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17 Jul 2006

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Xbox 360 Frame Rate Problems

48 Replies 932 Views Created 17-07-2006
The Elder Scrolls IV: Oblivion

The experience isn't uniformly bad, but frame rate problems pop up frequently enough that you'll wish Bethesda had taken more time to smooth out the kinks. We tried everything we could to improve the game's performance: even playing at standard resolution (480i on a regular, non-HD TV) offered no benefit. Overall, the performance just doesn't match what you'd expect out of a $400 console and a $60 game. It's unfortunate, but not ruinous.

http://www.gamepro.com/microsoft/xbox360/games/reviews/52857.shtml

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The Battle for Middle-earth II

The Bad: Frame rate struggles during big battles; graphics get a bit muddled on a standard-definition display.

http://www.gamespot.com/xbox360/strategy/battleformiddleearth2/review.html

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Tomb Raider: Legend

the Xbox 360 version suffers from frame rate problems that ultimately make the game more frustrating to play. It's a shame, too, because the game looks spectacular in HD 720p and 1080i modes. But we'll take smooth, consistent framerates over graphical bells and whistles any day.

http://www.gamepro.com/microsoft/xbox360/games/reviews/53250.shtml

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Quake 4

A quick look up at the sky or at most of the game's wall and ground textures shows that the Xbox 360 version has significantly muddier textures. In addition, the frame rate is sort of a mess. Any time the action gets heated in a large or complex-looking area, the game starts to spin down to a surprisingly low frame rate, regardless of whether you're playing in HD resolution or on a regular TV. At some points, it gets so bad that the whole game starts to slow down, as well. You'll know when that's happening because the rate of fire on your weapons slows way, way down. Even when there's no action onscreen, just viewing the environments is enough to make the game run at a noticeably choppy rate. While there are still some cool-looking areas, the frame rate troubles drag down the entire experience.

http://www.gamespot.com/xbox360/action/quake4/review.html

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MotoGP '06

The big problem is the frame rate. All the MotoGP games on the Xbox ran at 60 frames per second or there abouts. Sure, there were a few moments of sluggishness, but nothing terrible. On the Xbox 360 it's not unreasonable to expect these problems to be ironed out, but in fact the opposite is true: the problems have become worse. Once again, the game attempts to run at 60 frames per second, but it falters far too often. A few fluctuations would have been fine, but it happens all the time, and on occasion can affect your riding. Wet races are a guaranteed slideshow, and while some courses suffer more than others, it's terribly disappointing.

http://www.pro-g.co.uk/xbox360/motogp_urt_2006/review.html

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Need For Speed: Most Wanted

Unfortunately it does show the tell-tale signs of being a launch title and the frame rate isn't as smooth as it should be

http://www.deafgamers.com/06reviews/nfs_mostwanted_xbox360.htm

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Prey

The Xbox 360 version looks great and usually maintains a smooth frame rate, though it bogs down in a couple of specific spots.

http://www.gamespot.com/xbox360/action/prey/review.html?page=2&q=


Prey on the 360 to run at 30 fps

http://arstechnica.com/journals/thumbs.ars/2006/6/28/4468

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After reading numerous reviews on various Xbox 360 games i have indeed come to the conclusion that there are alot of games out there with serious frame rate issues.

Also there are backwards compatability Issues with Xbox games in general,

"During the course of our testing, we encountered a few issues such as frame-rate drops, video tearing, and even Xbox Live connectivity issues." http://www.gamespot.com/features/6152686/index.html?msg_sort=1

It will be interesting to see the difference in comparison to PS3 games concerning frame rates and graphical bog downs. It appears the true advantage of the PS3 is yet to be revealed.


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Re: Xbox 360 Frame Rate Problems

I'll be surprised if it's any better on the PS3, one because i don't think there is that much of a difference and two, the frame rate problems really aren't that bad for most games on the system. I don't know if this is a reason for it, but the fact the console is still so early in it's life, game developers are still learning the ins and outs of the system. Oblivion yes at times, but i doubt another console can keep it up any better. You need a monster PC to have it running smooth. Also i fail to see the purpose in this thread, everyone knows what's going to happen next.
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Re: Xbox 360 Frame Rate Problems

Most cases are probably the result of poor conversions, it's the kind of problem you see on all consoles. As for Prey, probably the areas with lots of (moving) objects? Also a problem you can find on any console. Yep, the Xbox 360 is more powerful, but with better graphics and developers who aren't fully comfortable with the hardware yet it's not an unlikely problem.

The PS2 has similar problems and I'm sure there will be some slowdown in PS3 games.
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Re: Xbox 360 Frame Rate Problems

It's a shame that there are frame rate problems on those big games, when the 360 clearly has the muscle to iron these problems out. In most cases, it seems the developers have released the game before it was totally ready; a couple months' more optimisation would've probably been all they needed. I suppose this is understandable with PC ports, but I don't think MotoGP '06 has any excuses, since it was custom-built for the 360. Why didn't Climax just make it a solid 30- or 40-frames per second, and have a smoother frame rate?

Anyway, this problem is probably something that will go away as developers become more savvy with the hardware. Will we see the same thing on the PS3? My guess is probably yes, but we'll just have to wait & see...
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Re: Xbox 360 Frame Rate Problems

Its funny how the ONLY ON XBOX 360 titles are NOT effected :xRolleyes: they are PORTS and as such PORTS you lose half of the performance when porting. Xbox 360 only titles that I have played do not have problems with frame rates etc.
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Re: Xbox 360 Frame Rate Problems

It's early days tbh. Developers haven't had time to familiarise themselves with the console, and haven't had anyone else make mistakes for them to learn from. It's the same with every new platform but the situation will get better over time.
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Re: Xbox 360 Frame Rate Problems

Ill have you know tomb raider legends has no slow down. Ive completed it 100 percent and played the game through 3 times with no slowdown or crashed
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Re: Xbox 360 Frame Rate Problems

Ill have you know tomb raider legends has no slow down. Ive completed it 100 percent and played the game through 3 times with no slowdown or crashed
I guess its down to luck then.
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Re: Xbox 360 Frame Rate Problems

Maybe they scratched their cds
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Re: Xbox 360 Frame Rate Problems

Its funny how the ONLY ON XBOX 360 titles are NOT effected :xRolleyes: they are PORTS and as such PORTS you lose half of the performance when porting.

Xbox 360 only titles that I have played do not have problems with frame rates etc.


The fact remains frame rate is a issue with a fair few games, i didnt know MotoGP '06 was a port?

:xRolleyes:
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