on 13-03-2012 05:34 PM
prob_alex wrote:hey mate havnt tried all of these yet.. but temple of zoom which i love.. has a invisible wall on the second corner on the left.. its rather big and spoils the inside line. its from the massive hitbox on the large alpine rock you have used...
apart from that it runs perfectly.
Good find - should be fixed in the new version I just put up. Seems as though it was the ruin hitbox. Let me know if its gone - assume the snag I found was the one you were referencing.
on 13-03-2012 05:41 PM
MylesG wrote:Lot's done today... first off fixes:
- Darkwood got its shortcut changed new version ready for testing... now I'm worried the shortcut is a little bit imba but looking for feedback on this before I make further changes
- Fixed that reset issue Lloyd found on Launch base and made a few other minor tweaks
- Savanna had those boost pads removed - try the new version and let me know what you guys think.
- MGO Raceway had the ramps slightly lowered - not much more I can do beyond that
And...
The new and improved Hectic Harbor! This one was a massive remake and its a little bit bonkers so let me know what you think. I even through a little bit of Capital Port in there for those of you that miss that one. Really hoping its free from snag issues (I haven't found one yet) as fixing them will be a nightmare. Enjoy.
New Hectic Harbor seems to have a weird bug where the crushers get out of sync and cheaply kill you - will fix this later sometime - still looking for other feedback in the meantime. Darkwood I'm going to extend the shortcut I think a tiny bit so its a little bit longer - right now its just too easy and cuts way too much lap time.
on 13-03-2012 08:26 PM
New Darkwood Vale fixes are great although I'd agree with you than now the shortcut from the spiderweb bounce to the platforms seems a bit too advantageous. Also tried Big Chill Mountain - man, what a cool track, great fun to race, no issues found whatsoever, there's a very good reason it's so popular IMHO. ![]()
on 14-03-2012 05:06 PM
Darkwood is back up with the shortcut changes made - I feel its much more balanced now and the shortcut is more "fun" but let me know what you guys think! I made a few other tweaks to the track and some visual updates as well.
Going to update Harbor again tonight with some minor tweaks so look out for that...
I'm still dying for you guys to play that one - it turned out really fun and epic but I'm really worried it has some hidden issues or snags I haven't found yet due to it's complexity so let me know.
As for what's next...
Drakefire will be getting a bit of an overhaul as its horribly broken on the vita version (some of my angled props don't translate well) - I'm also planning on changing the mid section a fair bit as I have issues with it - I think it could be better. After that a remake/update for Ancient Forest and these fixes to others:
- Big Chill Ramp Snag issue - there is some buggyness witht he hitboxes on the iceburgs that seem exclusive to the Vita version as well but they don't interfere too much so I'm not going to go through the pain of trying to repair that.
- Shortcut on Frosty that Lloyd mentioned
- Fixing the starting bug on Sprawl (it's due to the angled buildings by the start line) and I'm going to try and fix prop pop in for a few parts
Anything else that still needs fixing - let me know - once these are finalize and I do the final publishing I will not be doing any further fixes or tweaks to any of them.
Once that's done I'll be back to work on brand new tracks (I've got 5 or so left to build), lots of testing and then I'll wrap up this massive project ![]()
Plans have changed a tiny bit in that rather then doing classic and new tours I'm just going to do 6 awesome tours that are a mix of both. This does mean that some of the tracks I mentioned before won't be making the cut but I'll probably put them up as stand alone tracks with my left over slots if there is interest for it.
on 15-03-2012 06:06 AM
Harbor is back up - give it a go!
on 15-03-2012 04:45 PM
MylesG wrote:Harbor is back up - give it a go!
Will do, sounds very intriguing! Also, just wondering, how come you never race online? Looking at your stats you've completed a total of just 72 races since the game launched - yet you're also a hugely prolific creator. What gives?
on 15-03-2012 05:29 PM
atheistsw wrote:
MylesG wrote:Harbor is back up - give it a go!
Will do, sounds very intriguing! Also, just wondering, how come you never race online? Looking at your stats you've completed a total of just 72 races since the game launched - yet you're also a hugely prolific creator. What gives?
Really just a matter of priorities - just too busy creating and doing other things at the moment... Once I do finish my 6 tour super project I'll be done for good with creating tracks - then it will be alllll racing (including online). I'm thinking I might try and finish the platimun trophy as well if I can find folks to help me finish that up but we'll see.
on 16-03-2012 10:36 PM
Just raced big chili with ath, fun, but hates warps. I wraped and hit a 'terrain jump' and next thing I knew I was flying backwards!
Very fun track though!
on 16-03-2012 11:37 PM
mini_schnauzer67 wrote:Just raced big chili with ath, fun, but hates warps. I wraped and hit a 'terrain jump' and next thing I knew I was flying backwards!
Very fun track though!
Not much I can do about that - use warps at your own risk. Bugs with the modnation engine I try and avoid but can't fix myself =)
on 17-03-2012 12:41 AM
I know, it's just kind of a shame...
Not down-rating it for that though! 5*
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