on 20-03-2011 11:05 PM
I'm throwing my hat into the ring.
Here is a natural canyon track. Progressive was kind enough to sponsor a rally through the cliffs. They even marked off most of the shortcuts with their signs. It is dangerous and fast paced with lots of jumps. Good driving skills will pay off with rewards, while those without better have insurance.
Please leave feedback, try it out, and vote! It would mean a lot to me.
on 21-03-2011 05:07 PM
Played this one with a full room earlier, it's a lot of fun, very fast but it can be a little disorientating due to the progressive jumps which sometimes have a habit of sending you lobsided into the abyss below! Still, a worthy competition entry!
on 21-03-2011 08:31 PM
Just so I can better understand, which of the progressive jumps have that problem? The big boosting ones, or the smaller plain ones? And is it turning people on their side or just sending them off to the left or right? I have had a hard time with the boost jumps getting consistent distances, so I had to modify terrain for that.
As a side note, I'm enjoying your foureys into the mod and kart world. Haven't tried out Hawaii yet, but I am looking forward to it.
on 21-03-2011 09:06 PM
Yeah, it's that big progressive jump about midway through the first lap that causes most problems, first lap I hit it and me and a few others went crashing down below I know what you mean though about consistency with jump distances, it can be a REAL pain in the butt to to get that aspect right, which is why I usually use the mega jumps as they are easiest to control!
Btw, thanks for the mod/kart compliment, appreciated.
on 21-03-2011 10:03 PM
This was the challenge with making a track with lots of Progressive parts. I thought I had it dialed in correctly, as I never have a problem with it anymore, but playtesting your own track isn't the greatest due to getting so used to it.
Maybe I shouldn't, but I tend to try to avoid the mega jumps whenever possible, because to me it feels like I am losing control and it takes me out of the game. Sometimes they are great for specific parts of tracks, but in general I try and find a way to get people places in which they feel more involved. I hate track that have tons of mega jumps, with as much airtime as driving time. The unfortunate downside is becoming more apparent though. Thanks for the feedback.
on 22-03-2011 05:05 PM
I thnk I just figured out that boosting into the big progressive ramp can sometimes effect the the distance. Oh well. You live and learn.
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