ModNation Racers

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Re: Changing Career Difficulty?

Glad to see others are sharing my sorrow, not just telling me to 'get good' :smileyhappy:
Mystic_teacup
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Re: Changing Career Difficulty?

[ Edited ]

It's just bad design to make design parts as a reward in some gimmicky racemode in which you can't change the difficulty and bombards you with crap 20 feet away from the finish. Thats just an excuse for bad game design.

 

Really, I hate the offline part of the game, online is a bliss (once you get the matchmaking sorted out) but needing to race stupid things to unlock buildy things is bad and making me go play Mario Kart again, were career mode is well thought out and matchmaking is working.

 

At least give people an option to Unlock all content without career mode. (Since the game is obviously made for online and building things)

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Beta Tester
Jacko_the_lad
Posts: 7,652
Registered: ‎13-12-2008
Message 13 of 45 (392 Views)

Re: Changing Career Difficulty?

I agree with Prootje.

At least in LBP, it was easy to unlock most of the stuff.
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Re: Changing Career Difficulty?

I've been finding the game a good challenge and documented some of my findings in general over at virtuafighter.com/general posts

 

 

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Level 1

Level 1
midnight_heist
Posts: 48
Registered: ‎22-06-2009
Message 15 of 45 (349 Views)

Re: Changing Career Difficulty?

At first I felt it was -really- difficult.

But know that I know some of the tracks and ways to play, it's a lot eaiser.

Still a nice challenge though.

Midnight_heist
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Re: Changing Career Difficulty?

The challenges are hard as hell. I've finished the career and have like 3 or 4 challenges left in the game. Some of them are almost impossible.

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Beta Tester
thorgrimm
Posts: 654
Registered: ‎27-08-2008
Message 17 of 45 (316 Views)

Re: Changing Career Difficulty?

Maybe they can make it, that you have to finish in the first three?

So there is no need for making in easier in mechanics

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Re: Changing Career Difficulty?

[ Edited ]

Well, in some of the 4th/5th level tracks (the ones with the hardest challenges) I can arrive first (not easily but not too hardy either) as long as I haven't fullfilled the challenges requirements, at that point I get bombarded by anyone in the last couple of curves or something else happens.

 

If I'm second but very near the first one and someone attacks he never gets bombarded even though we're very near and just goes to win alone...

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Re: Changing Career Difficulty?

Its a very frustrating game that on the surface looks like a very casual, fun sort of kart racer.

The reality is somewhat different. Its made for the elite gamer who is endowed with the patience of a saint !!

 

Its cheap design really I guess because I would assume its easy to make a game thats difficult to play but much harder to make a fun/easy game that provides entertainment for all levels of gamer !!

 

My kids are already prepping it for a trade-in :Shame: 

 

A pity really because the ideas behind it are sound. Just very poorly implemented.

It really does feel like a beta to me.

Long loading times, flaky online performance and an unbalanced single player game.

 

If they ever get funding for MNR2, it will be a rental only for me. Once bitten etc etc.

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Re: Changing Career Difficulty?

very poor design decision to have a primarily creation based game have a lot of content locked to only those who can endure the frustrating challenges and cheap ai. should have been some form of experience mechanic implemented, similar to the online xp races, where you gain xp for everything you do and this can be used to unlock those things you have most difficulty with. that way you are at least getting some reward for the million times you have to retry a race because you went from 2nd to 9th 100 metres from the finishing tape.
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