ModNation Racers Kart Track and Mod Creation Discussion

Reply

Re: Future Happenings With My Tracks...

A problem with that sharp downslope at the start of Megaton Mine is how the kart slides out to the outer wall as you're making the turn.  This is a physics issue with MNR when you put a turn and then have the track descend heavily as you make the turn.  I have a turn like this that attempts to replicate the track 'Metropia' from wipEout HD on Lioyd2k4 that isn't published at the moment, and I could never find a way to prevent the sliding outside without slowing down significantly or redesigning the track at that point. 

------------------------------------------------------------------------------
Lloyd2k4
Please use plain text.

Level 3

Level 3
MylesG
Posts: 471
Registered: ‎02-06-2010
Message 132 of 144 (134 Views)

Re: Future Happenings With My Tracks...


Lloyd2k4 wrote:

A problem with that sharp downslope at the start of Megaton Mine is how the kart slides out to the outer wall as you're making the turn.  This is a physics issue with MNR when you put a turn and then have the track descend heavily as you make the turn.  I have a turn like this that attempts to replicate the track 'Metropia' from wipEout HD on Lioyd2k4 that isn't published at the moment, and I could never find a way to prevent the sliding outside without slowing down significantly or redesigning the track at that point. 


I think I'm going to try and tweak the start to have more of a straight run at that slope.  It's going to be a pain to change but I'll give it a try in a few days. 

Please use plain text.

Re: Future Happenings With My Tracks...

If it makes you feel any better, I personally found a way to avoid sliding outwards, but I have to make quite the drastic turn beforehand in order to make sure it happens.  Fortunately, it doesn't involve braking, so it's definitely possible to take it without sliding out to the wall.

------------------------------------------------------------------------------
Lloyd2k4
Please use plain text.

Level 3

Level 3
MylesG
Posts: 471
Registered: ‎02-06-2010
Message 134 of 144 (111 Views)

Re: Future Happenings With My Tracks...

New Chemical Plant is ready for testing - give it a go!   Since this one is a brand new made from scratch course and I know a few like the old one I might republish the old one as a stand alone track a bit later... imo the new one is vastly superior though :smileywink: 

 

3 more to go...

Please use plain text.

Level 3

Level 3
Kuningaskotka
Posts: 619
Registered: ‎19-06-2010
Message 135 of 144 (98 Views)

Re: Future Happenings With My Tracks...

Tried out Chemical Plant. I've never seen the previous version so I don't have  a comparison but this one flowed really well and felt like it was meant to be raced. As a good track should be.

 

Enjoyed it all the way.

Please use plain text.

Re: Future Happenings With My Tracks...


MylesG wrote:

2 new tracks up today for testing - same deal as usual.

 

Darkwood Vale

- I've been trying to make a good halloween themed track for a long time (I've started over about 5 times!) and I think I finally have one thats fun

- The ghosts in the mansion section like to cause havoc for racers so watch out

- There are 2 routes for the last bit though getting to the top route requires some skilled bouncing - hitting the top route should cut a few seconds off your lap

 

Frosty Coast

- A remake of Frosty Village that's barely recognizable and one of my new personal favs - much more focused on the water and ice thing then before.  

- Features a large ice cave section with falls that was an absolute nightmare to build - shame you'll probably be flying through too fast to see all the scenery though :smileywink:

 

As always let me know what you think and if you find any bugs!

 

That sets things at 10 new tracks from the new tours now - once I get the first 12 tracks up for testing the focus will shift to the classic remakes and getting the first 3 extreme and classic tours finalized. (Worry not though as there will be more tours beyond the first 3)  

 

Here's the tentative tour list I have right now for those that are interested (though things may shift depending on the difficulty of the last 2 tracks I need to build).  I've been flipping around the classic tours quite a bit lately as I try and make sure I have all bases covered so here is what they're currently sitting at. 

 

Ax1 - Mechapolis Sprawl

Ax2 - Rocket Hills

Ax3 - ???

Ax4 - Big Chill Descent


Ac1 - Sakura Circuit

Ac2 - MGO Stadium

Ac3 - Aquatica

Ac4 - Temple of Zoom


Bx1 - Mechapolis Spaceport

Bx2 - Dinosaur Hollow

Bx3 - Crossbone Cove

Bx4 - Darkwood Vale


Bc1 - Dusty Dunes

Bc2 - Sky Garden

Bc3 - Murky Mine

Bc4 - Launch Base


Cx1 - Mechapolis Neo Sector

Cx2 - Frosty Coast

Cx3 - ???

Cx4 - Drakefire Keep


Cc1 - Tek City Rush

Cc2 - Sunny Savanna

Cc3 - Ancient Forest

Cc4 - Meltdown


Dx Tour - ?


Dc1 - Hectic Harbor

Dc2 - Emerald Caves

Dc3 - Monkey Carnival

Dc4 - Chemical Plant


Ex Tour - ?

 

Ec1 - Shipwreck Cove

Ec2 - Sandswept Palace

Ec3 - Capital Port

Ec4 - Sky Fleet

 

Back to the track making...


You know you could just hget a memory stick, go into BP game Data or whattever and look for the User created section. :smileytongue:




Please use plain text.

Level 3

Level 3
atheistsw
Posts: 3,167
Registered: ‎03-06-2009
Message 137 of 144 (80 Views)

Re: Future Happenings With My Tracks...



Tecnoboy1 wrote:

MylesG wrote:

2 new tracks up today for testing - same deal as usual.

 

Darkwood Vale

- I've been trying to make a good halloween themed track for a long time (I've started over about 5 times!) and I think I finally have one thats fun

- The ghosts in the mansion section like to cause havoc for racers so watch out

- There are 2 routes for the last bit though getting to the top route requires some skilled bouncing - hitting the top route should cut a few seconds off your lap

 

Frosty Coast

- A remake of Frosty Village that's barely recognizable and one of my new personal favs - much more focused on the water and ice thing then before.  

- Features a large ice cave section with falls that was an absolute nightmare to build - shame you'll probably be flying through too fast to see all the scenery though :smileywink:

 

As always let me know what you think and if you find any bugs!

 

That sets things at 10 new tracks from the new tours now - once I get the first 12 tracks up for testing the focus will shift to the classic remakes and getting the first 3 extreme and classic tours finalized. (Worry not though as there will be more tours beyond the first 3)  

 

Here's the tentative tour list I have right now for those that are interested (though things may shift depending on the difficulty of the last 2 tracks I need to build).  I've been flipping around the classic tours quite a bit lately as I try and make sure I have all bases covered so here is what they're currently sitting at. 

 

Ax1 - Mechapolis Sprawl

Ax2 - Rocket Hills

Ax3 - ???

Ax4 - Big Chill Descent


Ac1 - Sakura Circuit

Ac2 - MGO Stadium

Ac3 - Aquatica

Ac4 - Temple of Zoom


Bx1 - Mechapolis Spaceport

Bx2 - Dinosaur Hollow

Bx3 - Crossbone Cove

Bx4 - Darkwood Vale


Bc1 - Dusty Dunes

Bc2 - Sky Garden

Bc3 - Murky Mine

Bc4 - Launch Base


Cx1 - Mechapolis Neo Sector

Cx2 - Frosty Coast

Cx3 - ???

Cx4 - Drakefire Keep


Cc1 - Tek City Rush

Cc2 - Sunny Savanna

Cc3 - Ancient Forest

Cc4 - Meltdown


Dx Tour - ?


Dc1 - Hectic Harbor

Dc2 - Emerald Caves

Dc3 - Monkey Carnival

Dc4 - Chemical Plant


Ex Tour - ?

 

Ec1 - Shipwreck Cove

Ec2 - Sandswept Palace

Ec3 - Capital Port

Ec4 - Sky Fleet

 

Back to the track making...


You know you could just hget a memory stick, go into BP game Data or whattever and look for the User created section. :smileytongue:


You can't backup stuff saved in the "game data" section onto a flash drive Tec, reason I lost my LBP stuff on my old phat PS3. :smileysad:

 

Back on topic, played the new "Chemical Plant" the other night, very nice, love the use of the industrial arctic buildings and as with all your latest tracks, the flow was immense throughout. I remember the original from waaaay back in the day, was always my favourite track of yours back then, I remember it having a very indoor kinda feel, which, pre-placement glitch, was an impressive feat! This new one didn't feel quite as enclosed, which was a little disappointing, are you planning on adding a little bit more roof to cover things over a bit? Seems weird seeing so much blue sky!

Please use plain text.

Level 3

Level 3
MylesG
Posts: 471
Registered: ‎02-06-2010
Message 138 of 144 (76 Views)

Re: Future Happenings With My Tracks...


atheistsw wrote:


Tecnoboy1 wrote:

MylesG wrote:

2 new tracks up today for testing - same deal as usual.

 

Darkwood Vale

- I've been trying to make a good halloween themed track for a long time (I've started over about 5 times!) and I think I finally have one thats fun

- The ghosts in the mansion section like to cause havoc for racers so watch out

- There are 2 routes for the last bit though getting to the top route requires some skilled bouncing - hitting the top route should cut a few seconds off your lap

 

Frosty Coast

- A remake of Frosty Village that's barely recognizable and one of my new personal favs - much more focused on the water and ice thing then before.  

- Features a large ice cave section with falls that was an absolute nightmare to build - shame you'll probably be flying through too fast to see all the scenery though :smileywink:

 

As always let me know what you think and if you find any bugs!

 

That sets things at 10 new tracks from the new tours now - once I get the first 12 tracks up for testing the focus will shift to the classic remakes and getting the first 3 extreme and classic tours finalized. (Worry not though as there will be more tours beyond the first 3)  

 

Here's the tentative tour list I have right now for those that are interested (though things may shift depending on the difficulty of the last 2 tracks I need to build).  I've been flipping around the classic tours quite a bit lately as I try and make sure I have all bases covered so here is what they're currently sitting at. 

 

Ax1 - Mechapolis Sprawl

Ax2 - Rocket Hills

Ax3 - ???

Ax4 - Big Chill Descent


Ac1 - Sakura Circuit

Ac2 - MGO Stadium

Ac3 - Aquatica

Ac4 - Temple of Zoom


Bx1 - Mechapolis Spaceport

Bx2 - Dinosaur Hollow

Bx3 - Crossbone Cove

Bx4 - Darkwood Vale


Bc1 - Dusty Dunes

Bc2 - Sky Garden

Bc3 - Murky Mine

Bc4 - Launch Base


Cx1 - Mechapolis Neo Sector

Cx2 - Frosty Coast

Cx3 - ???

Cx4 - Drakefire Keep


Cc1 - Tek City Rush

Cc2 - Sunny Savanna

Cc3 - Ancient Forest

Cc4 - Meltdown


Dx Tour - ?


Dc1 - Hectic Harbor

Dc2 - Emerald Caves

Dc3 - Monkey Carnival

Dc4 - Chemical Plant


Ex Tour - ?

 

Ec1 - Shipwreck Cove

Ec2 - Sandswept Palace

Ec3 - Capital Port

Ec4 - Sky Fleet

 

Back to the track making...


You know you could just hget a memory stick, go into BP game Data or whattever and look for the User created section. :smileytongue:


You can't backup stuff saved in the "game data" section onto a flash drive Tec, reason I lost my LBP stuff on my old phat PS3. :smileysad:

 

Back on topic, played the new "Chemical Plant" the other night, very nice, love the use of the industrial arctic buildings and as with all your latest tracks, the flow was immense throughout. I remember the original from waaaay back in the day, was always my favourite track of yours back then, I remember it having a very indoor kinda feel, which, pre-placement glitch, was an impressive feat! This new one didn't feel quite as enclosed, which was a little disappointing, are you planning on adding a little bit more roof to cover things over a bit? Seems weird seeing so much blue sky!


Doubtful - I've maxed my prop limit unfortunately :smileysad:   

Please use plain text.

Level 3

Level 3
MylesG
Posts: 471
Registered: ‎02-06-2010
Message 139 of 144 (62 Views)

Re: Future Happenings With My Tracks...


MylesG wrote:
Doubtful - I've maxed my prop limit unfortunately :smileysad:   

Ok - managed to use some trickery to extend my budget :smileyhappy: 

 

Alt version is posted with 25% less sun... let me know which version you guys prefer and I'll go with the most popular one. 

Please use plain text.

Level 3

Level 3
atheistsw
Posts: 3,167
Registered: ‎03-06-2009
Message 140 of 144 (60 Views)

Re: Future Happenings With My Tracks...


MylesG wrote:

MylesG wrote:
Doubtful - I've maxed my prop limit unfortunately :smileysad:   

Ok - managed to use some trickery to extend my budget :smileyhappy: 

 

Alt version is posted with 25% less sun... let me know which version you guys prefer and I'll go with the most popular one. 



Ooh, very scientific... :smileywink:

Please use plain text.