on 26-02-2012 01:34 AM
I've been trying to work out what Near is really telling us.
Before I go further, here is a user manual for near which is good for icon and screen explanations :
Anyway, I could go on a long explanation of what I think Near is saying and why I now think that but I'll just summarise.
The number of people in the vicinty on Near is actually just based on the number of syncs. That is to say if one person sync'd Near once per hour for 24 hours, that would generate a count of 24 in the vicinity for anybody receiving the data.
This explains why the player count is so high.
The 9 icons that appear on the radar (in fact there are 10 but one belongs to the Vita user themself) are just the 9 latest syncs from discrete users with approximate distance information.
Finally the question is how long does a sync entry persist? Well I have a couple which are 2 days old and it may be they persist indefinitely until they are replaced by a newer entry. However, I suspect there is a timeout, but it may be a week or so.
Anyway, what does this mean?
1) The number of players in vicinity reported by Near is not an indication of the number of unique Vitas and/or users. The ratio of actual users to syncs is probably (at a guess from my own usage) a quarter of the number. So with 66 hits reported by Near, I'd estimate there are actually about 15 real users but even that sounds like a high number.
2) Using Near for any realtime gmaing hookup is going to be very difficult. It will rely on everyone syncing Near pretty regularly when out and about travelling or whatever. It may at first appear there are players nearby but those may just be "echoes" from days earlier in some cases.
26-02-2012 02:18 AM - edited 26-02-2012 02:35 AM
You could be right as I have a Popularity surge showing with 23 people and the Virtua Tennis icon. But clicking the icon says 6 people have been playing the game, clicking the crown shows 2 people have been playing and I have only ACTUALLY seen it listed for 1 person on the map. So clearly there is something going on here which is not at all obvious.
It would "sort of" make sense that this means the statistic is based on 23 hits of data, although still not explain the discrepancy between 6 people playing and 2 people.
I think it did say in the manual though that people who do not share their online ID are still counted, they just do not have their name shown. But its all pretty confusing IMO.
I think Near while I neat idea is seriously flawed as it stands. Its nice to have a streetpass style system that effectively is cached on the server, but as most people will not have a data connection when out it will only get their location when at home anyway. Add to that the fact that at best it lets you sync every hour, on automatic it only syncs once a day, pretty useless really. I was rather expecting that if say I was using the map, it would sync me several times over my journey.
on 26-02-2012 02:34 AM
on 26-02-2012 07:53 AM
ofcourse it could be 24 psn accounts logged in that area .. 6 were vita so games data regarding vita titles is so low. Or maybe because people need to use near and rate the games themselves to add to the data numbers?
So mostly you just see your ratings as at a guess, most people couldn't be bothered to .. hehehe
Thats all guessing tho, Sony were a bit sparse on the manual / info and for the cost i'd expect something to read that isn't online and they can't say it's for the trees, not when a pair of headphones come in a box like that ;-)
on 26-02-2012 12:01 PM
on 26-02-2012 12:27 PM
on 26-02-2012 12:31 PM
on 26-02-2012 12:37 PM
on 27-02-2012 12:16 AM
on 27-02-2012 02:35 AM
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