on 16-03-2012 06:09 PM
Hey all, new track here, Tornado Hunter. I used rocks to sort of build tornados. However, im not sure if they really look like tornados to anyone else but me, and even to me its borderline. I would really appreciate hearing what you all think. But on this track, your race through the countryside, up in a tornado, (CAN BE VERY ROUGH, you may hit sides and blow up) and then continue on racing around tornados and through a small old mountain area. Have fun! Feeback greatly appreciated.
on 16-03-2012 08:59 PM
At least you are being creative. Magical Hamster made a track called sunset showers and the 'rain' was concrete blocks. It didn't really look like rain, but it was still cool. I'll try it out later!
on 18-03-2012 12:22 AM
Very nice track flathletics. It's fun, easy to get accustomed to, and has some well hidden shortcuts.
There's one big problem though that I accidently encountered, that I fear will be exploited by anyone who's looking to cheat and get a faster time. When I entered the center of the tornado and had climbed about half way up, my kart suddenly exploded, and immediately reset me past the tornado. The trouble is you can purposely do this by hitting the "Select" and blow yourself up inside the tornado.
This was the only thing though, and the track is really well done.
on 18-03-2012 01:42 AM
Thanks for the feedback JNM and yeah, i encountered that too. Did you race in time trial? Because in the action race(or pure) i put in a sort of stop to slow a racer down if that happens. Barriers are up that go down after about 10 seconds if you reset onto that patch. Its still a little faster, but i couldnt really do anything about it. That i could think of anyway. Thanks again!
on 18-03-2012 06:22 AM
As promised, here's some feedback!
I liked the general lay-out, simple, but there's nothing wrong with that. A couple of cheverons would've been nice in some places, but nothing too confusing. A couple of the tornados looked really good, other's slightly less convincing, but I applaud your creativity!
As JNM said, the jumps in the big tornado are a slight problem. Not only can you expload to get a better time, it is quite confusing and if you steer at all you blow up... But the effect is very cool!
I'd give it 4/5 overall. Cool concept but slightly confusing.
on 18-03-2012 01:07 PM
Oh yeah, I meant to mention that a few chevrons would be nice. Thankfully mini_schnauzer67 suggested it.
To answer your question, I was doing time trial, and there is a way to counter the reset issue. Unfortunately it might not be possible since you've already built the tornado.
Here's 2 ways you can fix the reset:
1. When in the process of paving/re-paving your track, if you know there's going to be an area where players can get a quicker time by reseting, drive around in circles and go up for a couple times and then pull back down to connect your track together again. Then choose the "reset zone" brush to get rid of the circles. This way, if you hit the reset button the computer take extra time to reset your kart on the other side of the tornado.
2. Use breadcrumbs and lift them to follow the path of the launchers. Then if you reset, it will try to reset you on the breadcrumb path and not on the other side of the tornado.
on 18-03-2012 01:39 PM
Thanks to both of you for the feedback, i really appreciate it. Chevrons- I thought about placing but then I decided i wanted to make it seem more natural, without them. But i agree, im thinking now that i probably shouldve placed a few.
JNM- I did both those things on this track but unfortunately the reset zone is too small that you still go quicker if you reset. I think what i shouldve done is paved up around the tornado and set it as a reset zone. I may tinker with this track, but i'll probably just leave it with these problems. As long as there is nothing too massively wrong
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