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How can I avoid this error by modifying the dae file?

I'm know that only supported the Maya's Model.

But, I'm trying that use the Blender.


It's error "header.Version != 0x302e3930" in MdxLoader.cs

Is this possible error?

 

How can I avoid this error by modifying the dae file?

Or Please tell if you have any other way.

 

# I hope that who support the Blender.

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Re: How can I avoid this error by modifying the dae file?

Hi plussed.
Is there a way for you to change the exporter plugin to another version compatible? I know that in some exporter plugins on Cinema4D you can select which version to export.
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