24-05-2010 01:34 PM - edited 24-05-2010 01:36 PM
It's just bad design to make design parts as a reward in some gimmicky racemode in which you can't change the difficulty and bombards you with crap 20 feet away from the finish. Thats just an excuse for bad game design.
Really, I hate the offline part of the game, online is a bliss (once you get the matchmaking sorted out) but needing to race stupid things to unlock buildy things is bad and making me go play Mario Kart again, were career mode is well thought out and matchmaking is working.
At least give people an option to Unlock all content without career mode. (Since the game is obviously made for online and building things)
25-05-2010 09:35 PM - edited 25-05-2010 09:36 PM
Well, in some of the 4th/5th level tracks (the ones with the hardest challenges) I can arrive first (not easily but not too hardy either) as long as I haven't fullfilled the challenges requirements, at that point I get bombarded by anyone in the last couple of curves or something else happens.
If I'm second but very near the first one and someone attacks he never gets bombarded even though we're very near and just goes to win alone...
on 27-05-2010 05:41 PM
Its a very frustrating game that on the surface looks like a very casual, fun sort of kart racer.
The reality is somewhat different. Its made for the elite gamer who is endowed with the patience of a saint !!
Its cheap design really I guess because I would assume its easy to make a game thats difficult to play but much harder to make a fun/easy game that provides entertainment for all levels of gamer !!
My kids are already prepping it for a trade-in
A pity really because the ideas behind it are sound. Just very poorly implemented.
It really does feel like a beta to me.
Long loading times, flaky online performance and an unbalanced single player game.
If they ever get funding for MNR2, it will be a rental only for me. Once bitten etc etc.
on 28-05-2010 12:20 PM
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