on 26-04-2012 07:14 AM
on 26-04-2012 08:27 AM
on 26-04-2012 11:02 AM
ripper171 wrote:Got my go on making an impossible track. I couldn't figure out a way of finishing a lap on it. The track is on my alt. account ripper172 (I know, very creative lol). Track name: MNR Science: just give up
Well I tried my tricks and they didn't work, I'm hoping for Earl and blackjet to test this as well, since they were able to get past red boost pads better than me. So far looks very good.
Yika wrote:Quick Draw on my yika_mnr account uses the track layout to respawn you on the same side of a wall every time, and if you get past that there is a simple trap before the finish line. I've wanted to see if someone could get past these traps since I first made the track back in the puppethand666 days.
Very interesting track, I was really in a hurry to try it out this morning and so far I have no idea how you're supposed to get through. I'll test it again later when I have more time.
on 26-04-2012 12:37 PM
I'll be sure to test them, for the lemons.
26-04-2012 01:38 PM - edited 26-04-2012 01:46 PM
Theres no real path to follow, but if you drive past the quick draw game and reset yourself, it will put you in a small room. If you use the mini map and reset a lot, you should "red screen" past most of the reset zones on the track. Theres 3 or 4 of them that you will notice, but some overlap and you go back to the previous reset zone trapping you in an endless cycle. The only way out for sure is setting off a few triggers in the right order and using a ramp that pops up to get over the fence (figure out how to play that quick draw game and you will see the ramps I'm talking about).
on 26-04-2012 08:40 PM
Tried your track ripper after mine was debunked and.......after about 50 resets. I think its IMPOSSIBLE!!!!!! Lol, congrats!
ripper171 wrote:Got my go on making an impossible track. I couldn't figure out a way of finishing a lap on it. The track is on my alt. account ripper172 (I know, very creative lol). Track name: MNR Science: just give up
26-04-2012 09:11 PM - edited 26-04-2012 09:33 PM
Yika wrote:Quick Draw on my yika_mnr account uses the track layout to respawn you on the same side of a wall every time, and if you get past that there is a simple trap before the finish line. I've wanted to see if someone could get past these traps since I first made the track back in the puppethand666 days.
Hehe ![]()
The reset stomped me and I never even saw the final trap. But I managed to ninja my way out of the arena and after a while of derping on the edges of the map I managed to get a lap, just by returning to the start area. Track beaten!
Oh and ripper, kudos! You're track truly is impossible to beat.
on 28-04-2012 08:42 AM
on 28-04-2012 01:17 PM
ripper171 wrote:Track name: MNR Science: just give up
You know how mesmerising and captivating watching a lava lamp can sometimes be?Start a race with the maximum no. of AI cars. Remain stationary and just watch as they all drive away, and moments later they all come flying back towards and beyond you overhead, and again, and again, and again...Same thing, only lava isn't this funny!
28-04-2012 06:01 PM - edited 28-04-2012 06:03 PM
I've been following this thread for a while. It's very silly, but that's not the point. The point is, there are loads of people commenting on this and other "pointless" topics in the 'General' and 'Online' sections of these forums that NEVER bother leaving feedback on creations people have spent countless hours making in the
Kart, Track & Mod Creation Thread
One of the MANY things wrong with this games community these days... ![]()
![]()
![]()
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]