on 18-01-2011 08:58 AM
on 18-01-2011 06:27 PM
Track Name : Oasis Storm
Creator PSN : atheistsw
Take a trip to the Middle-East in this frantic desert track! Race through the occupied village, the crumbling old town and the vast oil fields. Be on the lookout for hidden paths that can help you on your way to victory!





on 18-01-2011 10:25 PM
Track: China Flow XE
PSN ID: xentrix74
Can you handle the China Flow? No traps, no tricks... just you, your skill and your weapons!
on 19-01-2011 12:56 AM
How do you take the photos from your track and put them on this site(or any)?
on 19-01-2011 12:57 AM
Track Name: White Waterfalls
PSN ID: Flamestalker-NL
Description: A big city next to a lake and mountains. The lake has been filled by Beautiful White Waterfalls up in the mountains for hundreds of years, and now it will be turned into a racetrack. Soon this tourist attraction known for its Natural beauty will be the Scene for Burning Rubber and Exploding Rockets by the hands of some the MRC top Drivers.
plenty of shortcuts to found on this track, many close or even in the Waterfalls so prepare to get wet. Some are well hidden, others in plain sight but hard to take. From the Beginner to the Pro, this track has something in store for all of us.
on 19-01-2011 06:25 PM
This track took me a fair while to create so i hope u all like it.... first it sees you jump on board a large ship... then into a whales mouth through its blow hole and down its back... at the start there are too jumps. each takes you on a slightly different route. both are the same distance...
Hope you all enjoy..
prob_alex
on 19-01-2011 07:28 PM
Track Name : Oasis Assault
Creator PSN : Pikminenco
a fairly simple track in both design and difficulty, but it is a blast to drive. Great for both action and pure races, you can drift arround the water with great speed and many itempods can make racing here very intense
20-01-2011 12:49 AM - edited 20-01-2011 01:06 AM
Creator: supersonicsjm
Track: Eastern Delight
Track: Angel Island Zone
on 20-01-2011 06:42 AM
on 20-01-2011 10:36 PM
Hello everyone! I've only had this game for a couple of months and so far I've spent all my time purely racing. But, seeing some of the awesome creations that you guys have come up with, I thought I'd turn my hand to track building. This is the first one that I feel is even remotely good enough to publish, so.......
I'm proud to present............Woodland Hills!
I've gone for a simple, Alpine-themed track as my first one. The start/finish straight is in a slight valley and you're immediately turning left and climbing as you drive around the hill and straighten out above your start position....
Once you've gone under a covered bridge, a slight left takes you on a downward hill towards a built-up area of the hill-side village...
A good drifting right-hand corner lets you take in the sights as you come out of the village, under a stone archway and into a tree-lined straight....
At the end of the straight you'll find a covered bridge and a sharp left turn, taking you downhill and under the bridge that you've just crossed, some boost pads will help you back up the hill towards the jump....
The jump carries you over the lake and lands you in another section of village, look out for a shortcut as you land, or take the longer route for some item pods...
Bearing right slightly takes you back uphill with the help of another boost pad towards the second jump of the track...
Jumping over the second corner of the track, you'll land to the right of the windmill. Think fast as there's a sharp hairpin right just after touchdown...
Drifting right takes you round the hairpin and through the covered bridge that you drove under back towards the beginning of the lap...
Driving down the hill gives you a view of the lake in front of you, before drifting round another right hairpin, past the grandstand and back onto the start/finish straight.
And that's it folks! It's a pretty simple track - there are a couple of shortcuts where you can gain an advantage (but lose out on item pods that other people who don't take the shortcuts will get). There are no traps and hopefully I've test-driven it enough to ensure that all flows pretty smoothly. I've lost track of how many hours I've put into this - hopefully it's just because it's my first one!
All feedback welcome - please let me know what you think!
Cheers!
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