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Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player role-playing game for Xbox 360, PlayStation 3, and PC. Set in the massive fantasy world of Amalur, Reckoning tells an engaging story of discovery, destiny, and awakening magic. Reckoning redefines character classes with the unique Destiny system, and its fluid action sets a new standard for RPG combat.

 

Source: http://reckoning.amalur.com/

 

Well that's the blurb, I played the demo and it looks like it is going to be good fun :smileyhappy: From the demo it seems to have a decent active combat system and the world has a pretty good feel to it.

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Re: Kingdoms of Amalur: Reckoning

Not played the demo yet...but have started a d/l......read a fair bit about it at Eurogamer, which appears to have a bit of a hard on (read ....they are heavily advertising on the site) for the game...

Will post some thoughts when I've played...but tbh I'm still working towards max achievements on Skyrim and I fear that may be my RPG fix for the foreseeable future....demo dependent :smileyhappy:
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Re: Kingdoms of Amalur: Reckoning

Dark Souls has ruined it along with Skyrim.

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Beta Tester
agunzi
Posts: 2,918
Registered: ‎14-08-2008
Message 4 of 15 (395 Views)

Re: Kingdoms of Amalur: Reckoning

Played the demo, pretty buggy as it is now, but hopefully they'll fix it b4 release, and since you get free stuff in the actual release game for playing the demo, looks like ill have to buy it :Lol:

The Predator is THE most awesomest movie Alien ever! Period!
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Re: Kingdoms of Amalur: Reckoning

From what I've read the demo is quite an old build hence a few bugs. Looks promising though.

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Re: Kingdoms of Amalur: Reckoning

Most reviewers are claiming the demo bugs are gone, there are still a few camera and texture issues (especially for Xbox360 who choose not to install the game). So don't take the demo as indicative (as sektanz said it was a 3-4 month old build, released by a third party, not directly from BigHugeGames.)

@Tallpaul77 Dark Souls and Skyrim are different games, I like RPGs so I'll happily play all three...
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Re: Kingdoms of Amalur: Reckoning

I agree, there is plenty room for 3 (or more) AAA RPGs.

My intended point was that, along with Skyrim, KoA:R was at the top of my most wanted list until I played Dark Souls. Since playing a few hours of Skyrim & a few hours in the demo for Reckoning, they didn't really grab my interest for which I blame Dark Souls entirely... That game has me brainwashed...

Anywho, enough OT rant.

This game is released today isn't it? Wouldn't mind hearing a few impressions beyond what the demo offered.
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Re: Kingdoms of Amalur: Reckoning

Me too....I'm keen to hear anyone's thoughts. I'm dying my way through Dark Souls at the moment, so KoA is on my list after that.
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Re: Kingdoms of Amalur: Reckoning

I'll be happy to... my "pre-order" copy is still somewhere other than at my house.... thanks Australia Post... once it arrives I'll post a few thoughts.
I have noticed only one person on my friends list playing so far...so I am assuming not many people have picked it up?
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Re: Kingdoms of Amalur: Reckoning

[ Edited ]

I am about 12 hours in playing on Hard difficulty, still in the starting region and at level 10... so here are my early game thoughts:

 

I really like the world, it looks lush and each area within a region is fairly distinctive. The dungeon areas are interesting and although some assets are reused it definitely isn't like Dragon Age 2. For example, in KoA:R you will see some repeated stained glass window effects in dungeons but other features of the environment are matched with it to make it feel a little different each time.

 

The combat is active and fun and as your skill and move list grows you have more options. The skill options are interesting and I am constantly torn between choosing to allocate points into "Detect Hidden", "Blacksmithing" and "Dispelling" (cos I am crap at that mini-game).

 

The NPCs are bland but have lots of text they will chatter about... as with Sacred 2, I tend to just get the side quests and do them...skipping the chatter. There appear to be multiple quest outcomes for a lot of the side quests.... usually do what you are told by the quest giver or betray them in some way for other gain (though there are some other twists as well)

 

The lorestones are an interesting "collectible" as completing sets gives you extra perks/bonuses so they are worth hunting out (max out "Detect Hidden" to get them on the mini-map). The hidden caches and harvestable nodes in the environments keep you interested as you explore and so far, it isn't feeling as grindy as some of the reviews made out.

 

I'm really enjoying the game... though on hard mode it would be nice to get a hint about how hard a quest is at your current level (I haven't noticed any Borderlands-style difficulty indicator...though I may be blind) Several times I have got mid-way through a sidequest only to find myself completely ill equipped and outlevelled...but I guess this is my own fault :smileyhappy:

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