on 16-03-2012 06:53 PM
Forgive me, but after searching a while for word that started "x" and not coming up with anything. I've decided to revert the name back to "Sunset Metropolis". I figured I'd post it on a new page, and ask Sushi_Pirate to delete the previous postings.
Now back to the actual track itself!
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Hello everyone, here's my latest track: "Sunset Metropolis".
When I started building this track, it was originally intended to be made for the RADMANROB Tribute, but after countless setbacks, I had to abandon the project. So, instead I turned this track around and rebuilt it.
This the first track in which I've used the angled props glitch. I must give special thanks to atheistsw for kindly showing me his Sixteen Angles template! It worked great, and I had a lot of fun messing around with the props to see what I could come up with.
I'm not calling this track a "test" because I've spent a lot of time testing and getting rid of all the bugs I encountered. However, if you do find something I didn't catch, please let me know and I'll get to it soonest.
I'll end the post with the pictures I took of the track. I hope you enjoy it!
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This is personally my favorite part of the track. The lighted tunnel only lasts for a few seconds, but the feeling of being in it is really unique!

on 16-03-2012 11:19 PM
I raced on "Sunset Metropolis" aka "Xanthus City" this afternoon. It is simple and stylish. I have to say that the way the giant X's appear is awesome. May I make a suggestion: To add some spice maybe you could include the broken bridge as part of the track path. It is kinda hanging out there waiting for the racer that never comes.
X proved too much. -Exobud
on 17-03-2012 03:05 AM
Exobud wrote:I raced on "Sunset Metropolis" aka "Xanthus City" this afternoon. It is simple and stylish. I have to say that the way the giant X's appear is awesome. May I make a suggestion: To add some spice maybe you could include the broken bridge as part of the track path. It is kinda hanging out there waiting for the racer that never comes.
X proved too much. -Exobud
Thank you for the feedback Exobud! I'll see what I can do about that broken bridge. I'm kind of low on props budget, but do you think some of those red moving platforms would be good to fill the gap?

on 17-03-2012 09:50 AM
As promised I raced it just then...
Basic but fun track, balenced turns and the taxis made it a bit challenging. The scenery wasn't too hard on the eyes either, which was nice for a dark track. Also, for lols, I got pop up glitch on the lightning at the start so it looked like the lightning was striking. LOL!
The only thing I disliked was that going out of the chevron tunnel there I boosted and was VERY close to hitting the x. I imagine at very high speed you could hit the x.
Other than that, great work! 5*
on 17-03-2012 05:20 PM
Exobud wrote:I raced on "Sunset Metropolis" aka "Xanthus City" this afternoon. It is simple and stylish. I have to say that the way the giant X's appear is awesome. May I make a suggestion: To add some spice maybe you could include the broken bridge as part of the track path. It is kinda hanging out there waiting for the racer that never comes.
X proved too much. -Exobud
Thank you for the feedback Exobud! I'll see what I can do about that broken bridge. I'm kind of low on props budget, but do you think some of those red moving platforms would be good to fill the gap?
Red platforms are fine. I'll test it as soon as you are ready.
on 19-03-2012 02:08 PM
Hello everyone, Sunset Metropolis 1.1 is now up.
The red, moving platforms turned out to be too large and in the way, so instead I just added a second launcher which will send you across the broken bridge.

19-03-2012 02:11 PM - edited 19-03-2012 02:15 PM
Which one of these are we supposed to judge for HL? You should unpublish the older version.
Edit. I probably just DL' d at a poor time seeing that you just published the new version.
on 19-03-2012 09:24 PM
JNM-CIM said:
Hello everyone, Sunset Metropolis 1.1 is now up.
The red, moving platforms turned out to be too large and in the way, so instead I just added a second launcher which will send you across the broken bridge.
Reply: @JNM-CIM I will try it on Friday if I can. Note warping also sends you to the bridge.
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