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Playstation Staff
09 Jun 2011
By LordRoss

LordRoss

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Dust 514

232 Replies 1,794 Views Created 09-06-2011
09 Jun 2011
By LordRoss

I've had a few people ask me what Dust514 game is all about.  So I thought the best way is to simply show a video trailer of the new title.

 

 

Dust514 is a brand new PS3 exclusive title developed by CCP and should be released around Spring 2012.

 

The game will be compatible with the PlayStation Move and have it's own space in PlayStation Home.

 

Dust514 and the PC game EVE Online will share one universe.  This will allow Dust514 gamers to connect directly to a PC MMO.  The game will also be extended to the new PlayStation Vita.

 

So what are your thoughts on the game so far? Personally I am looking forward to seeing just how well the PC and PS3 gamers play together.  I think it's a great idea and certainly seems interesting.

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nilet

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I was impressed by that, out next summer with a closed beta at the end of the year.
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Dust514 looks epic

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frodouk

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Yeah, I liked that too
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I love that sony are pushing the cross platform gaming, this is the way we should be heading. Not only is this cross platform its two or possibly three games integrated together into one world. If it works it will be awesome.

Re: Dust514 looks epic

PSN: SlickShoes
Steam: Skiiba

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Yeah had my eye on this for some years now. What I never expected was the word ''exclusive'' :o

 

But I guess the word ''cross-platform'' gives it all away as that word and Xbox Live don't go together.

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Yea looks really good. Loving the cloud saves for cross platform gaming. Gameplay looked fairly smooth was nice.

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SlickShoes wrote:

I love that sony are pushing the cross platform gaming, this is the way we should be heading. Not only is this cross platform its two or possibly three games integrated together into one world. If it works it will be awesome.


I agree that pushing C-P-Gaming could be a very good move by Sony. I also liked the idea of using PS-Vita between PS3 and itself like ( Ruin ) showed us. Sony made a few good moves there to be honest.

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Looks good, been reading a lot of interviews and am looking forward to this big time! Have made a psn chat channel if anyone wants to add me and others in there!
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Take note from steam...if third party developer like valve can implement cross-platform gaming...no reason why an exclusive development can't

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More news from E3:

 

 

 

 

QUICKTAKE: Dust 514 is a an incredibly ambitious massively-multiplayer shooter, tied directly to EVE Online, the internationally acclaimed space-faring sandbox MMO. Whereas EVE Online allows players to choose one role from a variety of specific professions and strategically participate in a persistent universe that accommodates up to 360,000 simultaneous players (and is PC-only), Dust 514 is a PlayStation 3-exclusive title (not coming to PC) that will allow console players to form factions and take part in battles orchestrated by EVE Online players, with events in each game being instantly reflected in the other.

 

THE DEMO: In a closed-door meeting at E3, developer CCP gave an overview of EVE Online's evolution, teased a bit of the June 21-due (free) expansion called Incarna, and explained how Dust 514 will blend entirely new gameplay into EVE Online's persistent universe.

 

It was also revealed that events in each game will inform the other in real time, and PS3 gamers playing Dust 514 will be able to communicate directly with PC gamers playing EVE Online. In a nutshell, despite providing completely different types of gameplay on two completely different platforms--space-based strategy and action in EVE Online, and planet-based combat in Dust 514--both games take place in the same universe, at the same time.

 

DETAILS: To provide some context for Dust 514, the behind closed-door presentation began with an example of EVE Online's emergent, player-driven gameplay. A "pretty-old" map of EVE Online's solar system was shown (it's huge), showing each of the game's numerous Alliances ("super-groups" of allied players, around 1000-5000 players, each) and their controlled territories. It was explained that a relatively weak Alliance called Stain (comprised primarily of Nordic and French gamers), kept attacking a much more powerful Alliance (primarily Russians), despite repeated defeats. It was only after the Russian alliance dispatched spies that they discovered that the Stain Alliance was being funded by a third Alliance (of American players). Upon discovering this, the Russians blocked the trade route between the two conspiring factions. It's these same types of player-created (and driven) objectives that will inform the action in Dust 514, albeit on a planetary level.

 

Prior to diving into more information about Dust 514, developer CCP also showed off some footage from the June 21-due expansion for EVE Online, called Incarna. The core enhancement provided by the free expansion gives players full-body avatars that allow players to explore space stations (as part of the "Captain's Quarters"). A "New New Player Experience" feature also promises to help teach new pilots more effectively, and all of the game's more than six-hundred turrets are receiving cosmetic enhancements.

 


Not long ago, EVE Online received an expansion that allowed players to interact with and build upon planets within the galaxy. As it turns out, this was a very important step in making Dust 514 possible.

 

A brief explanation was given about how players could conquer planets and build infrastructure (in EVE Online). Following the sandbox design ethos, the in-game objectives in both EVE Online and Dust 514 are determined by the players themselves. However, Dust 514 will also include a "High Security Space" for new players that features matchmaking functionality to help teach players the ropes. One player (in EVE Online) might build several sets of structures (like mines or cloning facilities) and defenses on a planet. Another faction might hire a group of mercenaries to conquer the planet, but it's up to them to decide which structures to attack and secure. Capturing a cloning facility on an enemy planet, for example, will enable that faction to more easily create and deploy troops to the front lines. Mercenary corporations formed with friends in both Dust 514 and EVE Online can be enlisted to carry out planet-side portion of the missions, which are played out in sessions of Dust 514 that will accommodate between thirty and forty players at a time, and last an average of twenty minutes.

 

Some examples were also shown of how Dust 514 will let players customize their character and choose whether to be a specialized pilot (vehicles are also customizable), logistics specialist, or heavily armored infantry. Equipment, weapons, vehicles, armor, and more can be purchased via the EVE Online's primary or secondary (player-driven) market.

 

Dust 514 aims to add another layer of depth to the (already incredibly deep) universe of EVE Online. Both games compliment each other like two sides of the same coin, with the EVE Online players focused on interstellar control, and Dust 514 players focused on capturing land, riches, and resources by engaging in planet-side firefights.

 

It will be interesting to see how the PlayStation 3 community reacts to a massively-multiplayer shooter that's directly tethered to such an intricate MMO. Nothing quite like it has been done before, but it seems like CCP's careful and incremental approach to expand the EVE Online universe to a home console via Dust 514 could be a real boon for gamers who want to participate in battles whose outcomes have overarching impact on a huge, persistent galaxy.

 

 

Dust 514 is headed exclusively to PlayStation 3 in the Summer of 2012.

 

http://www.shacknews.com/article/68866/e3-2011-dust-514

 


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I will need to see more before I make my mind up, the E3 reveal doesn't really show much and although I have heard of EVE Online I have never seen or played it.
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iWiLLsaVeU

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Interestingggggg
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Knock Knock, whos there?, I'M HERE !!!

ZOMGWTFPWNZBBQ YOUR SO FUNNY.

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The E3 propaganda certainly worked it's charms on me - I'm now officially really interested in this game. When I'd only seen the trailer in the OP I thought it was a fairly generic looking Halo clone of sorts. But now I'm thinking it's going to be the closest I'm ever going to get to getting BF2142 on PS3, and the integration to EVE looks above and beyond token. I haven't ever played EVE but I understand it's popular with those that do and it certainly looks deep. I just hope the fickle console community gives it time to mature to it's full potential, as it will no doubt have teething issues.

 

Of course all this is moot if the underlying FPS mechanics are bland and flat.

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I'll pass as I trust CCP about as much as I trust TIm Langdell

 

http://massively.joystiq.com/2011/06/22/rumour-leaked-document-shows-ccps-microtransaction-plans/

 

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1534552

Dust: "...to offset the cost of freeloading spectators Dust will have a nominal cover charge..." (i love it when you speak dirty)

Dust: "With no subscriptions in DUST, we have to be careful about selling permanent awsomeness, as there's a danger of saturating the market. When everyone has everything, there's no reason to buy anything anymore. ...(obsolescence referring to the deliberate shortening of a product's lifespan)"

Dust: "Selling 'weapons' for real money is very tempting. ...we are planning on doing so...but the real reason is that we have strong evidence that selling performance enhancers, in moderation, works."

"At a more detailed level, virtual goods sales give a direct, unmistakable line of feedback into what players want....this puts preassure on us to develop things players actually use, in a way that a sub-based model doesn't" (yes, and thats why you will focus on MT items and not other features anymore)



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Got a bit of infor posted on the EU Blog the other day:

 

 

We haven’t heard a great deal about DUST 514 since it was shown at E3 2011, other than that it’s a first-person shooter connected to the vast sci-fi universe of PC MMO EVE Online, and that it’s coming exclusively to PlayStation 3. When developers CCP made the trip from Iceland to London to outline their vision for this new addition to their immensely popular EVE universe, I came out of the meeting amazed at the scale of the project. Suffice to say, DUST 514 is not just another shooter.

After the meeting, I interrogated Brandon Laurino, Executive Producer at CCP, to find out exactly whyPlayStation 3 owners should be getting excited.

DUST515_Screenshot_07


PS.Blog: With EVE Online, CCP already has a huge, engaged community. Why are you now trying to break into the console FPS market?

Brandon: EVE Online is an incredibly deep MMO and, for better or worse, that comes with a typical perception that it is complicated. The common joke is that you have to overcome a ‘learning cliff’ to get involved. Part of the thinking behind DUST 514 is to address those preconceptions; we accept that there is a barrier to entry with something as deep as EVE Online and we wanted to make it more accessible, providing another portal and dimension into the EVE universe. What’s more accessible to a gamer in this day and age than a shooter?

Why did you specifically choose PlayStation as your partner in making that happen?

Obviously, we were attracted to the power and the feature set of PlayStation 3, but it really came down to Sony’s willingness to work with us in bringing an MMO to the platform. There have been attempts to bring MMO games to consoles in the past but we believe we’re now in a position to do it properly, using existing features on PS3 and the PlayStation Network, and collaboratively developing new features to support our vision.

Can you elaborate on your vision for a ‘proper’ MMO?

We’re breaking so much ground with DUST 514: we’re not only building a full console MMO; we’re building one that feeds into another MMO on a completely different platform [PC]. We’re breaking more ground by bringing the microtransaction business model to a console shooter for the first time. All of this was inconceivable not too long ago, and it’s the partnership between CCP and Sony that’s finally making it happen.

DUST515_Screenshot_02

Talking about the connectivity between DUST 514 and EVE Online, is this something that’s going to most benefit EVE players or is there equal benefit to those players first experiencing the universe through DUST 514?

It runs both ways – you can be sure that we’re very conscious of that in our design, we run through all the different use cases constantly to ensure its well rounded. EVE Online players can continue playing just the way they are and new players can jump into DUST 514 and get a traditional shooter experience, if that’s what they like. There are aspects that are consistent between the two platforms, such as in-game currency, and there are ways that EVE Online players can impact events in DUST 514 and vice versa, all without harming the overall ecosystem.

Because we have this living universe we call EVE – a single shard server, where all EVE Online players and all DUST 514 players are literally in the same universe, not a bunch of split instances, with a huge variety of dynamics and interdependencies within the ecosystem of the sandbox we’ve created – people playing DUST 514 and people playing EVE Online are essentially providing user generated content for each other, just by their sheer presence and their actions in the game world. To give an example, for a player fighting on a planet surfaces in DUST 514, the actions of the EVE Online players can trigger epic moments and provide support that is completely user-driven. Similarly, a DUST 514 player could trigger an event from the ground and do something spectacular in EVE Online. This emergent behaviour and gameplay is only possible with our level of connectivity. These are the broad strokes, the gameplay and interactions run a lot deeper than that.

In that case, what’s to stop an EVE Online veteran blowing my corporation out of space?

We have some rules of engagement that ensure nothing drastic happens without some kind of fair warning and time to prepare, this is basically carried over and expanded upon from large scale player-driven warfare in EVE Online, where sometimes users are coordinating battles involving tens of thousands of players at once. Additionally, there are things that you can earn or build, independently inDUST 514 and / or EVE Online, or collaboratively between the two, that will mitigate those scenarios.

Putting the philosophy to one side for a moment, what is DUST 514 going to be like to play when you’re on the ground, in battle?

Essentially it’s a vehicular combat game on an extremely large scale, and then when you move into installations and outposts, it’s more infantry based. We’re using Unreal Engine 3 and we’ve incorporated a Mega Terrain engine into it that lets us create huge levels with varied terrain, with a vast array of vehicles ranging from buggies to tanks to aircraft. Typically, you would use vehicles to traverse the landscape and engage in closer combat when you deploy into outposts, but there is a huge amount of tactical freedom, way outside of those broad examples.

There’s some familiarity for players of shooters in that we have general classes or playstyles that we’ve worked out, such as light infantry and heavy weapons, but we’re hesitant to label them that way because we have something called the Fitting system – something that has been entirely ported over from EVE Online – where you can attach all manner of weapons and equipment to your character and your vehicles. It’s better to think of it like the character systems found in the deepest role-playing games; you can have the broad classes that are familiar to shooter fans, but there is massive freedom to expand on or go totally outside of them.

What’s the plan for expanding content in DUST 514?

Right off the bat, we have literally thousands of in-game items built into the system; likewise, in terms of scale, you’re looking at a conflict taking place across thousands of planets, so we’re not just talking a dozen maps – we’re talking an entire universe of planets and areas of engagement within them. That’s the difference in scale we’re looking at here, and taking our experience with EVE Online and also, some inspiration found in the best microtransaction based MMOs, social and mobile games, and we’ve set up our workflow so that we can iterate and add new content very quickly. In terms of scale, depth and volume of content, DUST 514 will easily be the biggest multiplayer FPS on the market – also by virtue of being an MMOFPS, not just an FPS.

Talk us though how your beta is going to work.

Just as we have done with EVE Online, we’re going to be telling a story with each of the events that happen in our game. To give a bit of context, in EVE Online you play as the pilot of a spaceship – a capsuleer – and in DUST 514 you play as a mercenary on the ground. It’s going to be a bit weird if, all of a sudden, we release the DUST 514 beta and all these mercenaries suddenly show up in the EVE universe, so the setting is that the first small group of players that get access to the Private Trials will be the first trial of this new mercenary technology in the context of EVE Online. Just as you’re helping to test the game in the real world, in the EVE world you’re taking part in war games organised to test this new mercenary technology.

With our Private Trials – we’re not calling it a Beta, but Private Trials in both the real world and the EVE fiction – we’re not taking the usual “on / off” method of rolling out a build and then taking it back and tweaking it, then rolling it out again; when we roll out with those first few users we are introducing mercenary technology to EVE, our “game as a service begins”, and the story will continue from there as that technology develops, further empowering the DUST 514 mercenaries from test subjects in war games to ultimately allowing them to take hold of their own future. It’s what we call a thematic rollout.

DUST515_Screenshot_03

There will be people out there who will look at DUST 514 and assume it’s an EVE Online spin-off. How would you counter that?

We’re not thinking of it in that way at all, I suppose is the easiest way to respond to that. The EVE universe is comprised of three experiences: one is the classic EVE Online play, “flying in space” or what we call FIS; there’s WIS or “walking in stations”, where you can now get out of your ship and explore the interiors of space stations; and the final piece is DUST 514 and we’ve nicknamed that SIF, or “shooting in face”. None of those three are spin-offs, they’re experiences of equal value that can be played independently or fully connected. If you’re connected then you’re going to get the rich emergent gameplay that runs through all three.

We have so much to talk about, much of which is new territory for me. Is there anything we haven’t mentioned that you really want to get across to our PlayStation.Blog readers?


I hope it comes through that what we’re developing is a truly new experience on PS3 – on consoles in general. It is the deepest shooter with the richest universe ever conceived and, on top of that, by bringing to market an MMO with microtransactions, we could be changing the face of console gaming forever. This is groundbreaking stuff, but user choice is at the core – it’s playing the game however you want to play it. If you want a quick experience, you have it; if you’re looking for something deeper, it’s there. If you want to pay a very small amount of money to play, you can; if you want to be heavily invested, you can do that too. We’re providing a more extensive array of options than has ever been seen in a console game.

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Wow!

 

Cant wait to see more of this one on its build up to release next year, will most defintley pick it up though.

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EPIC.
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Now this is what I'm talking about! Don't think I've been this jacked up for an FPS before!

 

My brother told me about this game and the concept of it sounds absolutely awesome! I hope the integration to Eve online is intricate and communication such as instant messaging/voice messaging etc is possible!

 

Below is a summary just to give you the low down on what is being touted here.

 

 

  • Eve Online, one of the biggest MMO's in the world for PC, is having an FPS game created EXCLUSIVELY for PS3,
  • Distribution won't be in retail shops, but through Sony's online service (Pro: Game save and content held on servers so no need to worry about YLOD, also "makes sense considering tight connection to EVE Online", Con: No physical copy - I think it's good though),
  • PS3 Exclusive means the game will look amazing and CCP have stated "PS3 Exclusive because they think it provides better visual fidelity",
  • PS Move support guaranteed for shooter gameplay and EVE Universe navigation,
  • PS Vita integration "including but not limited to how EVE players already access in-game economy information outside of that game" - Now this is interesting!!! REALLY looking forward to news on this and may sway me to buying the more expensive 3G version! 
  • NO MONTHLY SUB! One time payment only and you get ALL DLC FOR FREE! SWEEEET!
  • Can play EVE as a mercenary on PS3, and also make a free EVE account on your PC 
  • MMO character style progression based on an open-ended skill system that specializes in the use of certain modules, items, or weapons (no classes!!)
  • EVE players will also gain access to a limited number of weapon and armor recipes they can send to their DUST players planetside.

 

TRAILER

GAMEPLAY FOOTAGE (Low quality)

 


 

"E3 2011 is the place for exciting game news, and one of the more unusual stories of the show is that of DUST 514. This massively multiplayer shooter has been confirmed as a PlayStation 3 exclusive, but aside from using the PlayStation Network as a distribution platform (the game will not be carried at retail and will instead be downloadable over Sony's online service) and as a gateway to log into the game, CCP plans to host the game on its own servers.

This makes sense, considering its tight connection to EVE Online, CCP's massively multiplayer game for the PC that launched in 2003 and has been quietly growing its player base since then.

 

The CCP representatives did suggest that they felt that the PS3 was the superior platform for a game of this sort because it offers "better visual fidelity" and offers connectivity options both with the PlayStation Move--which the studio expects to implement both for shooter gameplay and for navigating EVE-style star maps--and with Sony's recently unveiled handheld, Vita. The studio's representatives claimed the company has "definite plans" for Vita functionality, including but not limited to how EVE players already access in-game economy information outside of that game.

 

The developers also confirmed DUST 514's pricing and update schedule. DUST 514 will be sold on the PSN with a one-time "admission fee" that will include access to the game and a fistful of in-game credits to get your mercenary character started. Afterward, the game will share an update schedule "in the same cadence as EVE's," meaning that all subsequent content expansions will be free of charge and made available every few months.


Otherwise, DUST 514 will be as tightly integrated into EVE Online as possible. In fact, mercenary characters may both work for EVE player corporations and join them as full-on members. CCP doesn't expect too much disruption in the lives of EVE players who also start playing DUST because battles in the console shooter may take up to 30 to 40 minutes, while EVE's fleet battles will continue to take up to six hours or more. Both games will be hosted on the same server infrastructure and take place on the same "shard." This is the same virtual universe, so there won't be any issues with you and your buddies ending up on a different server.


Interestingly, CCP's target audience for this game isn't just EVE players. The studio suggests its primary target is console shooter fans who will hopefully be won over by the game's persistent MMO-style character progression (which, like EVE, will have no preset classes and instead be based on an open-ended skill system that specializes in the use of certain modules, items, or weapons) and by the ability to affect events in the larger EVE universe.

 

Mercenary companies in DUST will go on missions to capture resource platforms and other key locations planetside. And while their primary reward for these missions will be the credits offered by corporations for these missions (which they can then spend on blueprints that can be converted to better weapons and armor or sold on the secondary market), they may find themselves fighting alongside their corporation for dominion of the universe, over time, as players develop loyalties to one corporation or another. In addition, EVE players will also gain access to a limited number of weapon and armor recipes for DUST players, though the specifics of these blueprints and details about how players will be able to further upgrade their equipment have yet to be revealed.

 

As an online console shooter, DUST 514 is entering an extremely competitive space, but the game sets itself apart with persistent character development and unique ties to EVE Online. The game will launch next year on the PlayStation Network."

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Hoooooly Jebus! Dust 514 PS3 Exclusive and sounds impressive!

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foursixzero_

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Yea, I seen it on the E3 thing.

Certainly talks the talk, but will it walk the walk?
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emw80

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Of course it will walk the walk

 

Trailer 1

 

Trailer 2

 

 

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Confirmed: cross platform voice chat - http://www.gametrailers.com/video/e3-2011-dust-514/715865
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