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Sixaxis Support

Any word on sixaxis support. To be honest I thought this game would have it before I bought it before I bouught it.

 

Still an excellent game but can't see the harm in adding sixaxis support. I enjoyed it in burnout even though it made my racetimes a hell of a lot worse!!!

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Level 2

Level 2
Lukeyy19
Posts: 73
Registered: ‎23-01-2010
Message 2 of 7 (235 Views)

Re: Sixaxis Support

 


UnterRed wrote:

I enjoyed it in burnout even though it made my racetimes a hell of a lot worse!!!


 

that's exactly why it doesn't have it, because it would only be a hindrance, and therefore pointless

 

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Re: Sixaxis Support

Nice to have the option though surely. I'd like to be able to turn it off anf on.
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Beta Tester
Chimpanzee
Posts: 4,640
Registered: ‎31-05-2007
Message 4 of 7 (223 Views)

Re: Sixaxis Support

[ Edited ]

In an interview, the UFG guys said they tried it but it just didn't work very well.

 

EDIT: Found the quote:


"We experimented with using SIXAXIS, but we felt the results did not meet our standards for including the feature. In fact, we prototyped many features that did not make the cut. But we decided that if something wasnt Super Wicked Awesome, we wouldn't ship it""

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Level 4

Level 4
opl1990
Posts: 710
Registered: ‎18-11-2008
Message 5 of 7 (202 Views)

Re: Sixaxis Support

boo six axis is fun


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Beta Tester
Jacko_the_lad
Posts: 7,684
Registered: ‎13-12-2008
Message 6 of 7 (183 Views)

Re: Sixaxis Support

Sixaxis is annoying and you don't really have much control of what you're doing. You'd just end up going into the wall around every corner.

 

Using buttons gives you more control.

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Re: Sixaxis Support

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