on 29-04-2012 02:25 PM
Heres my very first futuristic style track.. and i LOVED creating it.. i enjoyed the freedom of creating and experimenting...
The track is set on the alien planet Kyron.. using the paint glitch i created a 1 off looking planet... slightly grey in colour but with a slight tint of green..
I varied the prop work using the angled props and theres alot of props that you probaly wont recognise in this track...
Unfortuantly there is prop pop up.. But i dont care i enjoyed creating this track and i thought screw the pop up!! lol
I reallllllly hope you all enjoy this track... (unfortunatly had to unpublish due to 2 invisible walls) will be published asap
Thanks prob_alex
29-04-2012 02:50 PM - edited 29-04-2012 02:51 PM
You loved creating it and I LOVED racing it, great job! Amazing prop work evoked images of some of my very favourite science fiction and the track itself is simple enough in layout that you shouldn't get noobs downvoting it because "too hard, 2*"! ![]()
on 29-04-2012 03:07 PM
on 29-04-2012 04:09 PM
Great work Alex! Super 5 stars!
on 30-04-2012 08:51 AM
Uh, may I ask how you got that effect in the last picture? With the water.
I tried this... Slightly confusing first lap for me, but then again I was on split screen, and lots of great tracks are confusing on split screen.
Very creative and unique, a true 5*. Well done prob!
on 30-04-2012 04:21 PM
Darn, i came late, it's already unpublished. Well i'll be waiting :3
on 30-04-2012 06:14 PM
mini_schnauzer67 wrote:Uh, may I ask how you got that effect in the last picture? With the water.
I tried this... Slightly confusing first lap for me, but then again I was on split screen, and lots of great tracks are confusing on split screen.
Very creative and unique, a true 5*. Well done prob!
LOTS of angled puddles. ![]()
on 30-04-2012 08:36 PM
on 30-04-2012 11:55 PM
Track is finally up..
Changes:
Stopped alot of the pop up - Some is still there.
Smoother final 2 turns
more chevrons - Due to people getting lost...
changed the moon ramps to normal ramps due to extreme snaggin
Made 1 corner a little bit wider as people kept falling off <-- Bad driving! ![]()
got rid of 3 invisible walls.
So hopefully all is good on this track now ![]()
on 01-05-2012 02:33 PM
prob_alex wrote:Track is finally up..
Changes:
Stopped alot of the pop up - Some is still there.
Smoother final 2 turns
more chevrons - Due to people getting lost...
changed the moon ramps to normal ramps due to extreme snaggin
Made 1 corner a little bit wider as people kept falling off <-- Bad driving!
got rid of 3 invisible walls.
So hopefully all is good on this track now
I really don't understand why this prop plays up so much when essentially it's just a re-skinned boost ramp... ![]()
But yeah, on the first lap of my playthrough I got snagged on one of these too! ![]()
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