ModNation Racers Kart Track and Mod Creation Discussion

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New Track - Sunset Metropolis

Forgive me, but after searching a while for word that started "x" and not coming up with anything.  I've decided to revert the name back to "Sunset Metropolis".  I figured I'd post it on a new page, and ask Sushi_Pirate to delete the previous postings.

 

Now back to the actual track itself!

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Hello everyone,  here's my latest track: "Sunset Metropolis".

 

When I started building this track, it was originally intended to be made for the RADMANROB Tribute, but after countless setbacks, I had to abandon the project.  So, instead I turned this track around and rebuilt it.

 

This the first track in which I've used the angled props glitch.  I must give special thanks to atheistsw for kindly showing me his Sixteen Angles template!  It worked great, and I had a lot of fun messing around with the props to see what I could come up with.

 

I'm not calling this track a "test" because I've spent a lot of time testing and getting rid of all the bugs I encountered.  However, if you do find something I didn't catch, please let me know and I'll get to it soonest.

 

I'll end the post with the pictures I took of the track.  I hope you enjoy it!

 

Xanthus City 1

 

Xanthus City 2

 

Xanthus City 3

 

Xanthus City 4

 

Xanthus City 5

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This is personally my favorite part of the track.  The lighted tunnel only lasts for a few seconds, but the feeling of being in it is really unique!

 


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Re: New Track - Sunset Metropolis

I raced on "Sunset Metropolis" aka "Xanthus City" this afternoon. It is simple and stylish. I have to say that the way the giant X's appear is awesome. May I make a suggestion: To add some spice maybe you could include the broken bridge as part of the track path. It is kinda hanging out there waiting for the racer that never comes.

 

X proved too much. -Exobud

Exobud
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Re: New Track - Sunset Metropolis


Exobud wrote:

I raced on "Sunset Metropolis" aka "Xanthus City" this afternoon. It is simple and stylish. I have to say that the way the giant X's appear is awesome. May I make a suggestion: To add some spice maybe you could include the broken bridge as part of the track path. It is kinda hanging out there waiting for the racer that never comes.

 

X proved too much. -Exobud



Thank you for the feedback Exobud!  I'll see what I can do about that broken bridge.  I'm kind of low on props budget, but do you think some of those red moving platforms would be good to fill the gap?

 

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Re: New Track - Sunset Metropolis

As promised I raced it just then...

 

Basic but fun track, balenced turns and the taxis made it a bit challenging. The scenery wasn't too hard on the eyes either, which was nice for a dark track. Also, for lols, I got pop up glitch on the lightning at the start so it looked like the lightning was striking. LOL!

 

The only thing I disliked was that going out of the chevron tunnel there I boosted and was VERY close to hitting the x. I imagine at very high speed you could hit the x.

 

Other than that, great work! 5*

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Current mod: FMA stuff
Current kart: Gustav Holst's Dream Kart by me
Latest track: MNR Rally - Canada SSRC

I HAVE ANGST! :smileysad:
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Re: New Track - Sunset Metropolis


Exobud wrote:

I raced on "Sunset Metropolis" aka "Xanthus City" this afternoon. It is simple and stylish. I have to say that the way the giant X's appear is awesome. May I make a suggestion: To add some spice maybe you could include the broken bridge as part of the track path. It is kinda hanging out there waiting for the racer that never comes.

 

X proved too much. -Exobud



Thank you for the feedback Exobud!  I'll see what I can do about that broken bridge.  I'm kind of low on props budget, but do you think some of those red moving platforms would be good to fill the gap?

 

Red platforms are fine. I'll test it as soon as you are ready.

Exobud
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Re: New Track - Sunset Metropolis 1.1

Hello everyone, Sunset Metropolis 1.1 is now up

 

The red, moving platforms turned out to be too large and in the way, so instead I just added a second launcher which will send you across the broken bridge.

 

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Level 3

Level 3
Kuningaskotka
Posts: 619
Registered: ‎19-06-2010
Message 7 of 8 (48 Views)

Re: New Track - Sunset Metropolis 1.1

[ Edited ]

Which one of these are we supposed to judge for HL? You should unpublish the older version.

 

Edit. I probably just DL' d at a poor time seeing that you just published the new version.

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Re: New Track - Sunset Metropolis 1.1

JNM-CIM said:

Hello everyone, Sunset Metropolis 1.1 is now up

 

The red, moving platforms turned out to be too large and in the way, so instead I just added a second launcher which will send you across the broken bridge.

 

Reply: @JNM-CIM I will try it on Friday if I can. Note warping also sends you to the bridge.


Exobud
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