on 16-03-2012 04:55 PM
Yes, I know - sounds a bit Pythonesque. But a serious question.
To create the tower block effect with some buildings I try to stack them on top of each other, usually offset to avoid the Red Shadow Can't Place It Here result. Usually, though, I can't do it. A raised building also raises the ground, and the building below ends up floating in the air, typically away from its original vertical position too.
Is this just the way it is with certain buildings, or is there a workaround?
on 16-03-2012 05:04 PM
The trick is you have to work the other way around by placing your props from top to bottom. Start with the prop you know is going to be at the highest point and then work downward. If you do this, you won't have to worry about offsetting your props. ![]()

on 16-03-2012 05:07 PM
Marvellous! Thank you.
on 16-03-2012 05:10 PM
I have never tried stacking buildings before. If you want it to work use flat roofed buildings. When you stack up the building the terrain goes with it. Try switching your selection to go to the bottom building. The terrain will go back down. When all else fails you can use a prop glitch that is used in the "Wu Xing" tracks. It allows you to switch in props that wouldn't normally. Prop Area Budget Trick.
I hope this helps. -Exobud
on 16-03-2012 09:05 PM
Ok, I use a diferent prop area budget trick, the one in that post Exobud gave you the link for by MR_DUFUS. It's used for marquing, and for whatever reason Argo's glitch never worked for me... Unfortunaltely, when you just get WAY too many props in an area, some props randomly delete or start floating... but as long as you don't over use it you should be fine!
Hope this helps! This is by FAR the most useful glitch in the game IMO, so you will be surprised how mush you sue it once you get the hang of it!
on 18-03-2012 10:15 AM
Have you checked out my tutorials at the top of the page? this should give you alot of the tricks you need to create a more visually intense track. ![]()
on 26-03-2012 10:07 PM
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