on 26-01-2012 11:36 PM
on 27-01-2012 12:54 AM
The silent hill game has me interested, I am a huge fan of the first 3 games (the room was ok), one of the few games to scare me senseless as a teenager and later as a man!! Whilst I hope they make more games like those, it doesn't mean they can't try something else, you are right about the Guardian of LIght; it sounded awful but was awesome! =) This game could be a sure purchase if it gets decent reviews.
Dynasty warriors...hmmm...not for me but I can see the appeal it has to some,sometimes you just want to bash things! I just wish they would do more like romance of the three kingdoms 8 on ps2, that game had a huge amount of content that was very deep, great fun!=)
on 27-01-2012 07:20 PM
days till launch...
Warrior’s Lair
Sony (SCE San Diego Studio)
From Idol Minds, developers of PAIN, comes Warrior’s Lair (known previously as ‘Ruin’), an action-RPG with rich social features. (Note to Idol Minds: be careful about calling this a social action-RPG in case anyone confuses it with a social-action RPG, which is a very different game...) The main game is a good old-fashioned overhead-perspective dungeon crawler in which you get to bash and smash your way through the various fantasy-trope monsters in search of better and better items with which to equip your player character and your lair.
The ‘Warrior’s Lair’ of the game title is actually a fundamental game mechanic - each player gets their own lair, where they can show off their accomplishments and where they can store enchanted relics that affect the game character or the lair itself. For example (according to a PlayStation Blog entry) you might have the ‘Poison Ivy Trophy’ – if you store this in your lair’s armoury, your weapon attacks are imbued with poison, whereas if you store it in your bestiary, the monsters that protect your lair will be able to use poison. And who does your Lair need protection from? From your friends and rivals of course! Each player’s lair is a dungeon in itself, where your choice of monsters and hostile environment pose a challenge to other players looking to interfere with your stuff. A gambling mechanic allows you to bet your best equipment against that of a rival, then you’ll invade each other’s lairs and whoever scores highest gets to keep the lot...
The Vita version of the game makes use of the touchpad for fighting and exploration trickery, but perhaps the most enticing feature is complete compatibility with the PS3 version, to the extent that you can save your game on one system (to the cloud, naturally), then load it on the other system and carry on where you left off. According to early reports, when you buy the game, you get a bundle with both Vita and PS3 versions together, so you can switch seamlessly from playing on your sofa to playing on the bus and back again. Friends and rivals may join you or hinder you on your way, and the developers promise more meaningful social network integration than the average game – rather than posting messages like ‘Ann13 got this trophy’, it might detect trends and say ‘Ann13 is being a jerk to FetaBob’ or keep you updated as your Lair comes under attack.
And if Idol Minds’ work on PAIN is anything to go by, we can hope to see frequent new content for the game...
on 27-01-2012 09:56 PM
on 27-01-2012 11:03 PM
on 28-01-2012 06:00 PM
There are so few games like this on console for some reason, I love to play games like this in co-op and also solo so if this gets decent reviews it is day one for me, the lair mechanic also sounds pretty great.
I hope there are lots of customisation options though for your equipment and lair as well as how you develop your character. My main problem with dungeon hunter alliance was that it all felt very generic and the characters all looked alike. There are so many more options in games like diablo 2 and sacred and I found thats what kept me coming back for more.
on 28-01-2012 07:23 PM
days till launch...
MotorStorm RC
Sony (Evolution Studios)
It’s MotorStorm, only smaller! From Evolution Studios, a change of scale, with players swapping the usual range of buggies, rally cars and monster trucks for their remote-controlled equivalents and a third-person perspective. With sixteen courses set in environments from the four main games in the series: Monument Valley, Pacific Rift, Apocalypse and Arctic Edge.
The key feature of this game is the integration between PS3 and Vita versions – you only buy the game once and you get both versions in the bundle, with a shared online game-save allowing you to switch seamlessly between playing at home on the PS3 and on the move with the handheld device. Sadly there’s no direct, real-time competition between the devices (though the PS3 supports 4-player split-screen); however ghosts and lap-times are shared between the systems.
There’s less emphasis on vehicle combat and more on nailing the perfect racing line, and the Vita’s social connectivity features are well suited to this. An online ‘Pit wall’ works like Need for Speed’s AutoLog, updating you when friends beat your times, regardless of whether they’re playing on PS3 or Vita, and if you’ve got your Vita to hand (and a Wifi or 3G connection), you’ll be able to instantly pick up a rival’s challenge ghost replay and take it on, no matter where you are. The game will pick up challenges using Near, or can just find ghost replays of similar level to your own to compete against. And of course, it looks gorgeous!
....And I'm half-way there... ![]()
on 28-01-2012 08:15 PM
on 28-01-2012 08:57 PM
QuietlyWrong wrote:
....And I'm half-way there...
Well despite 25 days seeming far away and the Vita can't come quick enough, I have to admit, those 25 days just gone have gone pretty fast actually.
Although I am finding it harder and harder to keep my excitment in control. I just want my Vita now
I got my PlayStation headphones ready and waiting.
The MotorStorm RC game does seem very much like Micro Machines, it won't be one of my first purchaes but I can imagine I will eventually buy it.
on 28-01-2012 09:18 PM
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