the online friend racing.  I messed around a bit with making 3D platforming controls and made something a billion times better to control than the stuff that got published durring the beta in only a few seconds.  You can make a really good 3D platformer with this game.  Set movement to direct and have the camera orient to direction faced.  Bam.  It's that simple.  Dunno what that Frog guy was thinking.

 

Thanks.


BS IMO!

 

They're totally different games and should be market to different publics, that's all. They are NOT mutually exclusive!


Agreed, we wanted MNR2 and they decided to give us LittleBigPlanet featuring karting. :smileysad:

 

LBP2 is a great game, i'll admit and of course, we all know how we feel about MNR. :smileyhappy: But LBP: Karting will end up as that embarrasing inbred child that is kept in the closet when the family comes around, only ever spoken about in hushed tones, with comments about it frequently started with platitudes likes "it's such a shame..." and "if only..."

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