ModNation Racers Kart Track and Mod Creation Discussion

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New Track: "MNR GP: Eastern Edge"

Just finished up with this track. I present "Eastern Edge" for  MNR GP 2012. I went with the style of a small town that quadruples in population during the race season. It goes around a lake surrounded by mountains. I did this track to test our racers skills with handling their kart.

 

 

 

 

 

 

 

 

 

 

 

Ten pictures for you to see. The average lap is about 40 to 50 seconds, give or take. It is meant for action races, but boost pads are present for pure. It is not all that hard, however, a few corners are a challenge. (Not possible to fall into water.)

 

A small town. An important race. -Exobud

 

Any problems? Write your comment below and I will work on it. (Current schedule: Friday-Sunday.)

Exobud
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mackAttack8000
Posts: 297
Registered: ‎06-02-2012
Message 2 of 15 (213 Views)

Re: New Track: "MNR GP: Eastern Edge"

This looks like an extremely good track, will try soon!

 

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KING_MEPHISTO
Posts: 515
Registered: ‎14-03-2012
Message 3 of 15 (180 Views)

Re: New Track: "MNR GP: Eastern Edge"

What's up Exobud? I raced your track last night.  It was very fun and  it is a nicely decorated track. There are some tight  and challenging turns ( For sure to test Racers Kart handling skills ). This track does exactly what you wanted it to do.  Nice job!

King_mephisto
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mini_schnauzer67
Posts: 1,622
Registered: ‎23-01-2012
Message 4 of 15 (170 Views)

Re: New Track: "MNR GP: Eastern Edge"

I thought it was good, turns were hard and fun. I have a couple of personal dislikes, e.g. I didn't like how basically every shortcut was blocked by those blocker things and I think you could've improved the banking a little, but overall nice track.

 

I gave it 4*.

__________________________________________________________________
Current mod: FMA stuff
Current kart: Gustav Holst's Dream Kart by me
Latest track: MNR Rally - Canada SSRC

I HAVE ANGST! :smileysad:
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Re: New Track: "MNR GP: Eastern Edge"

At least you are being honest. Yeah, I was worried someone would talk about "turn-related dynamics". Maybe we need a "smoother turns tutorial".

 

Thanks for the honest feedback. -Exobud

Spoiler
Next track: "Sol Oasis Ruins" (Coming in, possibly, May.)

 

Exobud
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mini_schnauzer67
Posts: 1,622
Registered: ‎23-01-2012
Message 6 of 15 (147 Views)

Re: New Track: "MNR GP: Eastern Edge"


Exobud wrote:

Maybe we need a "smoother turns tutorial".

 


Yes, I think we do too. I haven't got it quite right yet either!

__________________________________________________________________
Current mod: FMA stuff
Current kart: Gustav Holst's Dream Kart by me
Latest track: MNR Rally - Canada SSRC

I HAVE ANGST! :smileysad:
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Re: New Track: "MNR GP: Eastern Edge"

Beautiful track, good scenery work. :Thumbs:

 

What I'd suggest for your next tracks is to not start a fence on a curve because if people end up missing the corner they'll have to  reset. Also rocks on the outside of a tight turn isn't the best choice in my opinion (people get stuck there).

 

For "smoother turns", what I do is keeping the inside of the turn at the same level or lower than the outside of the turn. Also smoothening the track just before the turn so that there's no bump to throw racers out of the track is a good idea.

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Re: New Track: "MNR GP: Eastern Edge"

Hey, thanks for the advice. I will try to keep that mind as I create more tracks.

 

Responses are pouring in. -Exobud

Exobud
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atheistsw
Posts: 3,158
Registered: ‎03-06-2009
Message 9 of 15 (121 Views)

Re: New Track: "MNR GP: Eastern Edge"

Hey, tried this track last night. The main route flows excellently and it's such a quick race, the corners seem to fly at you faster than I can react, lol! I agree with ripper about the starting fences on corners, also, on lap 1 half the pack went careening into the rocks you used for the first turn, it was CARNAGE! Also, a bit more banking would be helpful and the shortcuts were a little rough around the edges unless you managed to get through in a straight-line.

 

Good GP entry! :smileyhappy:

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The_Pwner007
Posts: 776
Registered: ‎03-11-2010
Message 10 of 15 (114 Views)

Re: New Track: "MNR GP: Eastern Edge"

I saw this entry in Fresh's video. I got to say, the turns are pretty brutal, especially the first one with the rocks. If you are going to use rocks as a barrier (which isn't bad), try to at least bank the curve, tipping away from the rocks. Either this or open up the line to it to give a visual to the racers that they are ahead. Or combine the two.

 

It's a nice track otherwise. Good job! 4*


The_pwner007
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