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MNR Grand Prix Feedback

In light of the conversation being started on the signup thread for the 2012 GP I figured it'd be smart to start a new thread with past and current feedback from/for the GP events.  This may take multiple posts as I'm sure there's a character limit.

 


The_Pwner007 wrote:

Hey MSD! I have an idea... maybe we can make sections out of the championship with the different types of tracks (arctic, jungle, big city,etc.), with 2 or 3 tracks in each section. Sort of like a tour of the world?


 


gosu_driver wrote:

Please include pure racing as well as action racing to give it some balance. And for qualifiers, maybe who has the fastest lap time on a specific track, not necessarily a UFG track.


 


AngelG_No55_FTW wrote:

I'd personally recommend having both Action Races and Pure Races, with the Action ones being on UFG tracks and the Pures being on user-made tracks, although maybe they could be chosen out of a poll. Additionally, the track selection should be done a few days before the actual event, to give the players time to practice.

 

A qualifying event should be held in an UFG track to determine the players who will go on to the main event, although if there are enough times a second main event might be useful.


 


maverick--07-- wrote:

For starters, the qualifier should be on an original UFG track, and should be a pure race setup to see who can get the fastest lap time. I'm saying no DLC UFG tracks, because not only are a good amount of them garbage, but not everyone has the DLC to practice those tracks anyway.

 

The UFG track chosen for the qualifier needs to be a decent length, meaning 40 sec or longer, maybe a little less depending on the track. It should be a track that is varied, with a few tighter sections to deal with, the track shouldn't be as easy as taking a drink. Crazy Crater, Craggy Hills, Mt. Pain, Citadel Heights, Marina, or even Modobahn, would be examples of excellent tracks for a qualifying round. Whatever track gets chosen, the room should be setup on Elite speed, and yeah I am actually saying that lol. I really don't think there should be a limit to how many laps people can run. Mostly because it could be a mess for folks trying to get the lap they want with the collisions and possibility of DNFing.

 

For the main event? How about a three team tourney with a team from Americas, Europe, and Asia? Several different things could be done with it but I think this idea for an event is certainly possible. A good mix of UFG and user made tracks, and action and pure races, would be great. Not sure what people think of that idea. I got more ideas but just wondering what people think of the three team idea, basically it would be like the Grand Prix that was cancelled in the summertime, expect it'd be including the rest of the world also.


Whitef8ng
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Re: MNR Grand Prix Feedback


lakabo wrote:

I would like to see what mav suggested as well as some legit user created content but I would like all of them to b pure race, because this is the ultimate test if speed and we want to control all of the variables



The_Pwner007 wrote:

I have an idea for a team racing event!

 

We could have teams of 4 or 5 each. 2 teams would race at a time in a 7-10 race series. We would record each person's place after every race. Then add up the numbers for each team. The team with the lowest number wins!


 


mini_schnauzer67 wrote:

OK, this is my idea for a team racing event...

 

It's kinda like flathletics102 idea for a team track challenge a while back. But for those who can't be bothered to look at it (I even posted a link...) I'll explain here:

 

The teams:

Continant/Country Style!!! Asia (inc Australia :smileyvery-happy:) vs Europe vs America vs Rest of World. That would be my set out for the teams but maybe rest of world and asia would have to mearge...

 

How the races would work:

Anyway, I was thinking, we could have a qualifier in each 'team area' and build 2 teams of 4 (or maybe 5), an elite team and an ameture team. If each race with full teams has 8, there could be a few races whole team vs whole team, and then maybe 2 on 2 races, with the better performing players in the whole team races in race one and the worse performing in race 2. Important info:

 

There would be, to every 10 races, 2-4 pure races.

Every team in elite would play every other team in elite, same in ameture.

Elite and ameture would have separate competitions and always stay separate.

If we get too many Americans, we will have to split them up in a way that ensures Mav and Wipeout are NOT together lol! :smileyvery-happy:

 

The Tracks:

Personally, I think that the qualifier should NOT be a UFG track, but a user made one, anounced and published on the day. In the real competition, I think that most should be user made with a couple of the harder UFG tracks thrown in. For every 10 races, I think no more than 2-4 should be UFG tracks. Also, I DO NOT think that the user tracks should be announced. User tracks that are announced and UFG tracks just show how much that player has played on them, how much spare time they have, etc. It would be perfect if very newly created user tracks were used, but that's just me...

 

Wow, that post was almost as long as my one on the Grand Prix just held lol! Hope you like my ideas!


 If I missed any feel free to post them.  I refuse to sift thru Parise's old posts to find the ones still on topic.



Whitef8ng
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Re: MNR Grand Prix Feedback

F8ng, how dare you be productive over here on the MNR forums. Stop trying for your Netflix platinum and get on ME3 already.

 

JK, nicely summarized.  Hope some of that is listened to and followed up on.

MabsterB Gamer Card
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Rif.: MNR Grand Prix Feedback

That's a pretty useful summary right there.

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Re: MNR Grand Prix Feedback

[ Edited ]

C_Wilson_24 wrote:

I just want to go on record and say that I think having people qualify for the Finals should be in head-to-head races ONLY!  It seems stupid to have people automatically in the Finals because they are good at Time Trial.  Some are really good at Time Trial and not that good in Action Races.  And since the Grand Prix 2012 always involves racing other racers, not zipping around the track by yourself, I don't think anyone should get an easy ticket to the Finals.  The ones that have the advantage are the ones who do Time Trial a lot.  Myself, I find it too boring to race around a track by yourself, so I don't give it the time of day. 

 

The Time Trial qualifying could still be used well.  The Top 50 get in, and could decide the Seedings in the Groups.  Like in many professional sports playoffs, the fastest racers in the Time Trial could "earn" the right to race the qualifying heats against some of the racers who posted the slower times during Time Trial.

 

I know its not going to happen this time around, and maybe my opinion is in the minority, but I think it should at least be given some thought for the next Grand Prix.


 


mini_schnauzer67 wrote:

I just want to go on record and say that I think having people qualify for the Finals should be in user created track races ONLY!  It seems stupid to have people automatically in the Finals because they are good at UFG tracks.  Some are really good at UFG tracks and not as good in user created track races. And since there are so many better tracks out there, why use the worse UFG tracks? The ones that have the advantage are the ones who do UFG tracks a lot.  Myself, I find it too boring to race around an average quality, uninteresting track so I don't give it the time of day. 

 

I know its not going to happen this time around, and maybe my opinion is in the minority, but I think it should at least be given some thought for the next Grand Prix.


I changed a few words, it is now correct for me!


 


ripper171 wrote:

C_Wilson_24 wrote:

 

"I just want to go on record and say that I think having people qualify for the Finals should be in head-to-head races ONLY!  It seems stupid to have people automatically in the Finals because they are good at Time Trial.  Some are really good at Time Trial and not that good in Action Races.  And since the Grand Prix 2012 always involves racing other racers, not zipping around the track by yourself, I don't think anyone should get an easy ticket to the Finals.  The ones that have the advantage are the ones who do Time Trial a lot.  Myself, I find it too boring to race around a track by yourself, so I don't give it the time of day. 

 

The Time Trial qualifying could still be used well.  The Top 50 get in, and could decide the Seedings in the Groups.  Like in many professional sports playoffs, the fastest racers in the Time Trial could "earn" the right to race the qualifying heats against some of the racers who posted the slower times during Time Trial.

 

I know its not going to happen this time around, and maybe my opinion is in the minority, but I think it should at least be given some thought for the next Grand Prix."

 

 

I agree with every single thing you said. The way it's done now only rewards HL racers, which isn't the main characteristic of the GP event. 


 

 

Ok someone explain to me how it's possible to be good at UFG tracks and suck on UGC tracks...  While I understand why some think it's more fair to not have the top hot lap times automatically entered into the finals think about this:

In sports the top seeds get paired against the bottom seeds.  Even if they faltered in a few matches the top seeds still dominate the heats.  In MNR it'd be no different unless the top seeds decide to suck immensely during the races.  They'd still claim the tops spots. 

So if we were to do away with the guaranteed final slots for the qualifier in general, how then, would you guys say the matchmaking should be done? 

 

EDIT: This is the final consolidation post.  The comment under Ripper's is mine and we can continue from there. 

 

@Mab:

 

I'm tryin to get my martial arts fix in, read all the new mangas and do this at the same time.  Its not really very productive as NEtflix and manga are winning by a landslide...lol... I think I'll stop and get my commendation pack lol...

 

@blackjet:

 

Forums seem to be heading back in the old direction.  Which isn't a bad thing.  Just tryna contribute once more. 

 

Oh and one more thing:

 

JNM, I expect a new beastly pic for the 11 racers that make it to the finals.  (In case anyone hasn't noticed Mark mentioned an 11th "wildcard" spot on the blog post on the Grand Prix.

Whitef8ng
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Re: MNR Grand Prix Feedback


WhiteF8ng wrote: 

Ok someone explain to me how it's possible to be good at UFG tracks and suck on UGC tracks...


Because they aren't filled with pretty trees and flowers and angled prop work. Or that one guy has played them too much, so why should I bother to try to learn tracks everyone has equal access to...

How about prob_alex makes a bunch of MNR Rally - GP tracks, makes them remixable so only Mark has access to them and nobody has a chance to learn them beforehand?

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Re: MNR Grand Prix Feedback



WhiteF8ng wrote: 

Ok someone explain to me how it's possible to be good at UFG tracks and suck on UGC tracks...


U kidding ? I know some racers who spend their time in xp races, and never joina single casual room. They are very good at ufg, but when, by chance, they join a casual room ... They are "lost" and they suck because they can't adapt themselves to  different tracks :/
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Re: MNR Grand Prix Feedback

[ Edited ]

Assyrion wrote:


WhiteF8ng wrote: 

Ok someone explain to me how it's possible to be good at UFG tracks and suck on UGC tracks...


U kidding ? I know some racers who spend their time in xp races, and never joina single casual room. They are very good at ufg, but when, by chance, they join a casual room ... They are "lost" and they suck because they can't adapt themselves to  different tracks :/

I can see a racer sucking on the 1st lap or even the 2nd but the entire race?  No way possible.  I've done a good mix of casual and XP races in my MNR career and have yet to come across a UGC track that I completely sucked at.  May not do as well as I do on UFG tracks but that's just one race.  Usually after lap 1, I've gotten a pretty good idea of the track's terrain.  Being that I've raced XP series far more than casual you'd think I should suck when racing UGC tracks but I don't.  And neither do any of my friends.  I'd imagine if anyone says they're an "XP racer" then they should have no problem adapting to any UGC tracks.  Its just another track and can be learned just as easy.  In fact, "XP racers" should have the advantage as they should already know the game mechanics very well.  There's quite a bit of adapting to be done in XP races...

 

@ponce:

 

I too pitched around some track ideas.  I didn't get a "I'll look into it/Maybe sooner than later" message either though so I can't be sure anyone's attempting to seem to listen.  I haven't raced any of the submitted tracks for the GP at all much less raced any of prob's Rally tracks to see what results came out of the challenge.  Maybe I'll check 'em out tonite in a casual...

Whitef8ng
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The reason is few people use the zoomed map to orientate themselfes, i'm racing both now: xp and casuals.

i am probably not the best in both but using the map is your best friend for orientate. This is sadly not used in ufg because you already know the direction, shortcuts etc.

I know some friends who only race on xp but they really are great on user-created-tracks on Time Trial\casuals.

 

I don't see any problems on that, unless the track creator messes every part of the course, nobody should have problems on it.

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Nice summary.
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