on 07-07-2012 10:48 PM
I find Dragon's Dogma way more fun than Skyrim. I'd say Dragon's Dogma does the things that Skyrim is weaker at really well, i.e combat. Combat is really deep, fun, actually makes me go "Wow" and laugh out loud and so far isn't getting old. Dragon's Dogma has held my attention almost solidly since it came out and that is very rare for me as I like to play a variety of games.
Imagine a Dragon's Dogma sequel with the detail in the world that Skyrim has!
on 10-11-2013 06:35 AM
Ok first of all...... For anyone to say that Skyrim's combat is anything but an improvement for TES series is gotta be on PCP or meth. Skyrim's fatality finishes are great as opposed to Oblivion where there are none at all. The controls of Skyrim have also improved to a more realistic feel then Oblivion. Skyrim's main console release could have easily been a next-gen system game. Just look at how vast the map is!!! I have almost 400 hours invested and I still have many blank spots on my map lol. Yes, it does have it's faults but the positives far outweight the negatives.
If you like the idea of non-linear, user controlled gameplay.... Skyrim is your game. Just the idea, to me, that almost anything you do in the game is a constent build toward a skill to level up is incentive enough to pour countless hours into it. Plus the fact that you can constently accumulate, sell, and store items is how I fell in love with Oblivion in the first place. Skyrim took it to a whole nother level with the side hobbies like smithing. The perk system is another great addition to the level up system and the legendary system is okay of used right. I wouldn't use the refunded perks unless you legendary a skill that has perks that are not that important to your gameplay. If your like me at a relatively high level (67), it is so much harder to level up at this point.... And thus, harder to get more perks. So, use those perks wisely.... even with no level cap its hard....
Now, I just gave you my passionate posting about why I love Skyrim.... But, I can see why most wouldn't. It can be a bit repetitive. I do have to take a break, and sometimes play other games to get over this myself at times. Also, I don't see the younger generation of gamers pouring 100+ hours into one game. So, for them, Dragon's Dogma could be better. They are just missing out on what many may never discover..... How TES is a one of a kind series.
on 10-11-2013 09:01 AM
Another thing is that Dragon's Dogma fits the role of a standard RPG. High view, which gets in the way if trees are there with in combat lol. Hack-n-Slash with some difference to it. I like how you can switch to first person in Skyrim. Most RPG's never allow that view.
on 10-11-2013 10:53 AM
Adding fatalities don't change the fact that Skyrim's combat feels floaty. The best way to experience combat in Skyrim is to shoot things. Dragon's Dogma on the other hand has satisfying combat across all the disciplines.
on 11-11-2013 03:30 AM
Relax. Floaty how? Yes, being a great archer is a great way to dominate in Skyrim. If you are far enough, you will have the 3x damage in sneak mode plus whatever enchantments you have crafted. However, I will say that if they added limbs or heads being cut off, it would increase the status of Skyrim's combat rep. Can you cut off limbs in Dragon's Dogma? i have played it for like 5-7 hours so I'm a noob in DDDA........ Honest at least
on 11-11-2013 02:01 PM
Limb removal doesn't constitute a solid combat feel.
It is a compound of sound and animation reactions to user input. And hitting things in Oblivion/Skyrim with a melee weapon has little feeling of reaction - much like I imagine hitting something with a light sabre would feel. Skyrim is an improvement over Oblivion, but neither is a patch on other combat systems such as Demon's/Dark Souls, Dragon's Dogma, God of War, Heavenly Sword, Kingdoms of Amalur etc etc.
I'm sure they are great RPGs - I've sunk many hours into Oblivion and intend to do the same for Skyrim (only got through the beginning dungeon so far). But they both lack hugely in the melee combat mechanic and that coupled with other design problems with Oblivion made me give up on it eventually.
Fallout 3 suffers from the same issue, but relies more on ballistic combat so it's not such a problem.
on 11-11-2013 02:20 PM
on 12-11-2013 09:33 AM
I have to tend to disagree. I don't feel that extremely in Skyrim. I do, hate that the audio and video sometimes doesn't sync but that is because it has so much data, not the combat system. Yes, it could be improved but it is not as bad as you are making it out to be. I DON'T like it when you charge a weapon and then it just goes right to a fatal attack.... even in mid-swing.... That is one thing I can say is bad. You have to remember that most other games don't hold so many items as Skyrim does, so that has to come into affect if they missed some mechanic when dealing in just combat. The Arching in Skyrim is very superior though.... I'd love to argue that with you all day....
Yes, Skyrim does get its main thumbs up for its vast world map..... So, many die hards like myself tend to overlook certain things like improved combat in swinging weapons. But, Elder Scroll fans look for more than just melee attacking when it comes to a great game they can lose themselves in......
on 12-11-2013 09:50 AM
The size of Skyrim or Oblivion has nothing to do with the poor combat. It is poor because it has been badly designed and/or implemented. And for me it is a core mechanic. Bad combat in an RPG is like having a Mario game with a rubbish jump mechanic. It is too key to the experience to ignore for long. It can be mitigated by not using it though, and sticking to magic/archery which work fine.
Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]