12-05-2012 05:51 AM - edited 12-05-2012 05:55 AM
A VERY HARD track I made during my spare time. Took quite a while, adjusting breadcrumbs, props, alternate routes, and the dreaded banking! ![]()
I know this track is hard, but the AI seems to have an easy time with this, so I thought that this wasn't too bad. To activate the trigger (picture #3), just double jump of the little bump in the road (there's floating item pods) and land on the trigger.
If you like this, try my track Desert Jumps!
on 12-05-2012 06:25 AM
An intresting concept I must say. I don't think puddles have been done before.
on 12-05-2012 07:18 AM
I will try it, but a tip looking at the pictures: try to make the building scenery deeper. By this I mean in many places you only have one building and then blank space behind. By having many buildings in the background behind the ones by the track it will make your city much more realistic!
This was a problem I had with my first city track too, it is a mistake most make when they are begining. The concept looks cool though, I will try it for sure!
on 12-05-2012 11:47 AM
mini_schnauzer67 wrote:I will try it, but a tip looking at the pictures: try to make the building scenery deeper. By this I mean in many places you only have one building and then blank space behind. By having many buildings in the background behind the ones by the track it will make your city much more realistic!
This was a problem I had with my first city track too, it is a mistake most make when they are begining. The concept looks cool though, I will try it for sure!
I think if you look at the pictures he's done this for the most part, only on picture 3 does there appear to be gaps and that seems to be because the track is right up at the edge of the map area, meaning not enough room to place another building behind. Looks cool though, will check it out!
on 12-05-2012 02:59 PM
Yeah I made the mistake of starting my track a little close to the edge of the map. I would've placed more props, but I didn't space the track apart far enough, so I couldn't fit in all of those big props. Thanks for trying my track though! ![]()
on 12-05-2012 10:48 PM
By ''hard'' do you mean ''sinking in water on track'' hard or ''tight turns'' hard or ''dynamic prop heckfire'' hard
OR ''legitimate'' hard. (tight turns are legitimate if used well)
Looks pretty.
13-05-2012 02:21 AM - edited 13-05-2012 02:22 AM
abc123Y wrote:By ''hard'' do you mean ''sinking in water on track'' hard or ''tight turns'' hard or ''dynamic prop heckfire'' hard
OR ''legitimate'' hard. (tight turns are legitimate if used well)
Looks pretty.
Ummm.... probably would have to say all of the above on that one. lol ![]()
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(Although I'm not quite sure on the tight turns one)
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