ModNation Racers General Discussion

Reply

Level 3

Level 3
IvoYaridovich
Posts: 517
Registered: ‎05-07-2010
Message 241 of 257 (304 Views)

Re: LittleBigPlanet Karting GameJam 2012


parise93 wrote:

Really, the thing that drew me into Mod was the customizable mods and karts. I could be anything I want (which helped me turn into the anime freak i am today.) And those long load times are caused by you track creators putting every god damn prop imaginable.  

 

Really, if a track is completable, i have fun, even on Tiki tuk Mountain. And one of the most fun i had was looking thourgh all my downloaded creations, staring at the artwork. 

 

As well, the most important part is THE RACING. you could have a great track that looks, races beautiful. But if the racing mechanics are a turd sandwich dipped in sh*t sauce, then whats the point? And that first sentence was so elitist. 


Would it be me if it wasn't? :smileytongue: I do have a reputation for being an uncaring, evil little man you know. Tis why my player profile never made it past the censors! XD

 

Also, you can make unique sackboys just like you could mods. I have seen sackboys that I had no idea how they made them in LBP2. You just need to figure out how I would assume. In LBP2, you had to do it while in the level creator to get it really detailed, but I don't know how the sackboy plops down in LBPK to do so. In LBP2 I have a legit penguin. Even has a penguin body. Not the penguin sackboy you can download. Fat chubby penguin with flippers and everything.

 

I still stand by my comment however. I had so many days ruined by lag by joining rooms with overly complex everything, that I will gladly accept less complicated aspects if it avoids that lag and load time problem.

 

If it still has a lag and load time problem though, I will stab someone in the face for cutting something away to fix nothing. 

Ivoyaridovich
Please use plain text.

Level 3

Level 3
ArgorokX
Posts: 208
Registered: ‎31-05-2010
Message 242 of 257 (294 Views)

Re: LittleBigPlanet Karting GameJam 2012

No, the game loads much much faster than MNR.  It froze a lot, but it's a beta.

 

The idea that track creators don't race is pretty laughable.  Couldn't make a good track if you didn't race.

 

Most of you quit playing before any really good tracks came out, and there were only a few of those.  The speed, acceleration, and handling are all tweakable.  At the highest speed settings drifting becomes a lot more challenging.

 

 

Please use plain text.

Re: LittleBigPlanet Karting GameJam 2012

Wow... wow... so much to comment on.

 

Firstly this:

 


parise93 wrote:

Really, the thing that drew me into Mod was the customizable mods and karts. I could be anything I want (which helped me turn into the anime freak i am today.) 

______________________________________________________________________________________________

 

Parise, I think this supports Ivo's argument. I don't think it's healthy to spend the time when you should be sleeping watching anime lol. :smileyvery-happy:

 

Next: MabsterB wrote: 

_________________________________________________________________________

Racers understand that creators are more then happy with the creation system.

Why can't creators understand that racers think the racing sucks?

_________________________________________________________________________

 

Oh but we do... In fact I think we all agree that racing sucks. But some people are playing omptimist and hoping that this will be fixed. I'm pretty doubtful though.

 

Maverick-07-- wrote:

________________________________________________________________________________________

...and if you think all of the people that end up getting LBPK are going to put 50 to 100 hours into a SINGLE track or level, it just won't happen. With MNR, we have seen new guys and gals come on to the scene, and were making quality tracks that were fun to race in no time. I feel with LBPK this just won't be possible, if you can't make mega crazy super props to race through, you probably won't have anything going for your track in time and this will be discouraging to many.

____________________________________________________________________________________________

 

It's certainly more hardcore, and a lot harder to make some props like buildings, but I think after people get the hang of it, it really won't be too hard. Remember, it was only a 2-3 week beta, and some people probably didn't get to spend a lot of time in the studio, and just like in MNR people won't be publishing their best stuff on their first attempt. Some of the stuff that people will make in LBPK will be amazing. It might take a lot of effort, but if people are willing to put in the effort the results will be amazing. 

 

_____________________________________________________________________________________________

Oh yeah, and I saw a number of us MNRers giving good feedback on those forums, even if some only posted a handful of times. I know one thing, didn't see any of us begging for a bug blaster beta vest, lolz.

___________________________________________________________________________________

 

Also, quoted for truth, and for lols. I swear some people go into the beta just for rewards :smileyvery-happy:. And I'm not even going to comment on the amount of kudos for that post requesting a crash dummy sack as a reward. I mean, if we just had a few freaking stickers...

 

Finally, Ivo, you are evil. That is all.

 

__________________________________________________________________
Current mod: FMA stuff
Current kart: Gustav Holst's Dream Kart by me
Latest track: MNR Rally - Canada SSRC

I HAVE ANGST! :smileysad:
Please use plain text.

Level 3

Level 3
ArgorokX
Posts: 208
Registered: ‎31-05-2010
Message 244 of 257 (277 Views)

Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

mini_schnauzer67 wrote:
Wow... wow... so much to comment on.

 

Firstly this:

 


parise93 wrote:

Really, the thing that drew me into Mod was the customizable mods and karts. I could be anything I want (which helped me turn into the anime freak i am today.) 

______________________________________________________________________________________________

 

Parise, I think this supports Ivo's argument. I don't think it's healthy to spend the time when you should be sleeping watching anime lol. :smileyvery-happy:

 

Next: MabsterB wrote: 

_________________________________________________________________________

Racers understand that creators are more then happy with the creation system.

Why can't creators understand that racers think the racing sucks?

_________________________________________________________________________

 

Oh but we do... In fact I think we all agree that racing sucks. But some people are playing omptimist and hoping that this will be fixed. I'm pretty doubtful though.

 

Maverick-07-- wrote:

________________________________________________________________________________________

...and if you think all of the people that end up getting LBPK are going to put 50 to 100 hours into a SINGLE track or level, it just won't happen. With MNR, we have seen new guys and gals come on to the scene, and were making quality tracks that were fun to race in no time. I feel with LBPK this just won't be possible, if you can't make mega crazy super props to race through, you probably won't have anything going for your track in time and this will be discouraging to many.

____________________________________________________________________________________________

 

It's certainly more hardcore, and a lot harder to make some props like buildings, but I think after people get the hang of it, it really won't be too hard. Remember, it was only a 2-3 week beta, and some people probably didn't get to spend a lot of time in the studio, and just like in MNR people won't be publishing their best stuff on their first attempt. Some of the stuff that people will make in LBPK will be amazing. It might take a lot of effort, but if people are willing to put in the effort the results will be amazing. 

 

_____________________________________________________________________________________________

Oh yeah, and I saw a number of us MNRers giving good feedback on those forums, even if some only posted a handful of times. I know one thing, didn't see any of us begging for a bug blaster beta vest, lolz.

___________________________________________________________________________________

 

Also, quoted for truth, and for lols. I swear some people go into the beta just for rewards :smileyvery-happy:. And I'm not even going to comment on the amount of kudos for that post requesting a crash dummy sack as a reward. I mean, if we just had a few freaking stickers...

 

Finally, Ivo, you are evil. That is all.

 


I actually ended up getting a Beta Bug Blaster costume.  They gave vouchers to everyone that got a Team Picks.  Quite nice of them.  The code gave me the costume in LBP2.  Dunno if it will transfer to LBPK.  Would kinda suck if it didn't, but it gives me hope that they are working on having LBP costumes transfer over.

 

One thing I forgot to mention before.  The feedback survey they gave us asked us how we felt about the speed, handling, weapons system, and AI.  It wouldn't hurt some of you to fill it out. :smileytongue:

Please use plain text.

Re: LittleBigPlanet Karting GameJam 2012

Mmm they made pretty bad changes from the summer Uncharted 3 MP beta last year as well but the gameplay and main idea of the game remained the same come release. Unless they plan on introducing Mods in LBPK, lol, yeah.

I filled my survey out. And I was optimistic going into the beta and I want to enjoy a new kart racer. May even buy the game at some point after release. As I said in my last post I had my fun with the beta.

You guys are being pretty biased and you aren't really respecting our point of view. We regonize that the creation tools are what you've always wanted so you should be able to understand that we don't like the racing and idea of LBPK and some of us prefer MNR.

Maverick--07--
Please use plain text.

Level 3

Level 3
ArgorokX
Posts: 208
Registered: ‎31-05-2010
Message 246 of 257 (247 Views)

Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

maverick--07-- wrote:
Mmm they made pretty bad changes from the summer Uncharted 3 MP beta last year as well but the gameplay and main idea of the game remained the same come release. Unless they plan on introducing Mods in LBPK, lol, yeah.

I filled my survey out. And I was optimistic going into the beta and I want to enjoy a new kart racer. May even buy the game at some point after release. As I said in my last post I had my fun with the beta.

You guys are being pretty biased and you aren't really respecting our point of view. We regonize that the creation tools are what you've always wanted so you should be able to understand that we don't like the racing and idea of LBPK and some of us prefer MNR.


You misunderstand.  I agree that default speed is too slow.  Pretty much all of the tracks released in the first 2 weeks did not tweak the handling settings and the general track designs weren't conducive to a fluid race experience.  The quality of the tracks does have an impact on the race experience.  The default settings are such that anyone can make a track that will be generally raceable without too much effort.  Increasing the speed and will require more careful track planning.  Basically it will be just like MNR where the majority of the tracks will be autopopulated (default handling settings, sloppy track layout and decoration) with a smaller percentage of well-thought-out tracks. 

 

Remember, we only had the beta for 3 weeks.  I didn't find out about the handling tweaker until my track was half finished and I didn't want to rebuild sections of it so I only increased top speed to 45 from the default of 35, which was actually a decent speed increase.  I also increased handling and acceleration a bit.  The speed goes up to 60, where even at max handling makes tight turns hard.

 

I don't really get complaint about handling being too easy because in pretty much every video I've found of my track on youtube people keep running into walls.  There's one turn that is really tight and a little confusing, so I understand missing that one your first few times, but the 3/4 uphill corkscrew turn should be super easy.  You don't even need to drift that one.

 

And I'm mostly not pointing at you, Maverick, or people that think the racing needs tweaking, but people that instantly dismissed the game after only playing it for a couple of hours who just complain and give up hope instead of trying to make the game better.

 

On the beta forums I wrote suggestions that although most track settings should be left in the hand of the track creators, some options should be given to the racers, such as the ability to disable AI, weapon pickups, and to give tracks a time trial mode.

Please use plain text.

Re: LittleBigPlanet Karting GameJam 2012

I understand where you are coming from Argo but saying that a MNR sequel should never happen is a bit extreme. As ripper said they are two different games, imho don't see how they can't co-exist, especially after playing the beta but yeah.

Beta was pretty short but another thing to mention though is it's very likely that a good number of suggestions that were made aren't gonna be there in the final product. And they're might even be a few changes that no one asked for and people will hate. Taking that from the last big beta that I played which was Uncharted 3 MP beta. Almost everyone loved that beta, but when the main game hit people were furious, I didn't play Uncharted MP enough to know if they ever fixed that stuff though :smileyhappy:.

Bottom line is for me that I get that LBPK is going to be a different animal than MNR and it's clear even from UFG when they hardly mention MNR in interviews. I just prefer the MNR idea and what MNR is all about.

Maverick--07--
Please use plain text.

Level 3

Level 3
atheistsw
Posts: 3,164
Registered: ‎03-06-2009
Message 248 of 257 (214 Views)

Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

ArgorokX wrote:

Aside from the 4 friend pod limit LBPK is better than MNR ever could be.  You're never going to get an MNR2, and MNR is dead.  For all intents and purposes LBPK is MNR's track editor with LBP's vastly superior prop creation and gameplay tools.  You could have used the beta to give UFG feedback and tell them what you want (that's what betas are for), but instead you played for a couple of hours and instantly decided you weren't going to play it.  How is that any better than the LBP crowd crying because the game is "too much like MNR"?

 

Yes, having MNR's premade props would be nice.  They are really good props.  But you can make them yourself with LBPK.  You can make better ones.  Too busy/lazy for that?  Wait for someone else to make props you want and use theirs.

 

With LBPK, even with the limited materials at my disposal for the beta, my only limitation when making a track was pretty much my imagination.  Lava Tubin' is way more complex and unique than anything I made in MNR, and it took me less time than most of my MNR tracks.  I didn't have to find a glitch or fight the editor to make anything.  It's near total freedom.  It pretty much addresses every issue I've had with MNR's track editor.

 

 



Due to the fact they made the idiotic decision to split the NA and EU beta forums you wouldn't have seen my posts, but I made several lengthly ones explaining in great detail why I hated the geopaint, how exactly I felt it was cumbersome and unintuitive and made a large amount of suggestions on what could be done to make it more user-friendly, particularly with regards with copying a great deal of things from LBP2's create mode to make it better. I also filled out that survey and made some further suggestions there. :smileywink:

 

Unfortunately, just like with our relentless MNR feedback, this will fall on deaf ears. UFG pretty much believe they have made "the greatest game ever" and see no reason to make any major changes before release. I may buy LBP: Karting eventually, but only if it seems to be producing a great deal of worthwhile content. It does not come close to MNR in terms of racing, the way the boost works is utterly ridiculous and completely removes any strategy from racing, meaning the racing experience is just flat out dull. Seriously, I HATED it, any game that makes the art of racing so tedious and boring is not really doing its job well, is it?

 

The customisers from MNR we know so well, who make incredibly detailed mods and karts, what's in it for them? You can dress a sackboy, whoopeee, that's pretty much like playing dress up with a doll. And the novelty of being able to attach large objects to the back and front of your kart grows old after about 5 seconds for the vast majority of players not in diapers. To say LBP: karting is superior in every way to Mondation Racers really is an incredibly naive claim to make. Even if you believe that the track creator is the best thing since sliced bread that still doesn't detract from the fact that practically everything else it does worse than MNR. 

 

This autumn I will have more than enough to keep me occupied that I will be able to comfortably forget all about LBP:K and avoid jumping on the over-hyped bandwagon. I hope the game flops spectacularly, that will teach Sony and the others that hijacking a perfectly good piece of IP and clumsily gluing it to an existing franchise is NOT a good business strategy. Perhaps then we'll finally start seeing more orginal gaming content and less "play it safe, join-the-dots" games that have been dominating the market for far too long. :smileyfrustrated:ick:

 

MNR was Sony's answer to Mario Kart, but they botched the promotion, the launch and provided scant support for their game in the early days and then they wondered why it wasn't an unprecendeted success? :smileyvery-happy: By the time they brought Mark in as community specialist it was already too late, the mass exodus had begun. Had they have had someone competent managing the community and online aspects from DAY 1 then the early momentum the game enjoyed would have continued for far, far longer than it did. Unfortunately UFG simply put their fingers in their ears to block out all the (justified) criticisms the game received and instead locked themselves away making copious amounts of DLC for $$$. The reasons MNR failed commercially are clear and obvious for all to see and easily remediable, but rather than release a much improved sequel instead they're taking the easy option and merging with an existing established franchise like LBP. And a move like that is pretty much a giant middle finger to the loyal MNR community in my book... 

Please use plain text.

Level 3

Level 3
atheistsw
Posts: 3,164
Registered: ‎03-06-2009
Message 249 of 257 (210 Views)

Re: LittleBigPlanet Karting GameJam 2012

[ Edited ]

parise93 wrote:

IvoYaridovich wrote:

People may complain about the mod and kart customization, and I personally say good riddance to it. Complex mods and karts are one of the big reasons for retarded load times and slow downs on complex tracks. Dumbing them down will allow the much more important part of the game to have a bigger chance to shine. 

 

Because lets face it, while having a mod and kart is nice, you will always end up racing eventually, and you need the tracks to do that on. The track is the most important facet of the game, because while you can have the shiniest kart out there, the track is what you inevitably will have fun on. Because if sitting in a studio making karts is the ONLY way you have fun... then I think you missed the point. 

 

 


Really, the thing that drew me into Mod was the customizable mods and karts. I could be anything I want (which helped me turn into the anime freak i am today.) And those long load times are caused by you track creators putting every god damn prop imaginable.  

 

Really, if a track is completable, i have fun, even on Tiki tuk Mountain. And one of the most fun i had was looking thourgh all my downloaded creations, staring at the artwork. 

 

As well, the most important part is THE RACING. you could have a great track that looks, races beautiful. But if the racing mechanics are a turd sandwich dipped in sh*t sauce, then whats the point? And that first sentence was so elitist. 


The mod and kart aspects of the game were another facet to provide variety and replay value. Also, MNR is one of those rare games that seems to be able to appeal to all age groups and both genders. Even if people couldn't make tracks they could delve into the mod and kart studio's instead. I know a bunch of players who made pretty basic tracks but absolutely beautiful karts that were borderline works of art or wonderfully detailed mods that just blew me away. By primarily focusing on the track creation (which is infinitely more complex on LBP: K than it ever was on MNR) all UFG are doing is further alienating a large portion of the MNR fanbase. I know the vast majority of the more renowned MNR community and, with the exception of ArgorokX and OnePoppa/OneMama everyone else is either apathetic or downright dismissive of LBP: Karting. 

 

What's patently obvious is that there won't be a triumphant MNR re-union occuring within the craftworld. If anything, MNR will continue to hold it's own through a loyal if dwindling fanbase who recognise it as the superior title. LBP: Karting will likely cultivate its own, unique fanbase, made up of scraps of LBP2 and MNR players (LBP players are not exactly happy either, they want a 3D platforming game instead) and will do well to even match the player numbers of MNR after a few months of early hype.

 

Of course, I could be completely wrong and it may sell boatloads, the moronic herdlike tendencies of the human race never fail to amaze me... :smileyvery-happy:

Please use plain text.

Re: LittleBigPlanet Karting GameJam 2012

Now that the beta is over all we're seeing on the forums is retards begging for vests and stuff. Could you tell them ArgorokX that you got one to shut them up? It's quite exasperating. I trolled with two threads :smileytongue:

Every time ??? posts, somewhere an English teacher cries.
Or they all cry in unison.
dode i leke punktuation
Please use plain text.