on 29-04-2012 03:04 PM
*Note, these comments refer to the MNR RALLY - Croatia version, played yesterday. ![]()
I'd have to agree with other comments about this not really being rally-style, however, that's not my biggest issue. Unfortunately, it's the props, specifically the hitboxes for the variety of trees you've used that spew out into the road. I KNOW you've tried to make it like it's natural but unfortunately that just doesn't work well in this game thanks to some incredibly LAZY programming which means tree have square hitboxes rather than ones which match their actual shape.
Hit a tree going fast, at an angle and theres's no knowing what may happen. Yes, I know that would be the case in real life too, but as others often have said on here before, MNR IS NOT real life. My suggestion? Perhaps barriers (I know, I'm shocked to be advocating such a thing!).
Also, those trees you used to cover up the sunroofs of the trailers in the on-water part, some of them are rock solid, that part of the track was a HUGE pain in the ass to drive through because I didn't know which trees would affect me and which wouldn't, perhaps use drive-through bushes or small stones instead that DON'T affect the kart and send it haywire?
It sounds like I hate the track, but I don't, it's absolutely gorgeous to look and and the route itself is fun, just the hitbox issues really affect the raceability and, as it is (or was) it's not the kind of track people will come back to again and again, unlike prob-s MNR RALLY series. I'd give it a 4*, honestly, but if the hitbox issues didn't exist (or weren't as severe) it'd be a 5* for sure!
on 29-04-2012 07:57 PM
atheistsw wrote:*Note, these comments refer to the MNR RALLY - Croatia version, played yesterday.
I'd have to agree with other comments about this not really being rally-style, however, that's not my biggest issue. Unfortunately, it's the props, specifically the hitboxes for the variety of trees you've used that spew out into the road. I KNOW you've tried to make it like it's natural but unfortunately that just doesn't work well in this game thanks to some incredibly LAZY programming which means tree have square hitboxes rather than ones which match their actual shape.
Hit a tree going fast, at an angle and theres's no knowing what may happen. Yes, I know that would be the case in real life too, but as others often have said on here before, MNR IS NOT real life. My suggestion? Perhaps barriers (I know, I'm shocked to be advocating such a thing!).
Also, those trees you used to cover up the sunroofs of the trailers in the on-water part, some of them are rock solid, that part of the track was a HUGE pain in the ass to drive through because I didn't know which trees would affect me and which wouldn't, perhaps use drive-through bushes or small stones instead that DON'T affect the kart and send it haywire?
It sounds like I hate the track, but I don't, it's absolutely gorgeous to look and and the route itself is fun, just the hitbox issues really affect the raceability and, as it is (or was) it's not the kind of track people will come back to again and again, unlike prob-s MNR RALLY series. I'd give it a 4*, honestly, but if the hitbox issues didn't exist (or weren't as severe) it'd be a 5* for sure!
Where did you encounter the hit boxes? Also, I didn't actually use the CM Trailers for the Driving on Water Part. Guess How.
on 29-04-2012 09:55 PM
mackAttack8000 wrote:
atheistsw wrote:*Note, these comments refer to the MNR RALLY - Croatia version, played yesterday.
I'd have to agree with other comments about this not really being rally-style, however, that's not my biggest issue. Unfortunately, it's the props, specifically the hitboxes for the variety of trees you've used that spew out into the road. I KNOW you've tried to make it like it's natural but unfortunately that just doesn't work well in this game thanks to some incredibly LAZY programming which means tree have square hitboxes rather than ones which match their actual shape.
Hit a tree going fast, at an angle and theres's no knowing what may happen. Yes, I know that would be the case in real life too, but as others often have said on here before, MNR IS NOT real life. My suggestion? Perhaps barriers (I know, I'm shocked to be advocating such a thing!).
Also, those trees you used to cover up the sunroofs of the trailers in the on-water part, some of them are rock solid, that part of the track was a HUGE pain in the ass to drive through because I didn't know which trees would affect me and which wouldn't, perhaps use drive-through bushes or small stones instead that DON'T affect the kart and send it haywire?
It sounds like I hate the track, but I don't, it's absolutely gorgeous to look and and the route itself is fun, just the hitbox issues really affect the raceability and, as it is (or was) it's not the kind of track people will come back to again and again, unlike prob-s MNR RALLY series. I'd give it a 4*, honestly, but if the hitbox issues didn't exist (or weren't as severe) it'd be a 5* for sure!
Where did you encounter the hit boxes? Also, I didn't actually use the CM Trailers for the Driving on Water Part. Guess How
I thought you used Trailer 1 because you can make it much larger in size? Hitboxes are just generally crap for all trees, so if you have them sticking out onto the track then they can be irritiating as hell. Not necessarily your fault, a fault of the game design as I said, but many players won't realise this and chalk it up to crap track design instead.
on 30-04-2012 06:34 AM
Oh, thanks, I'll run a check in time trial.
on 30-04-2012 06:12 PM
Hey mack, I played your new version yesterday (Palenicka Park) and didn't encounter any issues, did you adjust a few of the stick-out props? I ask because I found NO issues and had a blast whipping around the course.
Very beautiful still, but with a great flow. I still feel that the shortcuts feel a bit filler-ish though, so I'll try the "Pure" version too, I have a feeling that may be the most popular of the two in the long run. ![]()
on 30-04-2012 08:37 PM
on 30-04-2012 09:27 PM
Great work congratulation.... but today I was stuck in the lake throughout the race ![]()
on 01-05-2012 06:59 AM
Itachifox wrote:Great work congratulation.... but today I was stuck in the lake throughout the race
Wha?
on 01-05-2012 11:43 AM
my kart blocked under the lake for all race, the respawn didn't work.
on 02-05-2012 06:40 AM
Itachifox wrote:my kart blocked under the lake for all race, the respawn didn't work.
Not even pressing select?
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