on 14-07-2011 03:22 PM
on 14-07-2011 03:50 PM
A more constructive post about a particular detailed time where you've been affected by a bug might be a little more helpful don't you think?
That way, Evo have something to go by when tackling them.
Everyone's complaining about the bugs, but no one's doing anything that could be even remotely helpful towards the situation.
After releasing three iterations of games with the same inherent problems (I don't count Arctic Edge as it is a different developer and different target platforms - therefore different) I'm pretty sure the developers are well aware of the bugs. However it's quite evident their development work focusses on commercial gain over customer goodwill.
So take your high horse and join a QA company but tell them you don't want a salary, you want to pay for the "priveledge" of testing. Because that's what you're insisting we do.
on 14-07-2011 04:09 PM
1.Getting stuck in a lobby that isn't progressing and quitting to XMB is the only way out.
2.Failure to remember special event completion status beyond a week.
3.Failure to upload times.
4.Randomly being respawned despite driving on a flat bit of road.
5.Being respawned mid-air between two buildings on Mile High Club.
7.Texture corruption of vehicle thumbnail liveries.
on 14-07-2011 04:24 PM
on 14-07-2011 04:24 PM
on 14-07-2011 04:45 PM
He did say... And capitalise the fact that he wanted GAME BREAKING bugs.
Very few bugs render a game unplayable. It is just a mechanic invented to attempt to render this thread moot, which it isn't. The first bug in the list does render the game unplayable when it occurs however.
2. None of my special events have been 'forgotten' after a week.
I completed all 3 last week. Since the new set has arrived it now shows I haven't completed event 3. You don't need to check this forum hard to see a topic along similar lines either.
3. Very few times have not been uploaded and it does not mean the game is unplayable when it does happen.
It renders it kind of pointless if you're giong for record times. Similarly there is a related thread on the first page of this forum.
6. It is an arcade game not a sim.
Arcade games tend to lean physics in the direction of fun - not random punishment. I can understand why the physics spikes at times - I suspect they are using a Verlet system where they have reduced the number of iterations to a level of acceptable performance. However a side effect of this is reduced accuracy.
Or it could just be that they're not normalising something they should, or loading an identity matrix when they should. Without the code, I don't know, but that's what it feels like. Whatever the cause, randomly getting flipped or exploded is annoying.
7. That hardly ever happens and doesn't change anything other than the look of the car.
Actually it's a symptom of bad memory management, which, if memory is writing out of bounds, which can have many weird and serious effects. Even to the point of corrupting your save file. It is a product of bad engineering.
on 14-07-2011 05:16 PM
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