ModNation Racers General Discussion

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Level 2

Level 2
Anton_Xul
Posts: 210
Registered: ‎08-06-2010
Message 51 of 181 (335 Views)

Re: ModNation 2...

 


Yika wrote:

Anton_Xul wrote:

Unilimited Uploads! Why limit us!



Limits also apply to spammed mods for D4D, but why not atleast sell creation slots in the PS store?


Unlimited uploads would actually help us save our stuff when our PS3 dies, because we can't backup our stuff. If they give us the ability to backup our creations that aren't uploaded, then we wouldn' t need to upload. (Or if Sony can revert back to using memory cards that we can use from PS3 to PS3).

 

Also, the extra creation slots should be free. Why pay to share. It makes no sense. If you are worried about having way too much stuff to sort through, it is already like that, but if you know how to search or filter for what you are looking for, then the excess mods, karts and tracks would be no problem.

 

Also D4D trophy hunters are just cheap gamers or kids who have nothing better to do! They don't bother me, I just ignore them.

Anton_xul
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Level 3

Level 3
lakabo
Posts: 237
Registered: ‎09-08-2010
Message 52 of 181 (294 Views)

Re: ModNation 2...

They need to add the ability to make, save and share custom props

Lakabo
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Re: ModNation 2...

[ Edited ]

I'd like the ability to select the whole track as well as the surrounding terrain and props and raise/lower the elevation of all of it. 

 

I've built a track before that after the fact I wish was lower so that the bottom parts of the track could be at sea level.  Raising the water level just couldn't bring the water high enough to do what I wanted.

MabsterB Gamer Card
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Level 3

Level 3
Lloyd2k4
Posts: 736
Registered: ‎21-06-2010
Message 54 of 181 (287 Views)

Re: ModNation 2...

Looking for a broadcast option when in an XP Race, Series, or Casual room that needs players.  It would send a message to several Modspots that there's an XP Race, Series or Casual room looking for players to help fill it up.  Give the feature a ~15 second cooldown to prevent spam.

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Lloyd2k4
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Re: ModNation 2...

[ Edited ]

Install some sort of decay system to the leaderboards  that reduces peoples skill ratings for inactive players.  The longer they stay away from the game the faster their ratings decay.  This would make the leaderboards actually mean something as we wouldn't have people who glitched to the top, and then quit the game, remain their forever.

 

Edit: And of course create a system that auto kicks leachers out of game rooms for being asleep at the wheel.

MabsterB Gamer Card
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Re: ModNation 2...


Perish_Song wrote:

 

...


New game modes

 

...

 

Team race mode (where the gameroom is devided into two teams, team with best overall time wins)

 

... 


Team race mode: also when using weapons in action race they would not hit your own team members.

 

Other ideas:

 

- Possibility to move or disable that info in the middle of screen about building up boost (at least in time trial).

- Possibility to disable/enable the best ghost or one or more friend ghosts.

- Casual race should not affect skill rating.

 

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Level 3

Level 3
CougarHunterX
Posts: 321
Registered: ‎24-01-2011
Message 57 of 181 (247 Views)

Re: ModNation 2...

We could divide the game rooms as such-- Maverick07 against everyone else

Actually that might not be too bad, dividing the room to balance the skill levels
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Re: ModNation 2...

What I want is Prop grouping plus a sticker studio for track studio props.
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Level 3

Level 3
CougarHunterX
Posts: 321
Registered: ‎24-01-2011
Message 59 of 181 (144 Views)

Re: ModNation 2...

perhaps more customization of races, the ability to toggle certain aspects of the game. To ensure people find casual gamerooms, you can limit the filters
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Level 3

Level 3
Basinator666
Posts: 254
Registered: ‎02-06-2010
Message 60 of 181 (117 Views)

Re: ModNation 2...

weapons that first place can use

team races

more weapons

clans= which would mean more competition

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