on 30-01-2012 04:13 AM
Kingdoms of Amalur: Reckoning is a single-player role-playing game for Xbox 360, PlayStation 3, and PC. Set in the massive fantasy world of Amalur, Reckoning tells an engaging story of discovery, destiny, and awakening magic. Reckoning redefines character classes with the unique Destiny system, and its fluid action sets a new standard for RPG combat.
Well that's the blurb, I played the demo and it looks like it is going to be good fun From the demo it seems to have a decent active combat system and the world has a pretty good feel to it.
on 31-01-2012 06:14 AM
on 04-02-2012 02:35 AM
on 08-02-2012 01:28 AM
on 08-02-2012 04:43 AM
on 14-02-2012 01:15 AM
19-02-2012 10:01 PM - edited 19-02-2012 10:03 PM
I am about 12 hours in playing on Hard difficulty, still in the starting region and at level 10... so here are my early game thoughts:
I really like the world, it looks lush and each area within a region is fairly distinctive. The dungeon areas are interesting and although some assets are reused it definitely isn't like Dragon Age 2. For example, in KoA:R you will see some repeated stained glass window effects in dungeons but other features of the environment are matched with it to make it feel a little different each time.
The combat is active and fun and as your skill and move list grows you have more options. The skill options are interesting and I am constantly torn between choosing to allocate points into "Detect Hidden", "Blacksmithing" and "Dispelling" (cos I am crap at that mini-game).
The NPCs are bland but have lots of text they will chatter about... as with Sacred 2, I tend to just get the side quests and do them...skipping the chatter. There appear to be multiple quest outcomes for a lot of the side quests.... usually do what you are told by the quest giver or betray them in some way for other gain (though there are some other twists as well)
The lorestones are an interesting "collectible" as completing sets gives you extra perks/bonuses so they are worth hunting out (max out "Detect Hidden" to get them on the mini-map). The hidden caches and harvestable nodes in the environments keep you interested as you explore and so far, it isn't feeling as grindy as some of the reviews made out.
I'm really enjoying the game... though on hard mode it would be nice to get a hint about how hard a quest is at your current level (I haven't noticed any Borderlands-style difficulty indicator...though I may be blind) Several times I have got mid-way through a sidequest only to find myself completely ill equipped and outlevelled...but I guess this is my own fault
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